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ofpchaos

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Everything posted by ofpchaos

  1. ofpchaos

    Operation Black Mamba - UPDATED!

    Yes that was in early versions the problem and i has it again after the update. But in the last version Satcom does works w/o problems. I don´t will remove the CHSBCS (Battlefield Communication System) from the mission. I think its very good script and when i remove it the mission will loose many charme and some points of quality.
  2. ofpchaos

    Operation Black Mamba - UPDATED!

    I think he is moved too far from the camp. The bordertrigger are only 50-200 meters around the camp. Kroky tells us something about 2km movement to south or about the first massgrave. All this is outside the removable borders. You can move in this areas only after clearing the first camp, getting the Notebook and finding the documents. @ Kroky I think you have leaving the mission area. For this mission you don´t use complete Tonal island. The "Operation Area" is only a short strip. Size ca. 4x2.5 km.
  3. ofpchaos

    Operation Black Mamba - UPDATED!

    @ kroky You don´t need to send the SitRep. When you need too many time for the fight - the mission will go on after pass the 0750 time-window w/o SitRep. I must set the border triggers in one of the latest versions because some players moving in the false direction. So you can move only in the one direction now. This mission is not 100% variable but many, many things and details are it. I will use more Variablity in my next missions. Enemys reinforcements will only come in the camp when the biker escapes or you use the rebels radio. For more informations <span style='font-size:12pt;line-height:100%'>READ THE WALKTHROUGH by Suddie <span style='color:red'>WARNING: SPOILER !</span></span> After your relation i tested this night the mission with all possible ways (over 6 times played) and found 0 bugs. All ways (SitRep or w/o SitRep) are working. Evacuation works likewise w/o problems if you have all objectives done. Sorry, but my english is not good enough for better discussion.... ....and my Nick is "chaos" - i must name me "ofpchaos" here because "chaos" was allready given to other user.
  4. I am not very good in scripts. But i has the idea and i think i realised it good and simple enough. In many Addons you have not ever the same Unit for all crew members - for example the INV1944 Tiger tank crew. So you can define even unit extra with my script.
  5. Here is my newest script - CHSVOS. This script will help you to rafter the performance in your missions when the tanks/vehicles arent needed. It will create and delete the crews when the variable is setted to "true" or the distance to the player is smaller than yours setting. You can use it for MGs,Cars,Tanks and other vehicles. What does the script do ? This script allows the mission makers to save ressources in an effective way without developing any great scipts. Furthermore it allows you to place a vehicle on the exact location (narrow streets). A vehicle created by script could not be postioned in the same exact way. TO the DOWNLOAD
  6. @ Mandoble If you don´t like my work - you don´t need to use it.
  7. Hi ! Bottom you can find all informations from the attached readme.txt Execution line: [_s,"_n",_b,_v,"_d",_u,_p,_u1,_u2,_u3,_u4] exec "chsvos.sqs" EXAMPLE: [this,"Shilka1",BasisgroupEast,1,300,3,1,"SoldierEcrew","SoldierE Crew"<span style='color:red'>*</span>,"SoldierECrew"<span style='color:red'>*</span>,"SoldierE"<span style='color:red'>*</span>] exec "chsvos.sqs" <span style='color:red'>*optionally</span> You can execute the script with following options: _s = unit (empty vehicle) _n = global name of the unit (in "") _b = basisgroup (side) _v = version trigger (1 oder 2) 1 for the distance, 2 for the variables _d = Distance from the player on which the script activates or variable name (trigger _v is responsible). This have to be written in "". _u = unit number (1,2,3 or 4 crew members) _p = position of the unit (gunner,driver,commander - when given) -> see Appendix _u1 = unitname 1 _u2 = unitname 2 (optional) _u3 = unitname 3 (optional) _u4 = unitname 4 (optional) Appendix trigger for the order of the group if _u = 1 -> the group has only one soldier _p = 1 -> mans the gunner _p = 2 -> mans the driver _p = 3 -> mans the commander if _u = 2 -> the group has two soldiers _p = 1 -> mans the driver after that the gunner _p = 2 -> mans the commander after that the gunner _p = 3 -> mans the gunner after that the driver _p = 4 -> mans the driver after that the cargo if _u = 3 -> the group has three soldiers _p = 1 -> mans the commander, gunner, driver _p = 2 -> mans the gunner, driver, cargo _p = 3 -> mans the comander, driver, guner _p = 4 -> mans the driver, cargo, cargo if _u = 4 -> the group has three soldiers _p = 1 -> mans the driver,Cargo,Cargo,Cargo So you can set: - kind of the execution (variable/distance) - groupname - count of the crew/cargo Members (maximal 4 men) - kind of vehicle (car,tank,jet,mg etc.) - addon (soldier) names - basisgroup name (needed for creation of the units)
  8. ofpchaos

    "Red Crow" - RFMI in Chechnya

    Hi guys ! Today i will present you my newest project - "Red Crow". This mission was developed so far in total discretion. Actuallly status is over <span style='color:red'><span style='font-size:17pt;line-height:100%'>90%</span></span> Now i can report you about it. --------------------------------------------------------------- In the mission you must break through over enemy lines, destroy enemy command post and eliminate enemy resistance in the village of Dolina. Mission features: - uses CRDS-P - uses Chaos Studios Battlefield Communication System v1.0 *Artillery module *Airsupport module - enemy uses advanced tactics and fights hard - for vehicles i am used burning effects - 2 good russian songs (intro/outro) - intro and both outros used (intro/outro won over 5 minutes lenght) - cutscene in the mission - very detailed terrain and environment - atmospheric combat time - 50-60% variablity - 90% scripted Screens: [im]http://www.arcor.de/palb/alben/45/3740145/120_3935666532326563.jpg[/img] [im]http://www.arcor.de/palb/alben/45/3740145/120_3237343435373931.jpg[/img] [im]http://www.arcor.de/palb/alben/45/3740145/120_6634396162336163.jpg[/img] [im]http://www.arcor.de/palb/alben/45/3740145/120_6163623862623363.jpg[/img] [im]http://www.arcor.de/palb/alben/45/3740145/120_6536306666393039.jpg[/img] scr1 big scr2 big scr3 big scr4 big scr5 big scr6 big scr7 big scr8 big scr9 big scr10 big scr11 big scr12 big I know - the screens are not spectaculary like "Op.Black Mamba" - maybe i became better from current beta-testers. But i need some help for last stages of developement - german-english translation - 4-6 russian / german / english speakers - some responsible persons for beta-testing Send me PM please when you will help me. Storyline: The storyline is here very simple and is fictive. You are a young soldier in the Russian Army and your platoon becomes new mission - take the village "Dolina" of all costs, destroy all enemy forces and don´t allow they to flee in the mountains. Used Addons: - RHS Russian Federation Motorstrielki (Motorized Infantry) - RHS Russian Federation GRU-Specnaz Pack - RHS Russian Infantry Weapons - RHS Tank Crew Pack - RHS T-64 Pack - RHS T-55 Pack - RHS GAZ66 Pack - VIT Mi-24 Pack - ICP BMP-1 Pack - ICP Crew (maybe i will change it) - Editorupdate 102 - Kord MG - Fixed Positions Addon Used stranger scripts: - General Barrons Burning script - Lesters "Multiparadrop" script greetings Chaos P.S. Sorry for my bad english
  9. ofpchaos

    "Red Crow" - RFMI in Chechnya

    Yess, of course. But in this mission you have more than 64 enemy groups. I must remove more than 50% of these troops and the script will make it very ellegant. After the death the bodies will lying on the ground for short time (90secs) and will be changed after this time in the "dead body object" (body covered with cloth). After next XX seconds this object will rechanged with the "grave object" and after next short time this last object will move under the ground and will be deleted. All these change phases are animated. This script will be released in the next days/weeks on http://www.ofpmdb.net In the mission i will ask per script about the BENCHMARK and this information will decide about the number of deleted bodies.
  10. ofpchaos

    "Red Crow" - RFMI in Chechnya

    After a long time i have some news about the mission. - many heavy bugs are fixed now - the dead units will removed from the map (for better performance etc.) - some new scripts used in the mission (performance saving scripts) I will tell next time more about the mission.
  11. I have a little bit problems with this addon. After reload the mission (when your chopper/or the AI is flying when the game is saving) the comanche has the baydoors open and gear is down. How to close/hide the baydoors/gear per scripting command ? And what scripting command is for the opening/closing the cockpit doors ?
  12. ofpchaos

    ZOS/Zombie Outbreak Simulation

    Nono, its not spamming. After the systemcrash of my site (ofpmdb.de.vu) this link was reported as dead. Now we have, a new domain (www.ofpmdb.net) and the mirror is again online.
  13. ofpchaos

    ZOS/Zombie Outbreak Simulation

    The OFPMDB Mirror is active again
  14. ofpchaos

    OFP Fonts ?

    Im looking for the OFP font or at least some font that is similar to the one used on the OFP package, the one witht he hammer and sickle parts. I think it was included in the old fansites kit but i cant find these anymore, cna anyone help me to find it?
  15. ofpchaos

    OFP Fonts ?

    Thank you guys ! Unfortunately there aren´t fonts in the kit
  16. ofpchaos

    Operation Black Mamba - UPDATED!

    Hi df2dpxs ! Sorry for the late answer but we have trouble with our site hoster at this time. You must disable the ECP Mod and you don´t have more this problem. I hope i can help you - for more information please read the attached F.a.Q and Readme.txt documents. Greetings Chaos
  17. ofpchaos

    Abandoned Armies 1.4

    Hi Trevor ! Here you can get a little script which sets your terrain Grid and ViewDistance automatically. Congratulations for your test result.
  18. ofpchaos

    Operation Black Mamba - UPDATED!

    Hi Yankme ! Here you can find the new OFP.info Click! If you cannot see the addon, then change your ofp.info language to english. Cheers Chaos
  19. ofpchaos

    Operation Black Mamba - UPDATED!

    Thank you ! Update by Chaos: Yesterday i been told that there were problems in the mission at the first rebel camp. Sometimes you couldnt proceed cause the borders that limited the area werent removed after retriving the data. This was caused because some variables werent deleted. A new version was updated and uploaded. Im a bit unhappy with the fact that so many downloaded the mission and noone felt a urge to tell me about this problem. The solution would have been very simple... sit down and type me a note about it... <span style='font-size:15pt;line-height:100%'>Fixed Version </span>
  20. ofpchaos

    Translator needed

    We hope you will release your mission at first on our site.
  21. ofpchaos

    Operation Black Mamba - UPDATED!

    I have updated the mission. Now its a little bit smaller (26MB). No other changes in the mission. Because no more comments are posted here i think its "the End" of Mamba´s Developement. No updates or changes are needed and desired. (?)
  22. ofpchaos

    Talvisota (Winter War) Campaign

    Hi Berghoff ! Send your campaign here if you want to have good and professional made test of it. Greetings Chaos
  23. ofpchaos

    Polish GROM Update

    Very, very good and well made units. I hope we became next times many missions with the GROM operators in Afghanistan, Iraq, Haiti or... Poland !
  24. ofpchaos

    Operation Black Mamba - UPDATED!

    Merci, i hope you have many, many phun with the new Mamba.
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