nam_viet
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just need the  right syuntax
nam_viet replied to nam_viet's topic in OFP : MISSION EDITING & SCRIPTING
No Mr zig , sorry whith that a have a syuntax error .....waiting group.... but in this this topic from Magumba i found this very helpfully :<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">On Activation: "_x disableAI {move}" forEach thislist i think i'll try something else with forEach thislist ps: how can a do "_x disableAI BUTFALSE{move}" forEach thislist to inverse that command ? -
hi I am trying to order via trigger or script serval civil from different group in a trigger "civil present"  10x10 > then  "lesfilles=thislist" they should be in a virtual group no ? so in a other trigger I need to assign them in cargo at the same time "_x assignascargo truck1" foreach units lesfilles but nothing append need help for the good syntax to order something to a thislist group.
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display the number of westunits in an "hint"
nam_viet replied to nam_viet's topic in OFP : MISSION EDITING & SCRIPTING
Thanks Blanco  this is nice  but in my script Est is always on "O" and West works fine is it a game bug ? but via a trigger it works but dispay it one time  only same for radio,hint, title ps: a globale channel radio is pretty much quiet  <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">#start ~1 Player globalchat format ["WEST %1--------EAST %2",WEST countside thislist,EAST countside thislist] ? not alive player:goto "exit" ~10 goto "start" #exit -
display the number of westunits in an "hint"
nam_viet replied to nam_viet's topic in OFP : MISSION EDITING & SCRIPTING
I would like to run it in a script <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">#start ~1 hint format ["%1 U.S dispo",count thislist] ? not alive player:goto "exit" ~5 goto "start" #exit this one works but I would like get a message like that: 28 West 34 East can you help me with that ? -
display the number of westunits in an "hint"
nam_viet replied to nam_viet's topic in OFP : MISSION EDITING & SCRIPTING
nice Blanco it works !!!! 10 times thanks ! -
display the number of westunits in an "hint"
nam_viet posted a topic in OFP : MISSION EDITING & SCRIPTING
Hello sorry for that bad english ;) I am trying to display the number of units alive in the side west in a hint message: 1st thing a put a trigger on west present and on activation: wnumber=count thislist ;hint"%wnumber" but it display %wnumber can you help me please ? ps: is it possible to get percent number of unit is alive in west side in a message ? eg: 85% west soldiers are alive -
! damn i will order that cpu/card right now !!
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thanks for all that answers ! ps my currently video card is 9800 pro 128, and my memory is ddr 400 corsair 2*512. I will not change it. I do not plan to use it like server, but just play on it, I like use a lot of unit and addon in OFP in my own mission. and it kills my 2500+ @2800+, i hope that athlon 3000+64 bit will change it !!
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hi all, I will maybe upgrade my pc from Athlon 2500+ Â to AMD Athlon64 3200+ will i get perf. in OFP or is not not supported ?? thx
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is someone find a solution for the crashing game problem? because when i get in base the game stop each time.
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How to give same wp, to a new chopper
nam_viet replied to nam_viet's topic in OFP : MISSION EDITING & SCRIPTING
yes, the chop1_bis join chop1 dead but he don't follow the load soldier he just go alone back to the base and leave my poor ai die under enemy fire. maybe because tha soldier was assign to the chop dead cargo, and don't swich to the new one. -
what a try to do: (in bad english)    I have 6  ai soldier group    I have 6  ai  huey chopper  (each chopper in different group)   chopper WP;  move>load>move>unload>move>disenbark   soldider WP;  move>board>move>getout>move   load and board are synchronised   unload and getout  are synchronised  like an hurry evacution Everything underfire vietcong unit,  and work fine :  Now the problem: Sometime ai chopper die before pick up (hit or chash on tree) that's Ok  for realism  Now I want to make a trigger or  little script who detect  the chopper dead or not able to pick up    and active  a new chopper (waiting in safe base) to make the same job who will use the same WP  chopper dead . I read somewhere a thing about gamelogic and groupcolor  or  alfa delta...assign  but  i can't find this topic. Can someone help me for that ?  thx
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thank you that's help me very much!!
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Hi I just had my brand new graphic card Gygabyte 9800pro 128mo and i see a lot of probleme whith OFP: #1 when i start with all my addons files, impossible to creat full screen display...blabla....Out of memory.... before this day I used a gf3 500ti 64mo and no prob. so I check in my bios (A7N8X nf2) and my setting was AGP aperture 64, so I changed it as 128. then when i start OFP (1.91) I don't the see the OFP welcome sreen i just can see the land (intro anim) without sky and no menu this a screen shoot here: and when i come back in my bios setting as 64 mo, it works (without addons!!). #2 Alt-tab is not working, i just see my desktop ~1sec and comeback automtic to the game with mouse bug. #3 this is not a problem with OFP but...with that card, my pc crash alway if my tour is close (when playing ofp) this card is so warm!!!! does one of you know something about all that troubles??? details config: cpu atlon barton 2500+ (not overclocked) 2*512 ddr winbond 3200 asus a7n8x rev 1.04 bloody gygabyte radeon 9800pro(blem) 128mo dvi linked win xp sp1, catalyst 3.5(I tryed 3.4,and Omega with same result) nforce driver 2.03 and 2.05 and an nice mouse carpet with my ex girl friend top-less picture.
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Hi I just had my brand new graphic card Gygabyte 9800pro 128mo and i see a lot of probleme whith OFP: #1 when i start with all my addons files, impossible to creat full screen display...blabla....Out of memory.... before this day I used a gf3 500ti 64mo and no prob. so I check in my bios (A7N8X nf2) and my setting was AGP aperture 64, so I changed it as 128. then when i start OFP (1.91) I don't the see the OFP welcome sreen i just can see the land (intro anim) without sky and no menu this a screen shoot here: and when i come back in my bios setting as 64 mo, it works (without addons!!). #2 Alt-tab is not working, i just see my desktop ~1sec and comeback automtic to the game with mouse bug. #3 this is not a problem with OFP but...with that card, my pc crash alway if my tour is close (when playing ofp) this card is so warm!!!! does one of you know something about all that troubles??? details config: cpu atlon barton 2500+ (not overclocked) 2*512 ddr winbond 3200 asus a7n8x rev 1.04 bloody gygabyte radeon 9800pro(blem) 128mo dvi linked win xp sp1, catalyst 3.5(I tryed 3.4,and Omega with same result) nforce driver 2.03 and 2.05 and an nice mouse carpet with my ex girl friend top-less picture.