nubbin
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Everything posted by nubbin
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Ok guys, I have the first issue that I have been unable to resolve with this mod. Everything works perfectly, except I am getting missing texture error messages with inquisitors weapons pack. For example.. depending on which weapons are present: "cannot load texture INQ_WeaponPack\ak74su\ver.jpg" or "cannot load texture INQ_WeaponPack\ak47\dl.jpg" or several others. Really in game, what I see missing are the barrels of certain guns (the textures are transparent). What am I missing that would cause this? I have downloaded the INQ_WeaponPack from3 different locations, so I know that file is not currupted. I can't figure this one out. I would really appreciate the help. Otherwise I will have to just use the ECP mod, which is still great, but this is better. In particular, my favorite thing is the new iron sights.
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High detail weaponpack v1.1 released!
nubbin replied to InQUisiToR's topic in ADDONS & MODS: COMPLETE
2 questions 1 - Can this mod be used with the @ECP mod? If so, how do I go about having both active at the same time? 2 - has anyone else experienced flashing / missing textures on any of these guns? When i was using this mod before I kept having the gun barrels switch between missing textures, to flat brown, back to missing, then working, then brown, etc. Any clue what would cause that? The gun textures aren't that important to me, the thing I really love about this mod is the gun sights. That's all I care about. Any way I can just get them to overwrite the default sites of OFP? Anyway I could just find those sight textures and overwrite whatever OFP's default sites are? As far as the flashing gun textures are concerned, i have a radeon 9700 pro, with the latest drivers (3.9) , if that makes any difference. I don't have any other graphical errors or glitches... only with this mod. I appreciate any help. The sights are friggin awesome and add soooo much to the game. Its amazing how much new stuff has come out in the last few weeks. -
beautiful, this is exactly what we need. gonna try this out tonight.
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Bagel, did you ever look into that script that removes dead bodies (I asked you on the OFP EC forum) You can set it so it only occurs every X amount of time - to get rid of the dead bodies and some of the lag (at least my computer starts to get bogged down later in the game)? I don't think having some bodies disappear every now and them would affect gameplay too much, because for the most part your soldiers go back to base for rearming anyway.
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any word on the next (interim) version?
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any word on the next (interim) version?
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Spencer, What I meant was: Unpbo the file. Then put it into your user directory and actually edit the mission. What my friends and I usually do is start the Russians off in most of the towns with a squad, or a squad and a tank defending it. I haven't done this with the new version yet though, so balancing may be an issue, but I think you get the idea. having the russians start with most of the towns will allow them to focus their efforts more so its more of a "cooridinated" front that they will give. I don't know how effective the ai is at finding your base, in the new version, but in the old version we helped it out by moving our base to one of the towns. That way, at least theoretically, the ai would come accross your base. The other thing we did was have someone put into the mobile base as a gunner at a ll times (an ai guy). That way, if the enemy ai comes accross your base, they will actually shoot it (they don't shoot at empty vehicles). Just a couple things to help the ai, and actually give you a chance to lose.
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Spencer, What I meant was: Unpbo the file. Then put it into your user directory and actually edit the mission. What my friends and I usually do is start the Russians off in most of the towns with a squad, or a squad and a tank defending it. I haven't done this with the new version yet though, so balancing may be an issue, but I think you get the idea. having the russians start with most of the towns will allow them to focus their efforts more so its more of a "cooridinated" front that they will give. I don't know how effective the ai is at finding your base, in the new version, but in the old version we helped it out by moving our base to one of the towns. That way, at least theoretically, the ai would come accross your base. The other thing we did was have someone put into the mobile base as a gunner at a ll times (an ai guy). That way, if the enemy ai comes accross your base, they will actually shoot it (they don't shoot at empty vehicles). Just a couple things to help the ai, and actually give you a chance to lose.
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Also, as far as mirrors go, I don't know if you uploaded to these guys, but they seem to post things on their site faster than anybody (and tons of stuff too). This is the site I found out about your mod in the first place. http://ofp.gamezone.cz/index.php?newlang=eng
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Also, as far as mirrors go, I don't know if you uploaded to these guys, but they seem to post things on their site faster than anybody (and tons of stuff too). This is the site I found out about your mod in the first place. http://ofp.gamezone.cz/index.php?newlang=eng
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Excellent, can't wait to try the new version. For those of you that find it too easy, try adding additional units to the other side (maybe start them in a few of the towns already from the get go with a garrison to hold the towns). This may help balance the game (at least initially, until you take those garrison's out).
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Excellent, can't wait to try the new version. For those of you that find it too easy, try adding additional units to the other side (maybe start them in a few of the towns already from the get go with a garrison to hold the towns). This may help balance the game (at least initially, until you take those garrison's out).
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Yeah I am eagerly awaiting the next update. Can't wait!
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Yeah I am eagerly awaiting the next update. Can't wait!
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It seems (I haven't verified) that the towns at the northern end of Everon are worth much more than the towns in the south. I don't necessarily think its a problem, I just know I had an easier time winning when I started up north. I like the convoy idea (but save that for a later date, concentrate on the little bugs first). a couple I noticed (I don't think these were mentioned before) When I load a team up into tanks - say Alpha has 4 tanks 3 men each. I tell them to take over towns - they do this for a little while 2 or 3 towns, then they stop. They don't respond to any commands- waypoints, take town, guard, etc. The only command they take is disembark vehicles. Then I can control them normally again. What's happening here? If I order them back in the tanks, they board them, but then they are not controllable anymore. A suggestion, I know this is a stretch, but maybe you could code for commanders to be able to build a garrison team of troops to hold towns that have been captured (make them cost slightly less, but you can't control them beyond telling them to hold a town that you currently have control of). Make it a purchase of a whole group 8-12 troops. Once its built you pick the town they need to go to and then they just run there and guard the flag. I know (easier said then done).
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It seems (I haven't verified) that the towns at the northern end of Everon are worth much more than the towns in the south. I don't necessarily think its a problem, I just know I had an easier time winning when I started up north. I like the convoy idea (but save that for a later date, concentrate on the little bugs first). a couple I noticed (I don't think these were mentioned before) When I load a team up into tanks - say Alpha has 4 tanks 3 men each. I tell them to take over towns - they do this for a little while 2 or 3 towns, then they stop. They don't respond to any commands- waypoints, take town, guard, etc. The only command they take is disembark vehicles. Then I can control them normally again. What's happening here? If I order them back in the tanks, they board them, but then they are not controllable anymore. A suggestion, I know this is a stretch, but maybe you could code for commanders to be able to build a garrison team of troops to hold towns that have been captured (make them cost slightly less, but you can't control them beyond telling them to hold a town that you currently have control of). Make it a purchase of a whole group 8-12 troops. Once its built you pick the town they need to go to and then they just run there and guard the flag. I know (easier said then done).