nedal
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Everything posted by nedal
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Patch 1.02 Released for Czech and German ArmA
nedal replied to GermanPower's topic in ARMA - GENERAL
super  1.02 released and when installing hundrets of errors gj m8s    anyone wants my AA DVD? i gona sell this crap Verifying ArmA: Armed Assault, version 1.01... Error found in file AddOns\air.pbo (ec5156e2!=65412011) Error found in file AddOns\buildings.pbo (04d06910!=9efee7e5) Error found in file AddOns\Anims.pbo (b247ef93!=7488334a) Error found in file AddOns\Ca.pbo (81a94014!=79960b3f) Error found in file AddOns\characters.pbo (be55e32c!=ae4f2f0a) Error found in file AddOns\misc.pbo (e4b47fee!=da91fa32) Error found in file AddOns\ui.pbo (8a1136ff!=5c8db66a) Error found in file AddOns\roads.pbo (c5ff8858!=ed4c2149) Error found in file AddOns\sara.pbo (21acb61c!=53429cac) Error found in file AddOns\tracked.pbo (9594ce33!=b35117d5) Error found in file AddOns\water.pbo (4be30d34!=683ecd76) Error found in file AddOns\weapons.pbo (8790f829!=3a6cb3b8) Error found in file AddOns\wheeled.pbo (3af7ffd0!=e3b8ec60) File Campaigns\ca.pbo is missing. One or more files in game instalation are modified or dammaged. Reinstall game from original CD disc and try again. -
I was playing ofp since the first release, went trough all updates and bugfixes, and i didnt just play it sometimes, i played it 2-3 hours every day, played 1985 campaign til end, played a few other campaigns, played ctf profesional in leagues with clans for years, and played cti for years on profesional base. Some guys say yes ofp was also not good at start. WRONG!! Â OFP GAMEPLAY WAS GOOD SINCE START OF OFP!! The only compllains about OFP was about some bugs! Bugs can be fixed, with all the new releases they just added addons and made made bugfixes!! The problem with Armed assault is not the bugs, its the overall gameplay!!!! Armed assault is just crap, i dont care about the bugs, aa has lots of bugs, sure they can be fixed, but the over alll gamepley wont change! the hole ofp comunity was waiting 5 years for this release, hoping to get something wich is even better then ofp, but instead of giving us a better version of ofp, we got this bad game wich cant be fixed by bugfixes!! i have seen a lot of guys starting to play armed assault, being disapointet and sitching back to OFP !!!!! go and see, stil a few hundret playing OFP even they have armed assault. Â What a shame!! Perhaps we have to wait for Codemaster to make OFP2 Â lol
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like said bevore, bugs can befixed, but not the game play i cant beleive BI let us wait 5 years for this game, luckyly they dint call it ofp2 sincce it is nothing compaire to ofp! all this aa is is nice looking but unplayable rubish game play! why didt bi used ofp, put some nice BAS addons in it, a few more maps, enable track ir and thats it, that would be all what ofp2 needet. i played aa now for 1 hour, and thats it, i gona trough it in my rubish bin and never play it again
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i am playing it since 30 min and i am already very disapointet, crap game play it just doesnt have to do anything with OFP, in OFP the game play was mutch more fun i will switch back to OFP
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Crossfire is a concept to run 2 Graficcards parallel to double up the grafic processor performance. it must be supportet by the mainboard and it must be also supportet by the application, in our case Armed Assault. i wonder if this will be an issue for AA
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removing scope visions on rifles it would be a nice feature if you can remoe the scope from your gun or add it, or perhaps even add it to another gun
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in Multiplayer, the biggest issue i think off is better server log possibilitys, to provent from cheaters Perhaps also Chat log ( all messages loged and IDs of the writers) another thing is it would be realy cool if in the mission setup screen should not only be seen what mission and island, there should also be the SERVER NAME seen! (many times i had to reconect to check on wich server i am to tell friends) Also server Command #servername   to check this in game  would be cool too and MOST WANTET: new function in Multiplayer Scripting: something like a File handler (for example:  print "blabla" > missionscore.txt) it should always just write just to game server in a default dump path (creating sub folder with datetimeand and perhaps missionname to provent from overwriting files, like /operationflashpoint/dumps/200512082155/dump.txt) if it just writes under default names in default folders it provents from missusing it to make cheats or viruses. **  what do you think of this guys??  **
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who ever was in the army knows, JUMPING IS A JOKE those who wants to jump around can go and play unrealstic cheap fantasy games A Soldier has 6-7 Kg uniform, without bullet prof jacket ( just helmet boots pants jacket and belts) 6 KG gun and about 10 KG of ammo a few Kg special equiptment its about 25- 30 KG !!! take 20 KG in your hands and jump common do it lol JUMPING IS A JOKE !!!!!!!!!!!!!! AND UNREALISTIC
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We should bann all XBox users from the OFP Forums, damm XBOX, i dont want to wait so long for OFP2 i will have grey hair by 2006 by the way where can i get DirectX 17.1
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this installer fucked up my ofp i dont know what files are installed, or changed, but if i start ofp now, i have a wite screen
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is it possible to write things with scripts to exernal files, for example scorelist to a log.txt file? there is a command in the referenze, TextLog, but i dont know how to use it. i could not find any thread about a working example where TextLog is used. Command Referenze:
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sure? (( BI should include such a posibility in ofp2 (at least for dedicatet servers)
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thanks m8 it works
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i want to repeat a script part for 10 times how an i do that? i have tried this (perl version to do it) <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">foreach $rot (1..10) {blablabla script} but it did not work
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Problem with resources/ classes / titles
nedal replied to nedal's topic in OFP : MISSION EDITING & SCRIPTING
The Map i was working on is finaly finished if you wana check it out: Here is the finished mission File -
i want to make an intro with many texts using the same class description.ext <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> class RscStdText { type=0; idc=-1; style=2; colorBackground[]={0,0,0,0}; colorText[]={1,1,1,1}; font="TahomaB14"; size=1; }; class RscTitles { titles[]={starttext1,Starttext2,Starttext3}; class starttext1 { titles[]={screen1, Titel1}; idd=-1; movingEnable=0; duration=5; name="starttext1"; controls[]={"Screen1","Titel1"}; class Screen1 : RscStdText { style=48; text="bopl.jpg"; x=0.388; y=0.2; w=0.225; h=0.3; }; class Titel1 : RscStdText { text="[BoP] Oberst Nedal presents"; colorText[]={0.8,0.1,0,0.8}; font="TahomaB48"; size=1.0; x=0.1; y=0.55; w=0.8; h=0.05; }; }; class starttext2 { titles[]={screen2, Titel2}; idd=-1; movingEnable=0; duration=5; name="starttext2"; controls[]={"Screen2","Titel2"}; class Screen2 : RscStdText { style=48; text="czlbanner.jpg"; x=0.1; y=0.2; w=0.8; h=0.2; }; class Titel2 : RscStdText { text="www.clanzone-league.com"; colorText[]={0.8,0.1,0,0.8}; font="TahomaB48"; size=1.0; x=0.1; y=0.50; w=0.8; h=0.05; }; }; class starttext3 { titles[]={text1}; idd=-1; movingEnable=0; duration=5; name="starttext2"; controls[]={"text1"}; class text1 : RscStdText { idc = 150150; text=""; colorText[]={0.8,0.1,0,0.8}; font="TahomaB48"; size=1.0; x=0.1; y=0.50; w=0.8; h=0.05; }; }; }; init.sqs: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> ~3 TitleRsc ["starttext1","Black",5] ~5 TitleRsc ["starttext2","Black",5] ~5 ctrlSetText1 [150150,"czl 1 v 1 Deathmatch Surprise"]; ~4 ctrlSetText1 [150150,"Suprice Fight Town will be:"]; ~4 titleCut ["test","Black out",0] i want to make many messages using the idc = 150150; from class starttext3 and the text should be not written in description, but in init.sqs. it is made this way in oyc tournament map but i just dont get it, and in all tutorials i have found there is no such thing like idc = xxxx and the text in the init.sqs file
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Problem with resources/ classes / titles
nedal replied to nedal's topic in OFP : MISSION EDITING & SCRIPTING
WOOOOOOOOWWWW ~0.1 and it works thats what i call miracle programming (miracle since no one knows why it does not work without ) THANK YOU ALL GUYS FOR HELPING ) -
Problem with resources/ classes / titles
nedal replied to nedal's topic in OFP : MISSION EDITING & SCRIPTING
thanks, disableUserInput true/false works! BUT i stil have the problem that on server the mission stays black! Â Â Â i removed the BLACK IN titleCut, but this did not help. as soon the mission is loadet, i get a black screen and nothing is happening anymore!! i tried many things, i removed titlecut, i took out the intro from init.sqs and put it in a seperate script wich i startet on mission load, i changed _ok = createDialog "introczl" to createDialog "introczl", but all this did not help!! Here my mission i am working on -
Problem with resources/ classes / titles
nedal replied to nedal's topic in OFP : MISSION EDITING & SCRIPTING
i could solve the problem with ending of the DIALOG. i end it with "closedialog 0" and it works. but the 2 other problems i stil have 1. the intro works in the editor, but not on server. if i start the mission on server i just get a black screen 2. in the dialog it is posible to get out of the dialog with the ESC button, is there a way so no one can get out of the dialog with ESC button? -
Problem with resources/ classes / titles
nedal replied to nedal's topic in OFP : MISSION EDITING & SCRIPTING
WOW   thanks a lot for the help and Thanks a lot for the compliment about the grafiks i have put all the resources in the dialog  NOW i have 3 litle problems 1. the intro works in the editor, but not on server 2. how can i end the dialog? start with createDialog is there something like deleteDialog? at the end of dialog the game waits with black screen    3. in the dialog it is posible to get out of the dialog with the ESC button, is there a way so no one can get out of the dialog with ESC button? -
Problem with resources/ classes / titles
nedal replied to nedal's topic in OFP : MISSION EDITING & SCRIPTING
i am completely lost, dont know what am i doing wrong i get error, unkown operator and dont know why Here my mission i am working on -
Problem with resources/ classes / titles
nedal replied to nedal's topic in OFP : MISSION EDITING & SCRIPTING
vektorboson, you made some nice tutorials good job m8 (info: DROP.zip tutorial cant be downloadet from your page, gues link is wrong) but in this Tut, and in all others i have read, i could not find some CTRLSETTEXT System wich is used in OYC MAP i am trying to understand this OYC MAP, where ctrlSetText [789996,"J A P A N"]; is used in the intro script, and the number 789996 referes to description.ext class txx2 : RscText15 {idc = 789996;style = ST_CENTER;x = 0.05;y = 0.47;w = 0.90;h = 0.1;text = "";}; I am confused since you all tell me this does not work, it is mixing up ctrlSetTexts, dialogs and classes. But in the map from OYC it works !!!! just have a look on it your self, if you dont beleive me  smile Download OYC MAP here I think the idea of making ONE class in DESCRIPTION.EXT and in the INTRO.SQS many texts, using the same class is great! MEANS there is no TEXT in the CLASS in DESCRIPTION.EXT, just font, color, size! and in the intro.sqs you just write the texts, and refere with the IDC number to the same class but i dont understand how it works, since it does not work in my map but where are the inforamtions wich font size and color is used for the ctrlSetText ? i am confused -
Problem with resources/ classes / titles
nedal replied to nedal's topic in OFP : MISSION EDITING & SCRIPTING
in the OYC Tournament map they have a huge Description.ext here is the Introa part of it <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> class introa { idd = -1; movingEnable = true; controlsBackground[] = {bg}; class bg : RscText { colorBackground[] = {0,0,0,1}; text =; x = 0; y = 0; w = 1; h = 1; }; objects[] = { }; controls[] = {txx1,txx2,paa1}; class txx1 : RscText14 {idc = 789995;style = ST_CENTER;x = 0.05;y = 0.47;w = 0.90;h = 0.1;text = "";}; class txx2 : RscText15 {idc = 789996;style = ST_CENTER;x = 0.05;y = 0.47;w = 0.90;h = 0.1;text = "";}; class paa1 : RscPicture {idc = 789001;x = 0;y = 0;w = 1;h = 1;text = "";}; }; This idc {idc = 789996;...... they have in the description.ext is used in the Init.sqs: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> ctrlSetText [789996,"J A P A N"]; OYC Mission File here I am trying to make something similar, but i just dont get it -
Problem with resources/ classes / titles
nedal replied to nedal's topic in OFP : MISSION EDITING & SCRIPTING
and CtrlSetText are defined in description.ext and used in dialog scripts? I thauolt about that too, but i could not find any CtrlSetText in the description (saw this system in OYC Tournament) -
i have found it, it is stil available on OFPEC homepage get it here