pulseox
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US Civil War Mod ver.1.0 Beta Released
pulseox replied to Triglav's topic in ADDONS & MODS: COMPLETE
To "silent 'n deadly"; WinRar is free?? It says it's $28 after the 30 day trial....?? What happens after 30 days-does it go inoperable?? I got the mod up and going after using Winrar-all I can say is you guys deserve a modmaking prize! Great,fantastic work!!! I'm creating a mission now-the only question I have is-are you guys real fussy about historical accuracy??...like can I invent a mission that's mostly fictional?? -
US Civil War Mod ver.1.0 Beta Released
pulseox replied to Triglav's topic in ADDONS & MODS: COMPLETE
I was using "Powerzip" - I also use the "Firefox" browser. I downloaded the Winrar trial-and -HOORAY-it extracted the same file Powerzip said was corrupt with no problem. Guess I'll just have to shell out the $$ for Winrar! Thanks for the tip -
US Civil War Mod ver.1.0 Beta Released
pulseox replied to Triglav's topic in ADDONS & MODS: COMPLETE
OK guys, can some one help me.....I've downloaded the new mod 3 times (from the site) and when I go to extract the files I keep getting a "archive is corrupt" message. I have the beta-which works fine-but I'd really love to have the new version! -
US Civil War Mod ver.1.0 Beta Released
pulseox replied to Triglav's topic in ADDONS & MODS: COMPLETE
Wow! I was thinking it would start a new campaign by itself-I didn't realize it was all there in the editor! Thanks for the help-now I can start making missions to keep me entrtained! -
US Civil War Mod ver.1.0 Beta Released
pulseox replied to Triglav's topic in ADDONS & MODS: COMPLETE
I tried the launcher-it pusts up a screen that says "the countdown begins" and then the normal OFP menu screen comes up... -
US Civil War Mod ver.1.0 Beta Released
pulseox replied to Triglav's topic in ADDONS & MODS: COMPLETE
Well thanks for the reply....But I copied and pasted this and put it into the target box: "C:\Program Files\Codemasters\Operation Flashpoint\FLASHPOINTRESISTANCE.EXE" -mod=CWMOD and I still get the invalid path message. The CWMOD folder (with its Addons and DTA folder inside) go in the OPF main folder,right? Or am I supposed to add the addons and DTA file to the main Resistance addon and DTA folder??? I'd really love to get this mod going..it sounds great. -
US Civil War Mod ver.1.0 Beta Released
pulseox replied to Triglav's topic in ADDONS & MODS: COMPLETE
I can't seem to get this mod to run. I put the shortcut on my desktop and in the target box -I added the ending shown in the readme. When I hit apply-I keep getting this message; The name "C:\Program Files\Codemasters\Operation Flashpoint\FLASHPOINTRESISTANCE.EXE-mod=CWMOD" specified in the target box is not valid. What am I doing wrong?? -
Hi; I downloaded the mod-put the CWMOD folder in my OFP main directory. I made a shortcut to OFPRESISTANCE.EXE and put it on my desktop. This is where I get confused...the directions say "Open" it. If I rightclick and pick open-it just starts the game. If I right click and hit properties-I don't understand where I'm supposed to type the address. Under Target? or start? Anyway I tried and couldnt get it to run-so I downloaded the angusjim launcher-when I pick CWMOD on that I get a cfgworld missing message. Help!
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Yeah it's pretty much gibberish-you can see a couple trees in the background and maybe someone holding a pair of binoculars-and the screen seems to just doing a real fast vertical Fluttering (kinda like a oldtime movie only faster). When you try to move or something-nothing happens. I think I need to put the new config.cpp in a certain place but I dont know what the structure should be.
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I changed the town names and the soldeirs names in the config.cpp. They all show up like I changed them fine in the editor-but now in the preview or mission-the video is all garbled-and flickering. I didn't change anything else in the file-does anyone know what the problem may be?
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I downloaded the Leopard-leotard missionpak. I loved the first mission-the Island looks great. (jungle malden). However it didin't say in the readme-what do you do with the cutscene files?? When I put them in the addons-the game crashes. I don't know where they go. The other thing was-I thought the Island would make a good "Cuba." Maybe like a Bay of pigs scenario? Would anyone know if it's possible to change the names of the Island towns?? and how to go about it?
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That doesn't work-I just get the "You are dead" screen as soon as the player dies. Is there anyway to disable this?
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i designed a singleplayer mission-got an intro, briefing,all that done-but i designed an lose outro that shows people crying at the graveside-but my problem is that when the player gets killed-the game switches over to the "Youre dead" screen and the outro doesn't play. How to make a trigger to "Lose" when player is killed-without game ending itself at that point?
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Thank you both for the helpful comebacks. If someone would write "A guide to the OPF MISSION EDITOR for dummies," and write it so it would be really helpful-I think they'd make a lotta $$$$$!
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I've spent the entire afternoon trying to get landmines to explode when an enemy patrol walks on them. Yes I know the regular mines are only for vehicles-but why is there a APmine in the editor if it won't work? I've set it up like it says in all the tips-even used the floating mine thing-named it-set triggers-it NEVER goes off! Is there NO way to make it work with the editor-without typing 2 pages of script? Oh yeah, then theres the "script snippet" things-you download them and it's always a bunch of files with NO instructions on what to do to make them work! Then you download a "great tutorial" and its filled with helpful hints like "The trigger makes things trigger-why dont you play with that" or Synchrozize times things-try it." So failing to get the mines to work-I loaded up some satchel charges in an ammo box-but when I take them and crawl to the enemy vehicle-the action box doesnt give me the option to plant them!! Why?? Do I sound frustrated?? I think I'll go buy "Swat3!"