About learning and scripting
I think it's a bit of a shame that game scripting languages aren't getting standardized. Only a few people learn to know it deeply, a few more now quite a bit, but the rest of us get confused and irritated by the inconsistence of scripting language structure and code syntax.
What a wonderful world it would be if there would be a universal understanding of scripting game AI and mission events. One could SHARE innovations BETWEEN games and versions, one could COMPARE the methods of achieving realistic behaviour of AI and LEARN from other applications.
I've been learning the gramar of a couple of game scripting languages and wasted a lot of time learning quirks of coding that are completely obsolete. There are things not-to-do just because they are. This is silly, really.
If bistudio really likes to have OFP2 to live, say, five years it should lay down coherent syntax for scripting language, not just patching patched patches. That way people could really get into AI and event scripting. Games could be used in programming courses as development platforms and this would benifit whole game industry in the future.
or65