n0bby
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Manhatten Walkthrough (Spoilers Obviously)
n0bby replied to Archamedes's topic in ARMA 2 & OA - OFFICIAL MISSIONS
Ahh... I feel your pain. If only someone could mash together the brilliance of BI's vision with the slick stability of Codie's OpF:DR, we'd have the perfect game. Well, something with less of the flaws both games currently have, anyway..! -
Arma II is going on the shelf...
n0bby replied to IrishDeviant's topic in ARMA 2 & OA - TROUBLESHOOTING
Well, after persevering through partial and complete run-throughs of the game with varying degrees of success/bugginess, my copy is now going on the shelf, as it's decided to completely refuse to recognise the DVD. The DVD won't auto-run, either. I thought at first that my drive had died, but all other CD/DVDs work fine in it. I reckon that in amongst all the pain I just about got my money's worth - and as nothing it threw at me was a surprise (i.e., it's OpF, so what do you expect!) I suppose I can't really complain. ;) -
I totally agree. In fact, for pretty much all the campaign, I spend my time doing everything myself having tried to order the rest of Razor to a position where they can't get themselves killed - which usually means well out of any combat zone or inside an APC. As a team, they're hopeless - and if you attempt to assign them targets during a firefight, you just end up getting shot yourself.My most successful completion of Badlands was when I left Razor team in the Hills with the rebels, and then drove into the town on my own in the technical, jumping out and using its heavy gun every time I spotted the enemy.
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You don't need to worry about the evidence or the weapons smugglers - they're 'optional' tasks. So long as you've destroyed the main base and recovered the documents from the dead guy there, you'll be recalled back to base and the game will progress to the next mission. However, you seem to have encountered a bug, as what you're seeing back at Manhattan is the Team Leader in his scripted wounded state which should be accompanied by a cutscene that ends the mission. If you've patched to 1.03 whilst playing Manhattan, then it looks like you'll probably have to revert to the start of the mission again to get all the script triggers to work.
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Manhattan missions need to complete?
n0bby replied to Joona's topic in ARMA 2 & OA - OFFICIAL MISSIONS
Weapons smugglers and find evidence aren't required. I've completed Manhattan without these. I've always found the sentry camps, so I couldn't say whether they're required or not. You certainly don't have to find them all though - when you've found 4 out of the 5, you'll be informed that the task is complete. -
I have just finished the Dogs of War
n0bby replied to Path-x's topic in ARMA 2 & OA - OFFICIAL MISSIONS
Well, I just finally finished the SP Campaign - at long last! I had lots and lots of CTDs playing DoW, always when I tried to revert to a save game. Anyhoo, my DoW fun ended when I mopped up all resistance in Msta. Shortly thereafter I checked my map, and the Msta base/strongpoints had turned green. It all seemed to go bad from the point where I refused to meet with the guy who contacted me over the radio after Badlands... Having turned in the arms cache earlier in the game, I ended up not allied to anyone - and this approach seems to end badly. I'm not sure if I have the patience or energy to try and play through again from an earlier point! -
Manhatten Walkthrough (Spoilers Obviously)
n0bby replied to Archamedes's topic in ARMA 2 & OA - OFFICIAL MISSIONS
Thanks for the map Archamedes! I'm on my third full playthrough of the Campaign (although this doesn't begin to describe the hours spent replaying missions that failed to work due to scripting bugs!), but I've still not managed to commit the location of the sentry camps to memory..! Previously I stumbled upon them (without ever getting the red zone markers on my map), this time I found the three in the red zones and destroyed the main camp but I got fed up driving round and round looking for the other sentry camps, so I came here and found your post. I've not encountered any mission-stopping bugs on this campaign run through yet - but I think that's more to do with knowing what I'm meant to be doing and avoiding behaviour that messes up the scripting, than BI actually having fixed anything... I'm still encountering a LOT of "minor weirdness..!" -
how to order support helicopter around in mission?
n0bby replied to Moose-Factory's topic in ARMA 2 & OA - OFFICIAL MISSIONS
Once you've all boarded, bring up the map and then left click on the map where you want to be dropped off. -
Error compiling pixel shader PSTreeAToC:0 (1.03 update)
n0bby replied to El Mariachi's topic in ARMA 2 & OA - TROUBLESHOOTING
Thanks NUFAN - I'll give it a try. I have DiskKeeper installed and it runs all the time my Screen Saver is active, but it's not necessarily defragged my C: drive fully since the patch. I'll see how things are after I've done a specific defrag. -
ArmA 2 Buglist - Content related bugs only
n0bby replied to Red_153D's topic in ARMA 2 & OA - TROUBLESHOOTING
Speaking to Ltn. Marny, I was unable to trigger the mission-specific conversation with him. So I went back to Dressler, and clicked to talk with him - whereupon I got the Marny conversation and speech options. -
AI gone Deaf and Not Too Bright in 1.03
n0bby replied to Akilez's topic in ARMA 2 & OA - TROUBLESHOOTING
And there's the rub. Because unfortunately this is exactly what BI have been unable to achieve, throughout the history of the OpF games. It just seems to me that fundamentally they haven't got their AI right. As you mentioned in your post, the marker that the AI puts on you means that once one bad guy spots you, everyone spots you - and it's nigh-on impossible to get 'un-spotted'. So that's wrong for starters. Also, every AI enemy is blessed with superhuman accuracy, no matter what weapon they're using, no matter how far away you are from them, or whether you're moving or not. The only way BI can respond to this AI behaviour is to make them "stupider" by inhibiting their awareness - but that has the undesirable effects mentioned here. If they could make them less able to locate your position accurately so fast, and less deadly accurate once they have, and not telepathically connected to all their buddies so that once one of them spots you, they all do, then perhaps it would be possible to get something closer to a 'realistic' looking in-game response from them. -
Error compiling pixel shader PSTreeAToC:0 (1.03 update)
n0bby replied to El Mariachi's topic in ARMA 2 & OA - TROUBLESHOOTING
Thanks for the tip - I hadn't looked at the graphics options menu since the patch. I wonder if I'll be able to improve performance - the game seems to have got horribly stuttery and jerky since the 1.03 patch, with what seems to be almost continuous disk thrashing... this is a new one for me, before I was just plagued by SP campaign scripting horrors - now the game's performance has taken a dive too. -
Error compiling pixel shader PSTreeAToC:0 (1.03 update)
n0bby replied to El Mariachi's topic in ARMA 2 & OA - TROUBLESHOOTING
Cheers guys - did a search for "PSTreeAToC:0" here after my patched (non-Steam) version failed to start, and I can confirm that removing the noBlur mod from my startup switches worked for me too. -
How Satisfied with Arma2 Are you??
n0bby replied to mattyh1986's topic in ARMA 2 & OA - TROUBLESHOOTING
Yeah, all my problems with this videogame I've basically narrowed down to the fact I needed a 2kw+ PSU. I've been so stupid, thinking that 650w is enough to run my PC - what with its graphics card and hard disks and all and expecting a game to run on it too... -
How Satisfied with Arma2 Are you??
n0bby replied to mattyh1986's topic in ARMA 2 & OA - TROUBLESHOOTING
Well, good luck with that...