ofpfreak
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ARMA II now wonderful...after an HD5870 and i7-920!
ofpfreak replied to kondor999's topic in ARMA 2 & OA - GENERAL
I went from a E6400 @ 3.2Ghz to an i7 920 @ 4.0ghz with no noticable FPS difference, guess it's time to upgrade my old 8800GTS. -
I upgraded from an overclocked Core 2 Duo E6400 to a Core i7 920 at 4Ghz and have noted absolutely no FPS differences at all, I think it's more noticeable in battle situations though.
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It would be nice if there was an EMP blast that disabled nearby vehicles, would love to see nearby helicopters dropping out of the sky!
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ArmA2: The All New OFFICIAL "where to buy?" Thread.
ofpfreak replied to Placebo's topic in ARMA 2 & OA - GENERAL
I'd like to know what's going on here: http://www.cdwow.com.au/search?query=ArmA+2&category=games There's a $50 AUD version and a $92 AUD version out soon, with what seems like a difference of only the game's rating and release date. Now why wouldn't I get that European version :). -
The boxed version is worth the extra two months for me. Ugh, Oceanic delay. Hopefully it's just a rumour.
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Yep, ran fine with 186, and also runs fine with unreleased 190.15 drivers. Can't say I've noticed any performance improvements over 185.xx though.
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Add about 10-20 mods on top of that for my side (I am the clan member, or should I say clan leader he tested with)
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Converting an old OFP nitrous script to ArmA
ofpfreak posted a topic in ARMA - MISSION EDITING & SCRIPTING
I've recently bought Armed Assault, as a big fan of Operation Flashpoint I had done tons of missions and scripting. In Armed Assault I'm wanting to do the same. Recently me and my friend were doing some stuffing around with the online mission editor and I gave the camel a small boost using a simple command: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">this setvelocity [1000,0,50] Now this would boost the camel slightly upwards into the air at a large speed, but the problem is, it does that on the X angle (which is always east in this case). Because of this, I have revived an old nitrous script of mine from OFP, though I'm having some problems getting it to work again. <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">#accel _inc = 1 _amountleft = 0 camel1 setvelocity [(velocity camel1 select 0) + _inc*sin getdir camel1, (velocity camel1 select 1) + _inc*cos getdir camel1, velocity camel1 select 2] ~0.25 _amountleft > 40 : goto "exit" ? speed camel1 < 300 && alive camel1 : goto "accel" #exit exit Now, the problem here is somewhere with the last two lines before the #exit. It says something about the :'s. The error message says: Error type number, expected switch Now I can understand if Armed Assault had a few changes in the scripting code, but if so, can someone tell me what to put there instead? I'm guessing : was either replaced with a different command or a "switch" is now used whatever this may be. -
Like the title says, what does -nomap actually do? I know how to use it but what does it change in-game? P.S. What is the "Next gen game" by the way? Sounds a bit odd for a game name.
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I can't start it up. Oh, and I hope defragmenting my 600gb hard drive won't take too long !
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It's really annoying when I get the reserved memory error all the time. I tried nomap and it worked for a while. The terrain settings are "normal" so I don't know why this is happening. I tried removing all the addons but still it happens.