nicebag
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Multiple guns, ok , what about targeting?
nicebag replied to CoolCarlos2002's topic in ARMA 2 & OA - SUGGESTIONS
You have my vote Platoon_Leader -
Firstly, there should be the way to offer better online support for ladders & MP comunity which includes: 1. proper indetification of players by their ID's (and some CRC check to see whether ID is valid or not) to ensure proper tracking of players in ladders or statistics 2. Better support for statistics collection on server or trough reports tool which would connect to OFP server from web, as seen in some other games, which will show kill/death ratio, score, etc... 3. Smoke on/off should be specified in the map, to ensure equal gameplay for all of players ... and other small things which would improve MP experience.
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Instead of running notepad.exe, open server.cfg file in textarea form using file system, make changes and, and save it back. To restart server, do it #shutdown command from OFP directly. Be sure that you have OFP.bat file to allow OFP to auto restart.
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Seemed they had limited bandwidth there. Most probably current one is cheaper, but slower.
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Compare BF and OFP? Impossible. I play BF during the week when I want to relax and don't think at all. If I want to have more challenge from the game I meet with my clan mates and play OFP where strategy and skills are more noticable part of the game. Best way for every player is to join clan, and start practice with them. That will remove all anoyance which you can experience on public servers with unorganized crowd on it (especially on huge maps such as River- or BattleField).
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Yes, most of the time I can't load front page at all. Forum and standings are loading w/o problems. Would be good if webmsaters would kick out that Flash animation from the top of the page and that clock ActiveX control. Would save them some bandwidth and pages would load faster.
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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Shrike @ Oct. 20 2002,10:43)</td></tr><tr><td id="QUOTE">Another question since I have no clue: Can I run multiple instances of OFP server on one machine without experiencing any problems? This would be great, allowing us to setup different servers for different types of gameplay at once (Coop, C & H, a dedicated squad server maybe...).<span id='postcolor'> We tried to had for some time 2 OFP instances (1.49, 1.75) open on our hardware. Conclusion is that when there would be around 30-40 players on, server would start to choke, and nothing could prevent that. I'd better go for two separate servers to run more then 2 OFP instances.
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I don't agree that dual CPU will not help. I know that OFP is not supporting by itself multiprocessing environment, but while OFP is using 1 CPU, Windows smartly uses another CPU for system tasks. This is conclusion made upon checking CPU % usage on my dual system. But, of course - if there is possibility to take 1x3GHz CPU, I'd rather go for that then for 2x1.5GHz. I agree for memory, 512MB is enough for running several instances of OFP on 1 server.
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My experience from running G-Globalnet server. We have 10Mbps available and running 2x1.8GHz AMD's. Top number of players we had was 25+ and we never touched the top of the bandwidth. CPU usage was around 80%, and #monitor command (from the game) would show around 1.5Mbps outgoing traffic with peaks when downloading maps to 5Mbps. We noticed that in 1.75 even when connecting to server, server sends around 5Mbps of data if there are 10 people connecting at once to the server. Our settings in flashpoint.cfg are very simple : MaxMsgSend = 512; MinBandwidth = 768000; MaxBandwidth= 2048000; I would go for Pentium IV on 2.7 or more if I'd had chance to invest more money in server. 512Mb of memory is completely enough for running one instance of OFP.
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Our dedicated server is connected directly to our ISP network, with no firewalls, or ICS, or XP firewall. It was working without problem for over a year, but problems came before couple of weeks.
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It happened to me as well. SQUAD.XML and picture were correctly written and located on server, but only text data would be shown during the game. Once I would make correction to the SQUAD.XML, e.g. change description of player, seems like server would erase cached file and show picture and text properly.
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Not showing server inside of in-game browser we are experiencing as well with our dedicated server - [G] - Globalnet. Everything was running without problems from the release of Resistance until some 1 week ago. Now, players are not able to find our servers trough in-game browser. No any configuration change was made on our server or OFP config files. I added following line to server.cfg: reportingIP="master.gamespy.com"; which didn't help to show our server to other players.
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I changed my ServerStatus to show now 'N/A' when server response is showing longer 15 min. To not confuse players.
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Did u ever experienced to be killed by "ghost" who has normal ping, can write to you but u can't write to him, "ghost" which can steal your flag and u can't kill him? Maybe we are referring to the same thing, maybe not.
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Thnx, should be a "must have" for every mission - hope mission builders are reading this.