pointless
Member-
Content Count
6 -
Joined
-
Last visited
Never -
Medals
Community Reputation
0 NeutralAbout pointless
-
Rank
Rookie
-
Well, all i experience (HELLLP!) is that OFP runs perfectly (think 40+fps) in normal mode, i.e. just walking around or the 3rd person 'looking at your own ass' mode. When I switch to sniper mode or get killed and you get the scenic view of your own corpse and your killer the game stutters a -bit-. It's not that horrid but this shouldn't have to be, should it? I have an epox (via kt266a-based) 8kha+ and an athlon XP 1800+, geforce 2 PRO (64m ddr)
-
Thanks Crashdome, I'll try that S3 fix. As for the multiplayer thing, all I can say is that it workED ok enough, and I did actually play with 40 people on a 900mhz server. My own box was right next to it, and I experienced little game lag with that. Yes, it was a bit slower then usual, but only a BIT. Some people were slow (hopping around) but then that were the people who had bad links and couldn't handle that much data. But the maps I use are streamlined, very very few AI etc. And still, as I said, even though maybe I should or maybe I shouldnt try at 40 player, fact is it CRASHES during game setup, and that is bad. Anyone (SUMA! ) able to tell me what's up with this?
-
Does anyone know how All Seeing Eye works anyway? I mean how does it find out what servers are up? I must say in -essence- its ok but since my server specs are fairly high a lot of people seem to choose mine and I end up having to TRY to keep up with new people joining. Sometimes it works, sometimes it doesnt and more people join then I can kick And related to that, it would be a VERY good idea to allow me to kick uses by clicking. Some annoying people have nicknames with special characters. I can't type that in my #kick message and sometimes people are able to completely disrupt the game setup.
-
Well, I have a 100mbit switched network connection onto a 3Gbit internet uplink. For free. And my suggesion is this: harass BIS to make opflash dedicated server more stable. I don't know if you were planning to run multiple servers on the same machine or if you're trying to just run one big server but earlier 40 player games were possible but now ded server conks out before you can even start a 24 player game (p.s. gimme a linux standalone executable!)
-
A few additions after playing one good game: 1/ It only seems to happen if there are more then say 20 players. Maybe the chance of failure increases with every new connection but I have better luck with fewer players. 2/ In-game it's all fine. So the bug is definately in the 'server setup'. (although, it did crash too during the map downloads.. I was already looking at the map, some people still 'red') 3/ How come my Athlon XP 1800+ gets exactly the same game speed as my old P3-800? In singleplayer the Athlon is at least 2x as fast, but in multiplayer its not that great. (Its not horrible, but it feels like I have a P2-450 and I don't)
-
*sigh* OK, so evidently it isnt my computer. First I thought it was the fact that my VIA mainboard wasnt the stablest in the world but now my opflash dedicated server is a P3-800 that has NEVER had ANYTHING unexplicably crash in its 6 months of life. Sure some things go wrong but never out of the blue. Unlike with operation flashpoint dedicated server. Now I have a BIG link, 100mbit switched, meaning I've been gathering large maps with say 40 player slots. And with Opflash 1.20 this used to go well enough. I experienced the occasional crash now and then. And this was with my old VIA board. Currently: -CLEAN windows 2k install. NOTHING exept DirectX 8.1, SP2 in there. -CLEAN opflash install. v1.00 -> 1.20 -> 1.30 patched. Hardware: Asus CUSL2 (intel i815EP chipset) mainboard (this has been described as a very compatible, stable thing) P3-800 3com Vortex 100Mbit network card S3 Savage 3D videocard (this IS giving me problems, opflash won't even start, but for ded server it works) What happens: Well, first of all, we're having a horrible time actually getting players assigned to sides. The scrollbars in the East and West windows do NOT work correctly, so people in the pool have to wait until already assigned players move themselves down the list. For some reason they can do this. But then, at random points, the game just crashes. Foom. Byebye. 'Operation Flashpoint has generated an error and will be closed' Can someone please tell me what is going on? If people from BIS want me to show how it goes they can contact me, Im happy to help.