Jump to content

pulseox

Member
  • Content Count

    36
  • Joined

  • Last visited

  • Medals

Community Reputation

0 Neutral

About pulseox

  • Rank
    Private First Class
  1. To "silent 'n deadly"; WinRar is free?? It says it's $28 after the 30 day trial....?? What happens after 30 days-does it go inoperable?? I got the mod up and going after using Winrar-all I can say is you guys deserve a modmaking prize! Great,fantastic work!!! I'm creating a mission now-the only question I have is-are you guys real fussy about historical accuracy??...like can I invent a mission that's mostly fictional??
  2. I was using "Powerzip" - I also use the "Firefox" browser. I downloaded the Winrar trial-and -HOORAY-it extracted the same file Powerzip said was corrupt with no problem. Guess I'll just have to shell out the $$ for Winrar! Thanks for the tip
  3. OK guys, can some one help me.....I've downloaded the new mod 3 times (from the site) and when I go to extract the files I keep getting a "archive is corrupt" message. I have the beta-which works fine-but I'd really love to have the new version!
  4. Wow! I was thinking it would start a new campaign by itself-I didn't realize it was all there in the editor! Thanks for the help-now I can start making missions to keep me entrtained!
  5. I tried the launcher-it pusts up a screen that says "the countdown begins" and then the normal OFP menu screen comes up...
  6. Well thanks for the reply....But I copied and pasted this and put it into the target box: "C:\Program Files\Codemasters\Operation Flashpoint\FLASHPOINTRESISTANCE.EXE" -mod=CWMOD and I still get the invalid path message. The CWMOD folder (with its Addons and DTA folder inside) go in the OPF main folder,right? Or am I supposed to add the addons and DTA file to the main Resistance addon and DTA folder??? I'd really love to get this mod going..it sounds great.
  7. I can't seem to get this mod to run. I put the shortcut on my desktop and in the target box -I added the ending shown in the readme. When I hit apply-I keep getting this message; The name "C:\Program Files\Codemasters\Operation Flashpoint\FLASHPOINTRESISTANCE.EXE-mod=CWMOD" specified in the target box is not valid. What am I doing wrong??
  8. Hi; I downloaded the mod-put the CWMOD folder in my OFP main directory. I made a shortcut to OFPRESISTANCE.EXE and put it on my desktop. This is where I get confused...the directions say "Open" it. If I rightclick and pick open-it just starts the game. If I right click and hit properties-I don't understand where I'm supposed to type the address. Under Target? or start? Anyway I tried and couldnt get it to run-so I downloaded the angusjim launcher-when I pick CWMOD on that I get a cfgworld missing message. Help!
  9. pulseox

    Changes to config.cpp

    Yeah it's pretty much gibberish-you can see a couple trees in the background and maybe someone holding a pair of binoculars-and the screen seems to just doing a real fast vertical Fluttering (kinda like a oldtime movie only faster). When you try to move or something-nothing happens. I think I need to put the new config.cpp in a certain place but I dont know what the structure should be.
  10. I changed the town names and the soldeirs names in the config.cpp. They all show up like I changed them fine in the editor-but now in the preview or mission-the video is all garbled-and flickering. I didn't change anything else in the file-does anyone know what the problem may be?
  11. I downloaded the Leopard-leotard missionpak. I loved the first mission-the Island looks great. (jungle malden). However it didin't say in the readme-what do you do with the cutscene files?? When I put them in the addons-the game crashes. I don't know where they go. The other thing was-I thought the Island would make a good "Cuba." Maybe like a Bay of pigs scenario? Would anyone know if it's possible to change the names of the Island towns?? and how to go about it?
  12. pulseox

    Lose-outro?

    That doesn't work-I just get the "You are dead" screen as soon as the player dies. Is there anyway to disable this?
  13. i designed a singleplayer mission-got an intro, briefing,all that done-but i designed an lose outro that shows people crying at the graveside-but my problem is that when the player gets killed-the game switches over to the "Youre dead" screen and the outro doesn't play. How to make a trigger to "Lose" when player is killed-without game ending itself at that point?
  14. pulseox

    Editor problems

    Thank you both for the helpful comebacks. If someone would write "A guide to the OPF MISSION EDITOR for dummies," and write it so it would be really helpful-I think they'd make a lotta $$$$$!
  15. I've spent the entire afternoon trying to get landmines to explode when an enemy patrol walks on them. Yes I know the regular mines are only for vehicles-but why is there a APmine in the editor if it won't work? I've set it up like it says in all the tips-even used the floating mine thing-named it-set triggers-it NEVER goes off! Is there NO way to make it work with the editor-without typing 2 pages of script? Oh yeah, then theres the "script snippet" things-you download them and it's always a bunch of files with NO instructions on what to do to make them work! Then you download a "great tutorial" and its filled with helpful hints like "The trigger makes things trigger-why dont you play with that" or Synchrozize times things-try it." So failing to get the mines to work-I loaded up some satchel charges in an ammo box-but when I take them and crawl to the enemy vehicle-the action box doesnt give me the option to plant them!! Why?? Do I sound frustrated?? I think I'll go buy "Swat3!"
×