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neil480

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About neil480

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  1. Thank you Yakbeard, I'll look into that.
  2. Hi all, I'd like to know if it's possible to retain equipment that you have taken from a previous mission and have that equipment available to the player in the next mission, like in the old OPF Resistance campaign. Is this possible, and if so, how? Many thanks
  3. neil480

    Dawn of the Yomies

    Thank you, that sorted it. Is it possible to have slow moving zombies like in Nem's mod? Or are these just the fast moving ones only? Not a problem either way, I'll be able to incorporate either into my mission. Thanks again.
  4. neil480

    Dawn of the Yomies

    Sorry when I mention yomies as the spawn name I meant "yomie_spawn". I've set only a small spawn area so I would've thought that I should be able to see them. The Spawn area is situated right next to my player so that I can easily see if the zombies are spawning. I'll check the view distance thing when I get home later. Thank you for your swift response, your efforts are appreciated. I'll let you know if changing the view distance solves the problem.
  5. neil480

    Dawn of the Yomies

    I'm somewhat of a noob at scripts but I'm trying to get this to work and although I can hear the zombie sound effects, I can't see them - basically I don't think they have spawned. I have the Yomies scirpts in my mission folder as instructed. I've set up a marker and named it Yomies. I'm a little confused about what I do next - do I set up a trigger? If so, what is the exact code that needs to go into the trigger? The instructions mention translating the marker into a trigger - I'm somewhat confused on how you do this? Many thanks
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