nuddicrous
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0 NeutralAbout nuddicrous
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Lance Corporal
core_pfieldgroups_3
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Interests
Computers, Games, Operation Flashpoint, Military History, Politics, Science Fiction
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Terminator is one of those sci fi series that I feel would actually fit the engine fairly well, despite the various limitations of the engine. I've seen effective laser rifles in addons (for plasma weapons) truck mounted weaponry for the human resistance, and harrier type flight for the AHK's. There's even animated dobermans in game which someone could turn into Terminator-seeking german shepherds. Any physics related limitations to the engine aren't particularly relevant, since they affect all mods (and so far, all of the Terminator games have been mediocre at best, horrible at worst) Starship Troopers, Aliens, Space Above and Beyond, Star Gate and V are the other sci fi shows that would fit well in the engine, and most of them are in the works... i'll be tackling the V one myself, since it's painfully easy to accomplish in the short term.
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This is a case of 'if it aint broke, dont try to fix it' but I finally got to the point where I had a useable and stable island with grass textures working and the whole shabang. But then i tried to add a tree, and found out I didn't have the tree models in the data3d folder, looked there, and there were only a handful of p3d files... same with the 'data' folder, where there were only a handful of 'paa' files... I have no idea where these came from, but everything seemed to work well up to this point. I subsequently extracted the data.pbo and data3d.pbo from the DTA folder of ofp, using PBOTOOL copied them over, and got the error message 'cannot load texture \data\zatazeno.pac'... this texture is very much in the data folder of bulldozer. I've tried a wide variety of location combinations, and it comes up with the same error, which doesn't allow bulldozer to run at all. This is probably a common error, but I wasn't able to find it specifically while searching. EDIT: Sorry, I was using PBOTool, I checked out PBOX just a few minutes ago, and lo and behold, everything works now ;)
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I didn't have a firewall installed when this error occurred... haven't tried it since I put this router in. Nevertheless, until then, my problem stands.
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Not even having established any sort of connection, my OFP locks up the moment I hit the OK button after putting an Ip address in the remote connection box. Last time I played resistance (a few months ago) it worked... now it does not. I'm using 1.91, I have a dsl connection and the game plays perfectly in single player. Any ideas?
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I think that Operation Northstar should take a look at this addon, and consider contacting cassandra for it's inclusion... Canada can't afford to discriminate in it's army. In direct comment to this addon, I think it looks very well done, and hope to be able to test it out soon.
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Who would like to see a futuristic type mod?
nuddicrous replied to matt_zilla's topic in ADDONS & MODS: COMPLETE
I respawned it with my timely referral to a V mod. Nevertheless, Dune would be an excellent mod... the soldiers are mostly just soldiers, the tanks are tanks and the planes are planes. Of course simulating a sandworm attack would be a sight to see. -
I know that some militaries such as that of the USA bars women in active combat duty, but *shrugs* they have the luxury of being able to do that. My warm, fuzzy army of choice certainly doesn't bar women in such roles, and can't, especially with the low recruiting numbers that Canada's been experiencing. I would definitely love to see such a model. I'm just not sure how different a woman in the army would look from a man *shrugs* most of the women I've met in the CF have been pretty rugged, strong women who could snap me in half with their hands. Or at least the NCO women. Suffice it to say... women in army good. Definitely good. So they should be in ofp too. And they will be.
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Who would like to see a futuristic type mod?
nuddicrous replied to matt_zilla's topic in ADDONS & MODS: COMPLETE
</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">What about a V-Mod? You know, that tv series. Mankind against The Visitors. White shuttles and red/black-colored troopers with laser guns. Huge burger-like motherships<span id='postcolor'> Actually that's one of the mod ideas that I was considering, but thus far the only movie inspired things I've actually worked on has been for a non-sci-fi 80's flick Red Dawn where Patrick Swayze decided to forgo a career in cheesy dancing movies and fight off the communist invasion of north america. But a V mod would definitely be neat... now that I know how to retexture... ooh... ooooooooh!!!! -
I'm not privvy to all these european cars, but they certainly look very well done. I Shall download, and hope that I get my student loan. I dont know if these new addons or my new geforce 4 will make me grovel more.
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Wow, I need to find some book or something, you weapon guys are hardcore. Nevertheless, it's an impressive sounding addon, and I've already downloaded it. Now all I need is my student loan, and to fire off an email to my favourite hardware supplier for that Geforce 4 so I can test it out (poor computer has no video card) I've been waiting a long time for such an addon. The best I've done is an original C7. Hooray! *claps*
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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">There's a good looking M240 (or L7A1 as is called here in Blighty) in the works over at the Falklands site. <span id='postcolor'> That is a wonderful looking weapon I must say. I'm not a conoisseur of the FN Mag's (as I've only seen them on rare occasions on planned assault exercises), so I'm pretty easy to please. I'm currently using the old model taiwan workshop M240's and M249's for C6's and C9's, with altered sounds and name changes (and normal/adverse replacing 700/1000). Credit is always awarded. </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE"> The C6 has 3 gas settings. It's rate of fire is anywhere from 700 to 1000+ rpm, depends on the fouling.<span id='postcolor'> Excellent. I shall see if I can alter my C6 pbo accordingly .
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Diemaco c7a1 about to be released
nuddicrous replied to Matthijs's topic in ADDONS & MODS: DISCUSSION
Well that just totally destroys my c7 model. Mind you mine is still 2d right now. I shall have to give credit where credit is due once I implement such a weapon with my beloved CF soldiers. -
Alrighty, I dont know about american weaponry in nearly as much detail as I do that of the Canadian forces, so I'm going on what I know from the CF. The FN Minimi (m249) which we call the C9 LMG has a scope attached (identical to the Diemaco C7's scope as a matter of fact -- I believe anyhow) and has two types of fire, Normal and Adverse, which rougly corresponds to 700 rpm and 1000 rpm (adverse being muddy conditions that necessitate the forcing of more rounds to achieve similar results to normal fire... at least that's what I gathered) The FN Mag (the american M240) which we call the C6 GPMG is a 7.62 beast that fires about 700 rounds a minute and does not have 700/1000 selection option. I believe it also has a scope in our C6 form. Again, this is just ranting from the canadian side of things, being a nation of peace loving, scope-wanting people. Plus we do things a little different up here with out variable rate SAW's and our too-heavy-to-fire-while-standing FN MAGS. I will certainly love this addon.
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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">Some Canadian Snipers with those big McMillan .50 cal rifles and C7's would be sweet! In otherwords I could definitely make some realistic missions with Canadian unit addons. <span id='postcolor'> We use 50 cal's? I shall have to do more research, since I had trouble finding accurate and non-contradictory information on the C2 or c3... whatever it's called... I have a c7 made, which sadly is just an m16 with autofire and a superior sound... as well as a c6 and c8 (both taiwan workshop mods with my 'superior' and distinct sounds, and less confusing names for standard and adverse fire for the c9). I have such high hopes for my mod, but I tend to get a bit big headed about things, with unwieldy plans like making unique cap badges, rank insignia and such. I still can't retexture the Uh1 Huey... damnit, I'll have to search for solutions to the whole 'overflow' error when I load things in texview. Canadians need griffons. And someone mentioned a LAV that's been developed? I'm sure I'm getting my hopes up too high, or that the person's verb tenses were a bit off, but still... lav *grovels*
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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">Directing traffic? What was your M.O.C.? <span id='postcolor'> I was a rifleman. Nothing more. Nothing less. That's a hoity toity rank equivalent to a private. The directing traffic crack had to do with the fact that canadian forces personnel perform too much aid to civil power work: ie handing out lolipops and holding charity drives and such. I bowed out of as much crap volunteer work as I could, mostly cause I was only interested in the narrow minded militaristic stuff. </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">Black=C1 Green=C7<span id='postcolor'> *shrugs* I dont know if they even used grenades... all I know is it was CS gas, and it wasn't fun when one's mask wasn't properly secured. And it definitely wasn't fun when one was 4 days without sleep and hallucinating that your sergeant tells you to take off your mask in the middle of a gas attack. </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">Did you train in Meaford?<span id='postcolor'> Yep, ATC meaford was my destination. I spent most of my time and money in Owen Sound, and didn't even look at the tiny little town of Meaford. It was a home away from home to me... most complained of the tiny size of the nearby places, but Owen Sound is like Brockville without the backwards, retirement community thinking.