Jump to content

massi

Member
  • Content Count

    984
  • Joined

  • Last visited

  • Medals

Everything posted by massi

  1. by massi NATO SF and RUSSIAN SPETSNAZ VEHICLES for A3 Hi, I’m releasing an updated version of my NATO SF Spetsnaz vehicles, in this version I’ve added T90 tank, and fixed some issues. You’ll find all the list of fixies in the following changelog. Thanks a lot for all feedbacks and suggestions. Changelog. v 1.4 date 02/MAY/2016 - Added T90 - Fixed Mi17 pilot load point - Added ACE 3 fast rope compatibility to choppers - Added hidden selections to F35 and improved loadouts Bugs. No problems found so far. Further Improvements. - models and config CREDITS !!! Reyhard: thanks a lot for giving permission to include his great Tanks (T55-T34-T72- ZSU), APC (BMP1-BMP2) and Static weapons, and thanks a lot for releasing the MLODs those were an invaluable source! Sudden: thanks a lot for giving permission to include his great BTR60, BRDM2, Mi24 and Mi8 ! Aplion: thanks a lot for releasing all the MLODs of choppers (UH60, UH1Y, CH47) and wheeled vehicles (UAZ, LR, HMMVW) those were an invaluable source! Olli: Thanks a lot for giving permission to include his Great F35C! BI: for A1/A2/OA MLODS those were an invaluable source! Graeme: New logos and graphics. Thanks to all who helped on the forum solving issues! Thanks a lot to all of them, since without them I would have never been able to release this pack! Thanks a lot to BI for their great Arma 3 Alpha ! Thanks to all Arma community for great support ! Download Links: https://drive.google.com/file/d/0B_6GnxXzbNVuY3JXNnUxdTkzVlU/view?usp=sharing STEAM Workshop: http://steamcommunity.com/sharedfiles/filedetails/?id=501552467 BI forum thread: http://forums.bistudio.com/showthread.php?186753-NATO-SF-and-RUSSIAN-SPETSNAZ-VEHICLES-for-A3 Best Regards Massi
  2. by massi NATO SF and RUSSIAN SPETSNAZ WEAPONS for A3 Hi all, Here’s an update of my NATO SF and Spetsnaz weapons pack. This time I’ve re-added custom sounds, improved AKs iron sights, added PPSH and updated the ammo flight values, plus other small fixies. Also now on STEAM you’ll find also a CBA version of the weapons with the optional ASDG Joint Rails optional files already installed, that means the weapons will use any compatible items. I will keep working on these weapons and on all my other addons in the spare time I’ll have, thanks again for all reports and suggestions ;) Changelog. v 1.12 date 02/MAY/2016 - Re-added custom weapons sounds - Fixed flight values for SD ammo - Added PPSH - Improved AKs sights models - Fixed pistols textures - Fixed other reported issues Download Links: https://drive.google.com/file/d/0B_6GnxXzbNVuN0NCU1k1WDBoUXc/view?usp=sharing STEAM Workshop Standard version http://steamcommunity.com/sharedfiles/filedetails/?id=500929500 STEAM Workshop CBA Version ASDG Joint Rails http://steamcommunity.com/sharedfiles/filedetails/?id=677119005 BI Forum thread: http://forums.bistudio.com/showthread.php?160599-NATO-SF-and-Russian-Spetsnaz-WEAPONS-for-A3 CREDITS. TIGG: thanks a lot for the great m4, m16, hk416-417, m203, e-mag, stanag magazine, folding sights, akm, akms, ak74m, ak74, aks74, ak74sf, aks74u, ak magazine , wepon boxes , pistol laser and suppressor models and textures. Tomáš "Tom3dJay" Janošík: HK416-417 handguard and barrel cover models and textures Mirza Miftahul Fadillah: ARX 160 models and textures. Shortez : Magpull stock on M4 CQB and AK SF Arby26: M4 and L119 handguard and barrel cover model and textures ImBrokeRU: M4 VLTOR model and textures BrianB233: MP7 models and textures Revolutionart: Anpeq 15 model and textures SAM61: P226 model and textures Drabbad: Grach model and textures CoD67: HK416/417/M27 model and textures Somnium125: MP40 model and textures Triworks: Gas mask model and textures koala50000: Sten mark II Austro: Pzf60 Graeme: New logos and graphics. Vilas: the weapons are mostly Vilas MLODS modified and ported to A3 with his permission, credits for most part of weapons models, like all Zastavas, RPK, AK12, SVD, AK parts, G3s, MG3, USP, Mk23, Browning HP, Makarov, and many other models parts, go to him thanks a lot because I wouldn't have been able to create realistic weapons for the units without your great models! BI: for releasing the A1/A2/OA sample models , from which I have taken the rest of the weapons models ported to A3, thanks for the same reason above! LordJarhead: for all the weapon's sounds and the needed config entries! Sound Author= LordJarhead Website= http://www.jsrs-studios.com Alwarren: thanks a lot for making me able to port Vilas and A1 weapons to A3 , your constant help was essential to have the weapons working ingame! Thanks a lot for the great ACOG 3d optics models and textures! Zach Gibsons: thanks a lot for making Arma 3 weapons Tutorial, without your great tutorial I wouldn't have been able to port the weapons ingame. ToadBall: thanks a lot for making Arma 3 ready M16, that was foundamental to get the weapons ingame! Kaelies: for PSO reticles textures. Robalo: thanks a lot for making ASDG joint rails optional config, wich I've updated to fit new version and included as optional config! Raven DK: thanks a lot for helping with Acog 3D and Aimpoint! Pepe Hal: thanks a lot for the sound fix until my update! Toadie: thanks a lot for the great Ak's reload anims! PPSH41: Luchador Best Ragards massi
  3. sorry for late reply, in next version there will be a Steam ASDj rails option available without copy pasting anything.
  4. My addons are tested to work along with CUP and RHS, so it should not be a compatibility issue, try to update to latest release versions Regards ;) massi
  5. unfortunately eden editor regroups units from inherith class instead of vehicle class By the way if you put the cursor on it you can read the class name and determine if it is desert or wood or wathever by the ending letter like: _v _d etc..
  6. Next update will bring back custom sounds, fix AK sights and other small things, it will take some more weeks to be released. Regards ;) massi
  7. hi, I don't see any problems with the uniforms, for the rest I'll check it. Try latest version of all my addons and see if they're working correctly regards massi
  8. thanks for reporting, I'll look into it ;)
  9. massi

    African conflict a3

    Hi, glad to see your problem is solved now ;) Since eden update, all units are now under their inherit class in the editor regards massi
  10. Hi, I have the latest nvidia drivers too, but I have no issue with the uniforms at all. regards massi
  11. massi

    African conflict a3

    they're working but the units are under base class category (men, special forces, ect...)
  12. by massi US Navy SEALs for CO v2.00 Hi all, Since “Act of Valor†arrived also in my country, I decided to release a major update of my US Navy SEALs addon . The addon is a retexture of BI Delta force, that rapresents US Navy SEAL operators in a wide set of different camouflages , giving the units the possibility to operate in all kind of environments. In this update, you’ll find new combat shirts textures, improved loadouts, new units and specialists, snipers\observers in “ghillie suite†top, config improvements, 4 new camouflage sets (desert DCU, woodland BDU, full PCU suite, multicam black gear and black balaclava), groups improvements, new replacement files and ACE config updated. The addon now gives you 16 different operators with their own custom loadout, for each type of camouflage (8 camos), plus 3 snipers\observers wearing their “ghillie suite†top for each AOR1, AOR2 and multicam camos. There are also 4 fatured groups for every camo type (plus the ghillie ones insede AOR1, AOR2 and multicam), in order to improve the units placement in the editor. Hope you’ll enjoy this new version ! Description You’ll find US Navy SEALs in the editor in the following variants : I used what I found on web as reference sources. Features: Installation. Put the addons in the "mod folder" of your preference, you will find the units in the editor under: Bluefor - US Navy SEALs - SEAL ... (sorted by different camos) you'll find groups also under: Bluefor - US Navy SEALs - SEAL ... (sorted by different camos). Requirements. It requires Arma 2 Combined Operations (A2 + OA) to run , because it uses OA models and some A2 weapons. ACE2 config files Installation. Just put the ACE2 Optional Config (called "mas_us_seals_ace.pbo") in the modfolder of your preference and you'll see in the editor only the SEAL ACE classes. This config DO NOT replace original SEAL units, instead it only "hide" them in the editor by setting them as "protected", I did in this way in order to get the maximum compatibility and to avoid changing classnames of the units (for mix makers). Units and settings are the same as for standard SEALs, but they're all equipped with ACEX gear (Balaclava , Gas Mask and earplugs) and ACEX weapons (ACEX M4s, plus spotters have rangefiders and kestrel 4500, demo expert uses ACEX explosives like M18 and C4, CQB units like breacher and MP5 operator have tear gas and flashbangs,...) . Units use "English" if Ace AI Talk is enabled. Units are placed same way as for vanilla game in the editor: Bluefor - US Navy SEALs - SEAL ... (sorted by different camos) you'll find groups also under: Bluefor - US Navy SEALs - SEAL ... (sorted by different camos). Replacement Pack Installation. You'll find 8 different replacement files, you can use ONLY ONE AT A TIME !!! Just choose your preferred camo (from the 8 option available), and put the relative replacement in a modfolder, you'll see standard BI Delta Force models replaced by US SEAL's ones, all with working wound textures activated. Graves characters (light and heavy) are replaced as well ... so you can play the campaign again, with a bit different feeling. Changelog. Classlist of the SEAL units and backpack , sorry for not including them inside the pack, anyway here they are inside the spoilers: US SEALs: and here the ACE units only available installing the ACE optional config, and havin ACE running of course: and here the backpack config to see what they have inside: Hope I'll find the time to upload also their loadout in the near future. Bugs. No problems found so far, no RPT errors, tested both in vanilla game, and with ACE2, ACEX running. Credit. ThankYou very much to StalkerGB, without his great Rvmat and support I would never had solved the wound textures issue... thanks a lot mate !!! Thanks to all the great Arma/BIS community !!! Download Links to version v. 2.01: Filefront: http://www.gamefront.com/files/21595167/US_SEAL_CO_v2.01.7z US Navy SEAL Operators in ACU US Navy SEAL Operators in AOR1 US Navy SEAL Operators in AOR2 US Navy SEAL Operators in Multicam US Navy SEAL Operators in Multicam Black gear and balaclava US Navy SEAL Operators in Desert DCU US Navy SEAL Operators in Woodland BDU US Navy SEAL Operators in full PCU suite More pictures will follow, also new shots and missions for those units are welcome ! Thanks. Thanks to BI for the great game and to all the community for their great support and addons! Thanks to all the people that enjoied my previous units and supported me in the forum! Hope you'll enjoy this new version of my units too! Best Regards, massi
  13. sorry but I don't know how Wasteland works, anyway every weapons and magazine inherit from BI classes so it should not be an issue
  14. that's strange since I tested them in every situation : vanilla, RHS and CUP mods applied.
  15. thanks for reporting Mi8: - they stay above the ground in advanced flight model , don't know how to fix it at the moment - in order to get in as pilot as a temporary fix : load as co-pilot, get out, then move to the right -back side of the chopper looking at it a little bit further then the tail rotor and you'll have the get in as pilot option Ural: I'll check land contact points regards :) massi
  16. it's not a bug that's because ACE3 change base weapons fire mode for EBR rifle, so weapons dependant from it are affected too
  17. massi

    African conflict a3

    or you can make a version with optional vehicles config already in the addon folder as I did for steam workshop: http://steamcommunity.com/sharedfiles/filedetails/?id=578676125
  18. massi

    African conflict a3

    vehicles are now optional, to use them just copy the "mas_afr_rebl_v.pbo" optional config in the addons folder you'll find all install instructions in the readme regards :) massi
  19. massi

    Middle East Warfare

    don't know why since the classname is correct, remember it has only infantry, statics and light vehicles by the way.
  20. Just checked the addon and I've got no errors, I've tested it vanilla and along with ACE3, RHS and CUP, no problems fo far. Try to redownload the file and check for old version files in the modfolders (like old version in the addon folder and new one from steam Subscription) Regards ;-) massi
  21. I'll update this in the future but it will take time. For middle east insurgents look here: https://forums.bistudio.com/topic/186674-middle-east-warfare/
  22. massi

    Middle East Warfare

    That's strange since NATO Covert Ops are configged exactly like other combat units Regards massi
  23. Thanks a lot really appreciated ☺ For HD units you need the BASIC config , so yes they are required , vehicles are not a requirements and if someone doesn't want HD units can just remove the _HD files Thanks Miller for DL links really appreciated best regards☺ Massi
  24. yes they are :) Chernarus conflict available on STEAM Workshop also, along with all my other mods, you'll find a "vehicle enabled" and "only infantry" version: http://steamcommunity.com/sharedfiles/filedetails/?id=580132489
×