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nubbin

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Everything posted by nubbin

  1. nubbin

    Test ecp config

    Dwarden, if I'm not mistaken, I believe that he is using the Dynamic Range pack with this config. Make sure you have those addons in your @ECP addons folder. Just a guess / suggestion.
  2. nubbin

    Test ecp config

    Do you think the aim precision mod hurts the ai more than it hurts you? Or is the detriment to you as much as it is to them? I guess I'll try it out tonight and see.
  3. nubbin

    Wargames addpak 4.0 released

    Ziro, Yes I'll use it. Â Are you making the default BIS units the WGL units (not the models obviously since you are using HYK etc.), but the effects, like when you are shot? Â Since its a separate mod folder it doesn't hurt anything. Â I did the same thing with ECP - But I modified a few things I don't think a lot of people would like (I made the iron sites zoom in a little more because my eyes aren't that good). Â I play mostly SP or with my bro, so its not a cheat measure. I like all of the ideas of wgl, I just want it to use the better models, optics, by default. Edit: and if you wouldn't mind, release it in .cpp format, so I can make my own adjustments...please.
  4. nubbin

    Wargames addpak 4.0 released

    config.cpp please! (not a demand a request). Great work BTW.
  5. Is there a way for the total kills of your group to be displayed at the end of a mission, like it displays your own kills? I have good reason for this. Its not just because I want to brag about how good my group did or anything. Crashdome from the Sinews of War team made an incredible tool that lets you save your status, inventory in multiplayer missions. I have modified it somewhat, but basically, what I want to do is give the opposing force an order of battle, and attempt to take over an island over the course of about 10 half hour missions. the idea being that If I do certain objectives in one mission, those enemies won't be around later. Obviously I know what I killed with the mission debrief. But keeping tabs on everyone else is a little tricky. By the way, if any of you haven't heard of this SOW or what it does, i suggest you take a look at www.sinewsofwar.com The best way to describe it is you act as a mercenary unit, buying and selling equipment, vehicles and personnel (which is saved from mission to mission). It is pretty overwhelming at first, so this is definately not for novices. the biggest downside is that he didn't have time to document features and how to adjust things. For my own purposes I have figured out almost everything I need and have tweaked it a lot. If anyone knows any scripts that track kills (Whether it be alll kills, group kills, side kills) Please let me know.
  6. Thanks again. I'll search around and see what I can come up with. I'll see about getting someone to host this mission / campaign when I am done with it.
  7. thank you. That's a really good suggestion. But I don't think I want to add that to each bad guy - It would probably take me forever. Would that cause any lag? Is it possible to add something like this just to each memeber of my own group?
  8. nubbin

    Time events

    worked perfectly. Thank you.
  9. Thanks both of you. About the distance - that's easy enough to edit, depending on your purposes. I wouldn't argue about that point. Question - (I haven't had time to test). After you are detected by one person, would all enemy's be aware that you are an enemy at that point? Or does each enemy have to detect you individually?
  10. This has some serious potential. I'd like to see a script like this made.
  11. nubbin

    Time events

    cool, thanks, I'll try tonight.
  12. Thanks Keycat, I'll try it tonight after work.
  13. nubbin

    Time events

    is there any way to do this with a trigger in game? Can I add this to any existing script, (just copying and pasting the line). or do I have to make a new sqs file, then have something in the init file refer to it? I want a trigger / script that ends the mission in a half hour after mission start. Could someone give me an example please?
  14. Keycat, Is there a way to set the maximum distance that these units will react from? It seems that if I set enemys at a certain distance from each other they will not react. For example, i want to put a helicopter with men on the other side of the island, but it won't react. If I move it closer it will. I looked through most of the code, but I just don't see where the reaction distance is set. Is there a line in the code you can point me to?
  15. nubbin

    Ecp released!

    updates? (I hate to see this leave front page)
  16. nubbin

    EECP - Enhanced ECP

    pappy, could you email me yours then. I have an edited version for myself as well, but I have trouble with certain things. I wanted somebody elses as a comparison. I get errors when I unencrypt with unpbo (for the config anyway). At least I did once and I assumed it doesnt work... Anyway, I'd still like to see yours if you'd email it to me nubbin77@comcast.net
  17. nubbin

    EECP - Enhanced ECP

    Can you please release this in the non .bin format (so we can edit in wordpad). I like have my own version, but I wanted to take some of the things you did and compare.
  18. nubbin

    Ecp released!

    Is anybody interested in this? I have a modified config - starting with the ECP - INQ config. It replaces all default units with the USMC marines (and russian units as well). Uses the USMC marine optics. Uses the Inq weapon textures. It also includes something that a lot of people probably wouldn't like. I gave a zoom factor to the regular iron site weapons. I did this mostly for myself and my bro because we have a really really hard time picking off guys from a long distance. With the added zoom, I feel as accurate as the AI now Anyway, if anyone is interested, I can email it to you. my email is nubbin77@comcast.net . Obviously to use this config you need ECP 1.071 installed MCTO addons and Inquisitors weapons addons If this is popular and people wanted somethings tweaked, its really not very difficult to do. I could make certain changes if a bunch of people wanted it. the config can't really be used for multiplayer because the zoom would give an unfair advantage to you. but if you know the group of people you play with (in my case, I usually only play w/ my bro) its really nice. Anytime I do try to play online, its very easy to just swtich the config's. later.
  19. nubbin

    Server requirements

    cool. I was hoping this was the case.
  20. nubbin

    Server requirements

    Question: I will soon be upgrading my wife's computer to something around a 2700XP. If I use it as a dedicated server, and play intensive MP missions on it via a lan (something like CTI), will I have better performance than running that mission on my own computer? Does using a dedicated server take over the processing of the AI, etc, so I could theoretically increase the visuals on my own computer? I was never to clear on this. I always just thought the benefits of a dedicated server were in terms of lag or internet latency (as opposed to FPS - the two terms are used interchangeably on this forum). I just want to know before I copy all the gigabytes of addons, missions and settings to her computer.
  21. nubbin

    Ecp released!

    remember Ace, the option for Group Link / AI enhancements would be selectable. So your right it would screw some things up. But you can easily switch back and forth with the new ingame ECP options
  22. No worries man, this is still one of the top 3 additions I've made to OFP.
  23. nubbin

    Ofp's overall performance

    I made those changes to the config, and I will say this: I didn't notice a real improvement in lag, however, it also didn't decrease it. BUT it looks a hell of a lot better. So getting the extra beauty at no performance hit = a winning combination in my book.
  24. darn, that's too bad about not being able to have it go after 2 groups. I had some really good co-op ideas...
  25. nubbin

    Ofp's overall performance

    @Lee Definately going to try this tonight. I always figured my computer could handle more - but it makes sense that the changing of models back and forth would cause a little lag, with the computer having to decide constantly on the fly which model to use and swap it out, etc. Also, excited to try out lowering the texture heap. I've kept it at 16, assuming higher is better. I'll let you know how it goes tonight.
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