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ori

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About ori

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  1. when i downloaded Schnapsdrosel's mercenaries\blackops addon , i noticed that he had added the masked face, kevlar helmet etc in the players profile zo you can add helmets \gasmasks etc on your unit. this gave me a great idea what if you replace the standard bis soldier p3d , with the soldiers light p3d. making all the headgear, such as the boonie hat, bandana, russian helmet as a identety object( face\glasses) and make some changes in the cfg files so that the computer automatic give every unit a special look for a example a rifleman can sometime wear a bandana, and sometime a helmet.
  2. ori

    variantsAI[]

    its possible, just downloaded ffur 2006, this is zso cool:P brnigs realy some more variation in the game , wonder how the did that. Would be great ook to do that with the walking ,stand and stand save anims. its possible to stop the clones. Great work ffur team
  3. ori

    variantsAI[]

    yess i know but...................this seems not to be static anims for pix, but realy ingame pix so i read:), iam trying to make some ingame anims from the static anims made bij icp, the unified anim pack etc, mostly try make some more alternatifs of wealking anims:)but first............i need to know how to use them in som kind of variation.....somelthink like dsai of ecp with the voices but then with anims
  4. ori

    variantsAI[]

    hmmm anyone seen the screenshots of sengir's ww2 caen unit anims??? whow, thats what iu mean!!! only wonder i he made seperate anims for ech unit or making ai a seprate walking anim for a machine giunner, like the ffur mod or using some kind of variants of the anims. Hope he realesed it in some kind of form so it can be used with other ofp addons
  5. ori

    variantsAI[]

    done with a script? wonder how ya did that
  6. ori

    variantsAI[]

    nope it must be possible ... ai in the ecp mod use different standig possitions in the save possition if you wait a while... would like to know how they did that:P
  7. ori

    variantsAI[]

    hmmm trying to figure that out my self:) let me know if you know more i think 0.200000 stand for the seconds when the anims hould be played:\
  8. ori

    BIS Bullet effect (Puff of smoke)

    its possible they did in it in the war games mod
  9. i am try to make ai use more different kind of anims for the same action, for example making one unit walking in patrol mode and a another one in the clasic bis rifle on the back walking anim. is this possible ?? when i look in the cpp file i found this class Stand: StandBase { actions = StandActions; file=bezstanistat.rtm; // 88 speed = SPEED_STATIC; // negative - time is given looped=true; soundEnabled=false; variantAfter[]={1,3,6}; // min, mid, max: time after which variant should be run variantsAI[]={StandVar2,0.7, Stand,0.3}; equivalentTo=Stand; interpolationSpeed=2; // feer 2003-12-11 - removed smoking animation interpolateTo[]={StandDying,0.1,StandDyingVer2,0.1}; }; is it not possible just to add more anim types under variant ai??? i know it is possible to give amachine gunner another walking anim as a grenadier in the ffur mod , bud what i am trying to do making some kind of shuffling with the anims
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