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og..

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About og..

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    Lance Corporal
  1. og..

    Armed Assault videos

    Matt, thats part of the Zeus mod.
  2. og..

    Armed Assault videos

    Alright guys... This is 27 minutes of an A&D that lasted nearly 2 hours. Esteemed members of the Zeus gaming community were present. Its humans vs humans, so both sides are represented by teamspeak. The audio is a bit off at times, but no biggie. The assault is meant to be done in the most realistic fashion as possible, staying near the roads for both vehicles and infantry. There is team respawn, thats it, no spawning vehicles. Experience the confusion and tunnel visions as you watch the battle unfold. http://video.google.com/videoplay?docid=-4234177935862817713
  3. og..

    Ghost Towns

    Ghost towns? How about ghost developers in this forum? Dont approve of either, like to change it? You bet You might find the answer under "CPU issues"............... the ghost towns that is.
  4. og..

    Trench Generator

    Sandbags, not trenches.
  5. og..

    Combat Mission: Shock Force

    First review up! http://jaguarusf.blogspot.com/2007....ew.html
  6. og..

    Combat Mission: Shock Force

    No news of that, but - an awesome scenario editor at least: http://www.wargamer.com/news/news.asp?nid=4381
  7. og..

    Combat Mission: Shock Force

    Both in standard and deluxe versions now. Check it out.
  8. og..

    Combat Mission: Shock Force

    Preorder page CMSF Here are some videos, not directly related to forces or equipment, but rather to the combat you might see in the game (please refrain from "political comments"): IDF Gods Chariot 1 Gods Chariot 2 Gods Chariot 3 Gods Chariot 4 Canadian ambush
  9. og..

    How to simulate lase&shoot

    The diamond will be there for object targets. Non objects like plain terrain wont have it. How to workaround that area.
  10. Mentioned in another thread, but imo deserves its own. Regarding MBTs: "Would people rather have the old "bracket fire, adjust elevation" shooting we have now, or replace it with a feature that simulates the lase/shoot-hit option (which I assume could be simulated ingame by having very flat trajectories). We could have both the old (if ppl still like to lob shells) and the new flat trajectory. This is for PvP vehicles. If there actually are features that can simulate the lase accuratly ala Steel Beasts id love to have that of course, but as we know, compromises between actual 100 percent realistic features and what we have ingame do exist....... so, would the compromise do?" Could this be implemented by having near zero mass on the projectiles? Any other ways of simulating this? Thoughts?
  11. og..

    ARMA Morealism, adding Ultra realism...

    Another way to implement a penalty is to add respawn to the side which is sided with the resistance forces. Kill one civ - one respawn, two civs - four respawns. etc.
  12. og..

    More Armor to Abrams

    Ok, let me rephrase; would people rather have the old "bracket fire, adjust elevation" shooting we have now, or replace it with a feature that simulates the lase/shoot-hit option (which I assume could be simulated ingame by having very flat trajectories). If there actually are features that can simulate the lase accuratly ala Steel Beasts id love to have that of course, but as we know, compromises between actual 100 percent realistic features and what we have ingame do exist....... so, would the compromise do? (I mention nothing about armour values in here btw).
  13. og..

    More Armor to Abrams

    Think you missed my point m8, nvm.
  14. og..

    More Armor to Abrams

    Would editing the shell config so that they fly straight emulate the lase/shoot feature? Thoughts?
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