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Everything posted by Deadeye
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Better late then never , here is your mirror from ofp.info OFP.Info Mirror : ftp://www.ofpr.info/ofpd/unofaddons2/CEEB_rezina_20061210.rar Link to the news : http://ofp.gamepark.cz/?newlang=eng&showthis=10535
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Very nice Here is a mirror from OFP.Info : ftp://www.ofpr.info/ofpd/unofaddons2/BattlePOWER_r1.zip and here is your news.
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Incredible work They fit Sahrani perfectly
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the piocs seem to be down So is your homepage
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I'm in love with these units
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Ok folks I once again fooled around in the config and changed the displayname of the Units, so they don't use the same name displayname as the standard US ones Furthernmore I did create 2 groups (F2) : -BW Assault Squad -BW KSK Team (yeah i know they aren't real KSK models but ...) I also changed the textures and made them a lil bit brighter Are they ok like that? If so I'll ask bionic if its ok if i send him the slightly retextured addon yeah but unfortunately there isnt a G36+Ag36 out yet
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PM send I'll go to bed now
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I'm currently uploading I'll send you the link via PM, feel free to publish it as soon as you have tested it I did add the mp5 to the saboteurs. M249 and M240 remain, so do the snipers Once again, great job on these units
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So far I did add the weapon to every soldier except the snipers. SF get the G36k (Commando version) Crew&Pilots get the G36c (crew :P) and the regular soldiers get the G36a Is that ok? Or should SF go with the mp5?
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I'm currently adding the g36a,c,c to your units . I'll just test em and then upload the pbo
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yay, I'll test em right now Great job
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Help needed to make it standalone
Deadeye replied to bionic's topic in ARMA - ADDONS & MODS: DISCUSSION
25 minutes are over I.... ...can't... wait anymore Looking great Very nice work -
The pics taken at the sunset are unedited Taking CP is fun :naughty: (Click on the pics to see em without jpg compression)
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GIve me a list of the corrupted links and I'll have a look Checked em , all work for me
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Very nice, I've been a fan of the Airwolf Mod since they've relased this turbo chooper addon some years ago. Anyways here are the mirrors from OFP.Info, I'll preapre a news right now AGENT SMITH / AIRWOLF MOD HIGHWAY PACK V.2.0 AIRWOLF MOD GUI V.1.01B AIRWOLF MOD GUI V.1.01B Update from v1.00 AIRWOLF MOD REQUIRED ADDONS PACK V.1.0 AIRWOLF MOD LAND PACK V.1.01BETA AIRWOLF MOD US ROAD SIGN PACK V.1.0 AIRWOLF MOD STATIC OBJECTS PACK 2 V.1.01b AIRWOLF MOD STATIC OBJECTS PACK 3 V.1.00 These are all the files I found on the FTP. Are these the propper files iguanapl? Edit: Here is the code you need to add to your first post : <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> AGENT SMITH / AIRWOLF MOD HIGHWAY PACK V.2.0 AIRWOLF MOD GUI V.1.01B AIRWOLF MOD GUI V.1.01B Update from v1.00 AIRWOLF MOD REQUIRED ADDONS PACK V.1.0 AIRWOLF MOD LAND PACK V.1.01BETA AIRWOLF MOD US ROAD SIGN PACK V.1.0 AIRWOLF MOD STATIC OBJECTS PACK 2 V.1.01b AIRWOLF MOD STATIC OBJECTS PACK 3 V.1.00 BTW: You may thank D@ve for spamming me :P
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Ok folks, here is my problem. I'm trying to model a propper house, I do have several models , each of them are ready for texturing. The modelling is absolutly no problem but texturing is, a major problem I tried nearly everything but couldn't find a solution. here we go: I did create a simple "wall" and now I am starting to texture it. Lokks good doesn't it THis is the "test wall" in o2 Now I want to add a window without editing the face again. Like this : I just want to add the window texture at the spot I "selected" in the LOD, but o2 is nice and creates a "wall" like this one. My question is : It possible to add a texture to a texture without remodeling the model, or using a 3rd part software like Photoshop? Help is appreciated , thx Deadeye
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Here is a mirror from OFP.info ftp://www.ofpr.info/ofpd/unofaddons2/rktsu24.rar
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Hi folks, I want to present my Destroyable Buildings Project. First of all, I got to mention, that I've stopped working on this project when I heard that all houses will be destroyable in ArmA. Buuuuut, after I saw a video where a Morphicon spokesman said only few houses will be blowable (and most of then will be invulnerable like in OFP), I started to dig up this project again. I made progress but , got very frustrated when it came to modelling a propper house. Furthermore the script became more complex and needed more and more ressources. And while reading my dusty Topic on the OFP.Info forums,I recognised these posts made by gavin and our almighty Moderator NeMeSis. (ofp.info) Sat down , thought a lot. Try and Error, and found a solution. And the best is, that Linker Split is so kind to model the houses for me. Therefore the addon will be released with Linkers Splits next map. Here is the small video I promised, it's nothing special and the quality isn't the best, but it gives a good impression how the final version will look like. Once again a big thanks to Linker Split (he made the model) and x-ray (he shot the sherif.... erm video). You can watch the 2 video's HERE (Video1 +2) or download them here (with tank) and here (with LAW) YOU NEED DIVX some more detailed pics of the house : It is possible to add as many stages you want, and I found a way (in theory) to make it even possible to add those kind of objects via WRP-Tool. As said before the DIB (low version) will be released with Linker Splits next map update. Stay tuned I'm off to play poker now but I'll check this thread when I'm home again (is it possible to change your name on the BI forums? I want to get rid of the OFP Deadeye)
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Same for me fantastic. I'll also have a look now. deanosbeanos maybe you would want to add me on MSN. Maybe we can merge our efforts 2 brains are better than one Greetz Deadeye
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Very nice Mirror from OFP.Info ftp://www.ofpr.info/ofpd/unofaddons2/ikar_f14_ir.rar
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I didn't test this yet, but the final debris will definately be enterable. I will try to find the video and if thats what you want we can talk about the details @UNN Klink changed to VBS and made their DIB, he also worke(s)(d) on a version for the Falklands Mod I'd love to get my hands on your test island if the NI-Mod . If its ok for NI-Mod team could you plz contact me
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Here I am sry, didn't had the time/motivation :P to check the thread after poker. Ok here we go, basically you already mentioned the concept. FIrst of all, I want to repeat that the model is (unforteunately) not made by me. THese were made by me, I have managed to model beter houses but when it comes to texturing, I suck  http://ofp.gamepark.cz/index.php?showthis=9518 http://ofp.gamepark.cz/index.php?showthis=9501 @Klavan The theory is that you create some kind of "proxy" model and make it execute, the first stage script (via gamelogic): Then it will create the first part of the house and from this point on, the model is placed in the "editor" and can be hit till its blown in pieces. (I just need to increase my wrp-tool skills in order to check it :P) Would that work? @smiley : I will contact you on MSN , Is the Northern Ireland Mod dead ? @deanosbeano In fact I have modelled a window , that can blow parts away by hiting it with a rifle. I will try to get a video up ASAP (My Mobo has crashed and I'm running on a very bad PC ATM) @ Rommel You got it ;)and yes its not that beautifull but as flyer said its very practical. I hardly needs any ressources and is very easy to implement. @all thanks for posting in this thread Edit: I found out the law video wasn't working here is a new mirror: Mirror from OFP.Info
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Nice Job Time to assassinate OFP.Info Mirrors : Marine One VIP Facepack
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I'M lovin it Mirror from OFP.info ftp://www.ofpr.info/ofpd/unofaddons2/FML_HP3.rar