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peose

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Everything posted by peose

  1. peose

    Real games dont fade...

    Isnt this the piracy warning? We tried a network game on LAN with original cd´s in all computers and still got the warning. SHould we bother or is FADE activated? /Peter
  2. Sorry, I´ve searched but did not find so if this is an old one please excuse me. Does a list of all possible actions like "rearm" with parameters etc exist anywhere? /Peter
  3. peose

    Actions

    </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">You will find some tutorials, called: unofficial comref (or so). <span id='postcolor'> Thanks! unofficial beeing the codeword for me to understand. /Peter
  4. peose

    Actions

    I'm looking for a list of all possible actions. I have looked in the comref put it only says: </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">unit action action Operand types:   unit: Object   action: Array Type of returned value:   None <span id='postcolor'> Which really doesnt tell much about the different possibilitys to command your AIsoldiers around. So the problem is not trying to get them to rearm but to know what I can get them to do. /P
  5. peose

    Large qualty mp missions

    It doesn't lag if I play it locally on the 700MHz (and yes the visual quality is really set to a minimum) /P
  6. peose

    Real games dont fade...

    Yes it was the same installation key since we did this at my friends home and he has recently bought a new computer and we didnt reinstall OFP on his old. So both installations was from his cd but the cd's are valid. But I had my cd in and he had his. Is this a problem? Will it activate the FADE or not? Should we reinstall so that both has a unique cdkey during installation? /Peter
  7. peose

    Large qualty mp missions

    7--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Oyvind Husum @ Sep. 27 2002,007)</td></tr><tr><td id="QUOTE">1) We are from 24 to 32 peoples that meets 6 to 8 times a year to play OFP MP. We don't play quake alike or death match types of game. Up until now we usually consist of 15 to 25% newcomer every time. We use 15 minuttes before the match (30 min) and 15 min afterwards for debriefing. Planning and evaluating is equally fun versus playing the game (my opinion) We need good missions for 32 player or up, where the strategy and planning is important to win the game. Leave out the cut scenes and user made addons. Personally I don’t understand why variously user group rank cinematic as a plus’s factor. It’s nice the first time only. 2) Is there a roundup when it comes to socket or direct play when you are 32 or more players on Lan. Last time (last in may) we played with 1,49 beta as standalone server.To the next event we all have bought Restiance. But as I have understood people have various experience with sockets when over 20 ppl. Is this correct. I don’t whish to experiment when there is so lot on stake. Last question. Many aspect with cfg etc is coverd when it comes to internet MP. But ther is near NIL info when it comes to LAN configuraton. I understand OFP default values is based on internet games. Has anyone made a script or something to convert these values to LAN? If so I’m eager to get my hand on this. I hope I don’t ask to much.<span id='postcolor'> SO back to question number 2: </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">2) Is there a roundup when it comes to socket or direct play when you are 32 or more players on Lan. Last time (last in may) we played with 1,49 beta as standalone server.To the next event we all have bought Restiance. But as I have understood people have various experience with sockets when over 20 ppl. Is this correct. I don’t whish to experiment when there is so lot on stake. <span id='postcolor'> We'll be 15 persons next weekend to play so we did a pretest, knowing that everything surely will fuckup... Why do we experience lag when playing with LAN and standaloneserver (resistance_server) if the settings doesnt matter(as according to one of the previous posts)? We tried with only 2 computers, one 1.8 GHz and one 700MHz and server on the 1.8GHz. The 700'ed was choppy and slow even though the pingtime was low. If we put up a dedicated server on a win2k machine as a service, what can we do to improve performance? /Peter
  8. </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Intruder @ Aug. 27 2002,13:53)</td></tr><tr><td id="QUOTE">Yeah, it gets confusing at times. I'm not sure if this is correct but isn't there a position as well, like: Take Ak74 12 o'clock? I could be wrong, I know it works that way for telling soldiers to mount vehicles.<span id='postcolor'> I'll have to look that out, I've never seen it. And I hate it, its micromanagement: F4 6 4... Ready F4 6 0 6...Ready F4 6 3... Ready F4 6 0 8...Ready F4 6 9... Ready F4 6 0 7...Ready etc etc etc
  9. I have a problem, I try to collect wepons from where I killed some enemy. Take ak74 put ak74 to truck Take ak74 etc Half of the time the "Take ak74"- command makes the soldier fetch the weapon from the truck again even if there are more ak74's lying around. How do I make sure that they will fetch weapons from dead ones instead? + I would really like the command "Collect weapons at 50m radius from me and put them to truck" /P
  10. Well, does it? or is it just 1.2 as in the docs? /Peter
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