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muwahahaha

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Everything posted by muwahahaha

  1. muwahahaha

    GDCE released

    I tried playing the pbo versions by going into the normal single missions part off the main menu and selecting it from the list of missions. That is odd, because it is the same for both the pbo AND non pbo versions. I believe that I have fixed the problem now, I redownloaded the file from a different source and it works normally now. Sorry for bothering you with all this when I could have fixed it by simply redownloading, I guess I was hesitant as it took me three tries to get it fully the first time. Thanks for the help, and now that I can play it it seems like a really fun mission. Â
  2. muwahahaha

    GDCE released

    I have read the players guide top to bottom, and the "Getting Started" part is only a handful of lines, quoting it: "About installation and basic OFP stuff I won’t go into detail, because then I could write even much more than this. For playing the game you need to copy the GDCE_Campaign.pbo to your campaigns folder." That is all that is mentioned about installation of the maps. Now, after reading the readme I learnt (but please correct me if wrong) that it is not actually a campaign, but instead 2 single phase missions set on Everon (Eden). So there is really no help from there. I will explain what I have in the unRARed folder, two guides (players guide and ME (mission editor) guide), the licence agreement, the readme, two PBOed files (which I'm assuming are the missions), and two unPBOed folders containing all the mission stuff (scripts, mission file etc.). Here is what I have done: I have placed BOTH the GDCE110wp1.eden.pbo AND the GDCE110ep1.eden.pbo file into my /Operation Flashpoint/Missions folder, and have placed the the NON Pbo equivalents into my /Operation Flashpoint/Users/[ME]/Missions folder. Both the PBO and non PBO missions seem to be identical, right down to debug mode being activated by default in the west versions. Although today I haven't had a chance to test the missions again (I worked 12 till 9) I will go on the assumption that someone didn't alter the files while I was at work and tell you what I found in the scripts when I checked them too see if my rudimentary knowledge could find why it was spawning missions in water. I only checked the three main scripts in the mission file folder (init, GDC_init1 and GCD_Globals) for the west version, and I found that: 1)GDC_DebugMode was = true (I've set it to false which got rid of messages etc.) 2)At the part where it says: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> ;at start all support is disabled, since you're not on (a) mission it reads: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> GDC_UsedSF = true GDC_UsedAirStrike = true GDC_UsedGround = true ;GDC_UsedAirSupp = true GDC_UsedMortar = true ;GDC_UsedArtillery = true Now, I'm hesitant to change this, but shouldn't they all be uncommented? 3)Now, I was also dabbling a bit into the spawn scripts to see if there was something in there, and I noticed this: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> _dispersion = _this select 4 ;dispersion is the max x or y deviation from the actual position (150 is reasonable) ; use smaller dispersion on small islands, to avoid water ; use larger dispersion on flat desert terrain Now, since the majority of coding I use in my missions uses local variables, I was thinking that it may be possible that the spawns are sending the script a too high a number in the dispersion variable, and that is causing all the units to spawn in water, but thats just from a noob. Since I don't start work till 5pm tomorrow I will take a look and see if playing around with things (I understand) will have an effect (other than ruining it). N.B. If there are any spelling errors or this was too hard to read, I'm sorry, it's eleven right now and I'm dead tired. Edit: A few errors i could still spot. Edit2: Wow, I'm really uncoordinated tonight. Edit3: (I'm on a roll). I have uploaded the RAR Exactly as I got it to filefront: http://files.filefront.com/GDCE+110/;9410792;/fileinfo.html If that doesn't work: http://hosted.filefront.com/muwahahaha/ Also, I have just remembered: When I first attempted to play the west version, I can remember an error message coming up before the whole "Initialising" thingo, I am used to them with the amount of addons in my folder, but it came up and said: "Could not load mission, missing addons: BIS Resistance" ... eh? it had no effect that I could see, despite it being odd. Anyway, after all this I'm going to bed, thanks for such a quick reply by the way, I appreciate the help.
  3. muwahahaha

    GDCE released

    Hey all, sorry for bumping. I've been interested in playing a mission like this as I generally find the campaigns too long and uninteresting after a while, and most missions are too short. My problem is this: I have downloaded the .RAR file and extracted it ect. However, whnever I try and actually PLAY the mission, it screws up in one way or another. My first attempt was before I had read the "Important Note" in the readme and I had placed the west .pbo into the campaigns folder, naturally, it didn't work. So I took that .pbo file and put it in my single player mission folder and started it up. I immediately noticed something was wrong. To begin with, it seems that debug mode was automatically set to "true" and so I got a whole ton of debug messages and got all these other things you get in debug. So I thought "Oh yeah, that's alright, I can still play" Unfortunately I was wrong. Upon getting my first mission, I noticed it's placement was odd. Namely, It was in the middle of the ocean out to the east od the island. I thought that maybe it was set on one of the other islands like you can do with a multi-phase compaign, so I got an insertion chopper to drop me out there. It wasn't long before I noticed the I was wrong. I barely had enough time to teleport (debug mode) out to safety. I thought maybe it was a one off bug, so I went back and got another mission. I have so far gotten eleven missions in total, all of whcih have been situated in the ocean, the closest they have ever been to land was one was just off the coast of a tiny island in the northeast. I was somewhat annoyed, and so decided to try out the east version. This was even more inconvenient. You see, the west version took about 15 seconds to load. I sat for over 10 minutes waiting for the game to start. All that happened was the starting look at the player and that black screen saying it was loading, which eventually faded and some music played. After this I figured I would give the west one a single try over again, so I went through the scripts and disabled debug mode (took me forever to find it though, I'm somewhat stupid when it comes to things like that), but, yet again, even without all the annoying debug messages and abilities, all of the missions were created in the ocean. I would really like to try this mission, and I will gladly accept any help on this matter.
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