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massi

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Everything posted by massi

  1. Hi , I just added the point "Slingload" to memory lod then I added it to model.cfg : skeleton bones (think it is not mandatory anyway) then in config vehicles I added the lines: slingLoadMemoryPoint = "SlingLoad"; slingLoadMaxCargoMass = 6000; plus the slingload sounds I copied from A3 chopper cfg. and that's it ;) Best regards massi
  2. Hi, thanks a lot to all of you now sling load is working ;) ! any idea on the advanced flight models? Best Regards massi
  3. hi, all my weapons have mas_ prefix in order to avoid conflicting with Others, so I don't know what's causing the issue, anyway all my M16 take dependancy from my HK416, so I really don't see the issue on my side. you can see it here: sorry best regards ;) massi
  4. did you try to run the mod alone without other mods or addons? Since I tested every single wepon it should work fine. Regards massi
  5. hi, probably you have one of the old sound fix installed, or the old mas_fhq_config still present, just clear those old files and install the new version and you should be good to go ;) regards massi
  6. Hi, Yes as I said many times you have to remove this file, the only usable optional config is the : "asdg_jointrails_mas_weapons.pbo" Best Regards ;) massi
  7. Hi, You can merge the folders togheter (they're named the same way to make it happen really :) ), anyway you just need the required addon for my units : the NATO SF/Spetsnaz weapons that you can find here: http://www.armaholic.com/page.php?id=21912 regards massi
  8. that's not making any problem on my side...probably is some sound mod conflict issue...try to re-download and re install the addon removing any previous version files regards :) massi
  9. Hi, yes off course I'll update all my units pack with updated uniform's textures and new helmets too ;) It will take some more time, due to RL, so don't expect a release soon sorry regards massi
  10. never happened to me, or to other testers that's probably some sound mod conflict issue, sorry regards massi
  11. Hi, I tried with pboproject and I got the same crash to desktop, here're logs: https://www.mediafire.com/?5f8h8gutssvl8ut I'd love also to contact Aplion to ask him an advice, but it seems not possible to PM him, anyway thanks a lot for the advices and if you have some more I'll be happy to try them out ;) regards massi
  12. The pack is making no sound issue at all for me, that's quite strange since I've test every weapon in all fire modes regards ;) massi
  13. hi, here's binPBO log: https://www.mediafire.com/?cxl91j1o0s01on6 about pbo project I'm trying to use it but every time it stops and I have no products, as fo A3 tools I tried too, but all I obtained is an empty folder... thanks ;) massi
  14. Here's the RPTs: https://www.mediafire.com/?j7qany8c78y5eac thanks ;) regards massi
  15. Hi Aplion, I'm trying to add some vehicles to my units packs, using the vehicles UNBIN datas you released, and thanks a lot for that by the way ;)! Anyway every time I tried to binarized the cars models (UAZ,HMMV,UK...) into a pbo (using also the UNBIN datas you released, leaving them untouched), I had a crash to desktop once ingame loading them into the editor. I tried also as a test to binarize with BinPBO the unbin folders as they were and put them ingame, but I had the same CTD, the only models not crashing were the helis, but except for CH47, they had no anims at all. Am I doing something wrong or missing some stuff to set up to have them working properly ? Sorry for taking your time and thanks a lot again for releasing those very usefull models :) Best regards massi ---------- Post added at 17:58 ---------- Previous post was at 17:56 ---------- any help on this from Others too would be really appreciated ;) regards massi
  16. hi, that's something WIP at the moment ;) regards massi
  17. hi, I've just checked the config, and they should show up since they're not set as "protected" like their accessoried counterparts, dunno really. regards massi
  18. Hi, yes they're OPF/CIV side only regards :) massi
  19. glad you fixed that ;) regards massi
  20. that's quite strange since all of them have the same parent class, they're working for me regards ;) massi
  21. Try just to reinstall the addon following the advices above and you'd be good to go ;) regards massi
  22. hi, probably the issue is an old replacement config, be sure: - you removed the Pepe Hal's old fix (no more needed) and also as stated in the readme: If you installed all files inside the "@mas\addons" folder and followed the step above you should have the addons running 100% both SP and MP as tested many times. Hope it helped Best Regards ;) massi
  23. never happened to me neither...all weapons are zeroed correctly regards massi
  24. sorry but it is not gonna happen, since the weapons pack is made to support those units along with the Others. regards ;) massi
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