nubbin
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Everything posted by nubbin
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Updates K?
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Group link ii ver. 1.54 released
nubbin replied to KeyCat's topic in OFP : MISSION EDITING & SCRIPTING
Keycat, You said this would be out last weekend - BOOO !!! Just kidding. Seriously, any updates? -
Kurayami, I'm sorry. Although I probably should have, I didn't realize my comment would stir such hard feelings. I guess it just goes to show how passionate we are about this game. I am hereby apologizing for disrupting your thread. Please, no one else debate on this further. I never meant for this to go off topic. If there was any benefit out of this though, at least you got responses from certain people (even if they weren't the answers we wanted). Kegetys hit the nail on the head. The things I mentioned (recoil, aimprecision, aidispersion coef, rate of fire, speed, armor, zoom) are all easily modified. And don't need to be ripped. In the interest of helping, I could send you some example configs with different recoil values and ai values. Maybe you'll see something you like and then improve it from there.
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From my own experience I agree with Rishon. Â The other thing I notice is that Kurayami's work seems more stable. Â I like Pappy's work and appreciate what he's doing as well, but if you read that post, its 5 times as long, but most of it is troubleshooting. Â They are both doing a great service to OFP fans. Â I think I posted earlier that I was basically doing the same thing with my config, but then these guys came along and blew the work I was doing out of the water. Edit Oh and BTW, Kurayami, I have to believe that you know where the recoil values are determined within the config. You are obviously a hell of a lot more versed in the layout of the config, so I am not sure of your question. But one thing you may want to look into is the aimprecision function. See this thread aim precision thread If you know all about this, again, shut me up. This allows for more movement of the target view, but doesn't screw up anything in terms of dispersion. I play mostly Co-op with my bro against the ai and the other thing that helps with enhancing firefights are the aidispersion coef lines and ai rates of fire. If you want I can email my version of your config to see what I mean. I have some other changes I make to the config that I don't think anyone here would like (like zoom on iron sites - because my eyes suck and I'd rather be able to zoom my guns in a little than have my face against my monitor). Let me know. Anything that I can contribute, I'd feel good about.
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To be honest, the recoil value is one of the things I always change about your config. So from that perspective, its not a big deal to me. I am not sure why that would be considered a rip of a mod. For the other things, yes, I can see you need permission (using other addon models, effects, etc.) But this is merely an adjustment of a recoil value (correct me if I am wrong). I can see that FDF went through a lot of trouble to get what they felt would be perfect recoil values. I myself have done the same thing for my own config's and it is a lot of trial and error. But what if it happened that after all my own trial and error I ended up with the same recoil values ( or even just in the ball park). Would that mean I ripped off their mod, just because they did it first? I don't know. I DO think that permission should be sought for all the other models and effects incorporated, but that one just seems a little hokey to me - like they have a monopoly on recoil values. Other things that fall under this category to me are things like Changing zooms of different optics Changing speed values of the vehicles changing armor values For example, if BAS used an armor value of 200 on their chopper, then could no one else use that armor value without permission? But then again - who gives a rats @ss what I think! I appreciate everything FDF mod has done. Its just this one aspect of the modification, doesn't really seem proprietary to me. Crap, I just realized how off topic this is. I appologize - but maybe I have a valid point.
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Can't wait to see those new effects in action. Also looking forward to hearing the shell "wiz" effect again.
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Group link ii ver. 1.54 released
nubbin replied to KeyCat's topic in OFP : MISSION EDITING & SCRIPTING
Hey Dgreen, How is your testing going? I always wanted to have them go after more than 1 group. -
What a tease. Keg, if you were a woman, we'd have a name for you!
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Any chance 0.41 will be ready for the weekend?
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you can edit the zoom on the binoculars. You have to go into the config file. Get a config.cpp version that you can edit, then search for this opticsZoomMin=0.300000; opticsZoomMax=0.300000; There is a thing for each weapon that determines the iron sites zoom in. If you want you can change the zoom on all the guns as well. When both numbers are even the zoom is one level. making the minimum lower increases the zoom (by using the + key).
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Damn K, I can't believe you incorporated that texture effect already. very cool. The more you work with the config file, the easier it becomes. I actually know where to look for almost everything in there now. I was doing a parrallel project of basically the same thing you were doing for quite a while, but you just really blew what I was doing out of the water. Very very cool. I like when you release the cpp version too, I really appreciate that because I have a couple tweaks that I add to your latest version whenever it comes out (I don't think anyone else would like my tweaks though, so I don't suggest that you make them, so I just keep "fixing" your latest version). Consider this another vote for incorporating those "fade in" "fade out" affects from the marine pack. I really like that and it makes you really have to react to being shot at (and hit).
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Nice work again K.
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Tomcat, Are you the resident "tattle tale"? Or are you now in law school for corporate license enforcement. If BIS has a problem with it, I am sure they will voice their concerns directly to Keg. Do you think you will get special treatment for attempting to interpret the license agreement for them? Sorry for my rant. I don't want this thread to degenerate into a debate, I just gt tired of these forum legal experts that are pervasive throughout the internet..
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K, Please, please, please release the config in .cpp format. I want to change a couple things for my personal use.
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is it possible to have the graphics, textures (IN-GAME) look like Thirty-g's? Or is that purely a photoshop miracle? Its obvious that he has to start w/ the actual textures from the game, but why doesn't it come out like that on my screen. (yes I am jealous)
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Group link ii ver. 1.54 released
nubbin replied to KeyCat's topic in OFP : MISSION EDITING & SCRIPTING
Always interested in this. I use this exclusively for AI in all my missions. -
Just to clarify, your saying, add your code above to the part where it defines the tanks within the config? Cool, I was trying variations of this but I did not do it with the "class event handlers" I'll try when I get back from vacation.
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Could you give us an example of where in the config you would change to make this the default effect? I don't expect you to list out for all vehicles. Perhaps you could show us one though and we could go from there.
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does this work with ECP? The ECP mod has a new anims PBO in its mod folder (don't know what the difference is. Never really noticed anything in terms of animations).
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is the dexterity line something you would have to add? Or is it already there and just needs to have the value adjusted?
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Yeah, What hud changes are you referring to? Also I want to ask also about that AI dispersioncoef line. Is that a way to change the dispersion for AI w/o screwing up humans? I can't check this out since I 'm at work, but if anyone knows that would be great. If not, I guess I'll be testing tonight.
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I didn't say they were unrealisticly inaccurate They just kick my butt! But thanks for the answer. Now I know not to mess with that line.
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Does anybody know what the accuracy line is on the tanks in the config.bin file? For example within the t80's section it says accuracy=0.500000; Has anybody played with this setting to make tanks a little less accurate?
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German ww2 tanks (large pack) by t_roc !!!
nubbin replied to fighter's topic in ADDONS & MODS: COMPLETE
great looking addon. So many WW2 addons from so many different people. It will be great when a team consolidates them and has them armored appropriately for each other. Then of course comes the missions.... -
I haven't tried this config - I have my own and have been using suggestions from multiple threads for tweaking. The latest tweaks I made were for the aimprecision you guys pointed out above (great improvement - thanks). Anyway, the other thing I messed with recently was the airateoffire= line. Most soldiers are set at 5.0. Well lowering that number makes them shoot more often. I messed with it and lowered most of the normal soldiers to 2 or 2.5 (play with it to get something you like). For the machine gunner - lowering it to .2 (I think, I'm at work so I can't check), made them vicious. I increased their dispersion to compensate for the increased rate of fire. Now they burn through their ammo making a wall of lead. Its awesome and makes the machine gunners something to fear - instead of being an inaccurate rifleman with lots of ammo. I also had to mess with the machine gun's recoil to get them to be less deadly - again I dont' have the settings with me. The only problem is that the machine gun is hard to use now by a player - at least for picking someone off down range (not a problem for me, because I rarely play mgunner). But the AI will definately make use of the weapon the way it is intended.