nullset
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I believe that OFP's complex world is it's undoing. Basically, the world starts off prisitine, with all buildings intact, and all vehicles at their predesignated spots. However, as the game goes on, and stuff starts getting wrecked, it becomes increasingly more difficult to keep track of the state of the world, or game-state. So if someone joined 15 minutes into a 25 person battle, there would be HUGE amounts of game-state data that the server would have to feed to the player FIRST before they could even join. (e.g. this M3 is this damaged here, this building is at this state of disrepair, this chopper is here going this velocity, etc). So just sync-ing the incoming player up to the already going game would be a nightmare. I'm sure that BIS (if they don't take that cushy goverment job ) will come up with some clever hack, but right now there is an inherent limitation in the code. Sorry. No JIP, not now, not ever. nil
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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">Anyway, when you get down to it, when one leader is desperate enough, there will never be zero need or cause for the average foot soldier with a rifle of some sort. Into the nitty gritty when ones "robot soldiers" run out you will always send in the grunts. Never has a piece of tech out-classify a human being, never will there. <span id='postcolor'> Uhhh, can someone translate this into English? Cuz I have NO IDEA what Mush-Mouth is saying nil
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You people need to realize that concessions HAVE to be made for ease of play. Every single other MP CO-OP game makes this concession, not because every single one of them are idiots, but because they realized that accidental teamkilling sucks, and that you need to be able to easily and instinctively identify their own comrades. Easy is HARD; and to accuse those who want this of being something derogatory is not productive. At least make it a server side variable, and allow those who want to make OFP an exercise in target identification leave it to old models. No need to flame other people because they want what every other game has! nil
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Okay, this is just too weird, I had to post it. So I'm at the Radishville T-1 server, waiting to get in game. All of a sudden I'm hearing this gibberish coming over the voice com channel, almost like salsa beats. So I start saying "no voice coms please" and so on; but everyone claims not to be using them, and everyone says they can't hear what I'm hearing. So I log off/log on, goes away as soon as I leave the "Waiting" screen. After a few minutes, I start to hear it again. Same thing; no one else can hear it, no one claims to be using voice com. I check all my background apps and shut everything down. Back in game, log off/log on. After a few minutes, it comes back. . . but this time, it's clear enough where I can understand the words. It turns out to be a Spanish-language radio commercial for Verizon Wireless. Very clearly, somehow, some spanish internet stream is being redirected to my voice com. Perhaps someone ELSE was listening to it, and it was being dumped into my voice channel? I'll never know, but SOMETHING is severely messed up with the voice channel. No, don't suggest it was some other app running in the background, I wasn't running anything else. Don't imply that it was in any way something that I was doing; never had anything like this ever before. I just want to know if anyone's ever gotten weird things like this over the voice channel. Thanks. nil