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nutbar

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About nutbar

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  1. nutbar

    "smart" base alarms?

    Can you use the key word 'west' to refer to everyone on the West side? I'm not sure if it will work, but it's all I can think of right now... been busy doing lots of other things, no time to do OFP stuff.
  2. nutbar

    omg

    Never store a loaded weapon. When was the last time you bought a gun pre-loaded? Heh. Only time I've had issues with this 'problem' is when you redo a unit's weapons and give him a different gun, he has to load the first clip when he starts off. Otherwise this makes sense, you get a new gun from a crate, prepare to load a clip into it
  3. nutbar

    Vehicle problems!

    The reason the tanks don't follow the roads are because tanks don't have to They're one of the few vehicles that are meant as off-road vehicles. Trucks, Jeeps, etc, all follow roads, but armoured divisions don't. I never knew about the 'safe' feature, so maybe that changes their likeness to follow roads, but I've witnessed my tanks drive through water, blow up, and kill off half their crew because they went DIRECTLY to their waypoint - quite stupid and really pissed me off. So I did the billion waypoint thing, a pissoff, but they at least follow the road. Anyways, if you put the fence there, I don't think they know to lead out the opening. I think the 'road texture' on the maps is what they look for, not just openings. So unless you can edit the map terrain itself, I doubt the tanks will stop crunching your pretty white picket fence.
  4. nutbar

    "smart" base alarms?

    Sounds like a nice idea, and I might use it Anyways, quick thought on this one could yeild something quite easy and small for even lots of patrols. You can make one trigger for the sync to the patrol waypoints for a "west detected by east" trigger, with NO COUNTDOWN. Set some var, like my_alarm = true when they are detected. Then, make a 2nd trigger that would detect if whoever knows about the secret ops is dead, the alarm is turned off (my_alarm = false). Use this for the check (you will have to sync all your groups with this trigger to, so 'list' works): "_x knowsabout West_Patrol > 0" count list this > 0 Argh... I can't think right now, but the idea is sort of floating in my head. If the condition is my_alarm and that stuff above, then I assume that 'list' will return empty or something for a dead unit, which means that if that returns more than 0, a unit is ALIVE and KNOWS about you. You can put for the on DEACTIVATION: my_alarm = false (on deactivation I think is what happens if the condition fails). Heh, work with what I have, I am sure you can come up with something. If not, I will give it a shot (definately like the idea) and if I get it working, I will tell you how. Enjoy.
  5. nutbar

    Soldier without any health

    Yeah, that will make him 'dead'. The reason he spawns in looking dead but not is just part of the game. I've had my team mates get taken down, take so much dammage they can't even hold their gun, but they're still alive. Worst part is when you respawn in as them, and can't even kill yourself
  6. Not to start a flame war, but RN Malboeuf, did you not see my first post stating that none of this would work, and that he'd have to use PHP if he were to try and use the original source? "PRFESIONALS REALLY lol I doubt you guys even know whats going on EMAILTO does work in a PFP since the Method=POST you guy make me laugh with your ignorant just add this but don't say where to add it posts!" Just so you know, I am not one of the ignorant folk, and I know exactly what's going on. I offered my help, but I'm not going to do this for free. Such is life.
  7. nutbar

    LOAD OUTS

    You can also use removemagazines (plural): this removemagazines "pipebomb" (removes all satchel charges) too bad we can't add amo to units like we can to cargo's, ["type", number of items], otherwise we wouldn't need to repeat addmagazine like 8 times to give someone 8 mags
  8. Ok, sorry, didn't mean to make you post all that (didn't read it either). I'm a tool. I just re-downloaded the briefing.zip file and re-read it. What it says is the objective name tags MUST start with OBJ_ and then a number (recommended). Then you do: "<number>" objstatus "...". HEH! I was using the entire OBJ_<number> tag which was wrong My fault, sorry!
  9. Hmm... I'm going to try it because I'm desperate, but you're closing an <a> tag that doesn't exist? Either the people who made the html parser have no understanding of html (eek), or this is a glaring bug that should be fixed... Let me test this now... noper, no workie. Here's what my entire mission section in the briefing.html file is: <hr> <p><a name="plan"></a> You'll start <a href="marker:Insertion">here</a> by your HMMWV. <br> <br> Move to the <a href="marker:Town">town</a> and seize control from the Russians. </p> <hr> <br> <p><a name = "OBJ_1"></a>Neutralize all hostile forces present in and around the <a href="marker:Town">town</a>. </p> <hr> <p><a name = "OBJ_2"></a>Take out any additional forces headed inbound, if required. </p> <hr> <p><a name = "OBJ_3"></a>Retreat to the <a href="marker:Extraction">extraction point</a> after completing your main objective. </p> <hr> Heh, please help, this is the only "bug" I have left in my mission!
  10. Oh and Rob, please, tell me that jesus.com or whatever is NOT really your webpage. If so, I do web design professionally if you'd like, My rates are quite reasonable, and I'd think I've got some talent. http://nutbar.chemlab.org/ Any further requests for web design assistance will cost ya Yep, that's right, I even charge Jesus... unless I could get in on a nice bubblebath with that Melissa chick there...
  11. Heh, Rob, there is no way to modify that submition form to send you an email buddy. It's using PHP which would do the emailing itself. Best you can do is TRY changing the post="..." to post="mailto:your@email.com" but that will not work. You need a special magic wand to make a submition form do anything neat HTML just displays data, it doesn't manipulate it :\
  12. nutbar

    shots fired to right of crosshair in 1.30

    They are if you don't aim for the part of the body you want to hit Maybe this is just a video alignment issue after all, in which case there's no real way to fix it I'd assume unless there was like a "Targeting reticle calibration" thingy or something.. I dunno, I'm not a game coding genie, but I do know for a fact that for both me and my roommate, with different systems altogether, both our guns aim way off.
  13. Ok, my briefing.html file shows up looking ok, but in my objective tags in my mission, when objectives get completed with "OBJ_1" objstatus "DONE", they show up on the screen saying objective was completed, but when I go to the map screen and look at my mission status, the objectives are still those black circles, not nice green check marks. I can't figure this one out... I hope to god nobody asks me to redo my briefing.html file, it took me 3 days to make it work! Hm, in my .html file, an objective is like: <p><a name = "OBJ_1"></a>blah... </p> <hr> Just so you know
  14. nutbar

    Briefing.html not working

    Missing quotes around your objective names: name=objective <- wrong name="objective" <- right But don't listen to me, I got mine to be visually proper, but my friggin objectives never check off (no green check mark) when I set them to "DONE".
  15. nutbar

    I need help!!!

    Ooops! I see what you are doing! Yeah, you will have to change what you're doing there, get rid of the waypoint sync (no effect with Radio types). On the previous waypoint to the radio destination waypoint, put in the on activation field: group <name of group> lockwp true Then in the radio trigger's on activation: group <name of group> lockwp false Voila.
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