monkeyboy27
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^ Yeah. Surely they're just doing the same routine that every game developer does. When a game comes out, all the really good programmers go straight to work on the sequel, whilst all the trainee guys get to work on the patches for old games.
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Companies like EA and codemasters don't care about making fun games........ they just care about making money. Back in the days of 8 and 16 bit..... they were fantastic developers/publishers. Codemasters were especially good, when they first came onto the scene. Now they just care about making money.... and games like Arma aren't anywhere near profitable for them to touch. Basically they've completely sold out. I just hope BI remains true to their fans, and don't ever sell out like other developers have done.
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Arma is just awesome........ I absolutely love everything about it.
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ArmA Rated one of the HARDEST GAMES OF ALL TIME
monkeyboy27 replied to Kevlar2007's topic in OFFTOPIC
That list is a joke. Out of the 9 i've played...... I'd only rank Il2 and Final Doom as being really difficult games. I've always complained that the GTA series was criminally easy.... They put an 18 certificate on the games, yet the difficulty level is clearly aimed at 10 year olds. -
.561 mils, baby. Â That's a 276mm group at 500 meters. Yeah, if it was fixed to a bench. In the hands of a tired soldier who's been running about for half the day...... it's not going to be the same.
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I'd imagine a shika would kill people within quite a large area, because the ammo would go up and start flying everywhere. A jeep shoudn't though. It shouldn't destroy buildings, or damage tanks though. Again, we need to get rid of the hitpoint thing.
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Is there a limit on turrets in Arma? Because if there isn't, then you make each cargo position a turret, and put a fixed m16/ak as the weapon for that seat. Obviously it'd be a bit weird because a sniper rifle would suddenly turn into a m4 when you get into a vehicle, and it wouldn't deplete the soldiers ammo count... but it would work.
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Aye... the addons don't usually replace anything (unless they specifically say they do) so you need to make new missions to use them.
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I think most of the weapons are pretty decent. The white crosshairs are bugged on a lot of weapons though, they don't line up to where the iron sights are pointing to. If you use the white crosshairs a lot, I'd imagine this being a big problem. the only thing I'd change is the automatic recoil ajustment. The gun shouldn't go down again after it recoils, it should be the job of the player to level it again.
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Aww.. crap.. you destroyed the building? I definately got it invincible in "preview" mode, I guess something went wrong compliling the files. Only 1 apc got destroyed? Damn... Normally way more than that die. It's made it incredibly difficult to balance this mission, having the apc's floating under fire, sometimes as many as 7 get taken out, and the mission gets incredibly difficult if that many die. I reckon eventually I might have to "fake" it, using an artillery script to get the guns firing randomly near the apcs, and then use other scripts to blow up some apcs, so a set number always make it to the beach. The way it is now, the difficultly is totally dependant on what happens in the first two minutes. The helicopters do fire, i suspect it may be because the bmp's were too sucessful for you, so there weren't enough targets when they appeared. Its a known issue the AI heli's are a bit rubbish at target finding. I think I may have the mi17's rotating the wrong way, so the guns are pointing on the outside of the circle... I'll have to check that one. The blackhawks at the end definately fire, because I've been killed by one of them! I set the be32K to crash on purpose, once they've dropped the troops they have no use, and I like explosions, so I made it happen before they fly out of range. Theres more work to be done on them though. The planes fly so fast, having them bail out one at a time didn't work because they'd get spread out too far. The planes have 24 or so troops each, so it takes a long time for them to all jump out by one. Fixing the altitude is a priority though. I couldn't get them to behave properly though first time round, they kept diving and gaining altitude till they stall.
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Glad you liked it! Its a work in progress, so I'm sure there'll be other versions. Eventually it'll probably get made into part of a campaign, when I've figured out how to make cutscenes and all the other things I'll need for a decent campaign! You're right about the end... It does end too abruptly. I think I'll turn the town into a military base, and then put something in the briefing about how the americans left it on minimal staff, because they had to go down to the beach and fight.
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Cheers for the help big it's a single player mission. I added the link to the first post. Glad you liked it troop. Yeah, I know the AI has problems navigating all the dirt humps, but I felt there needed to be some cover in all that big open ground, and the humps seemed the best choice. I posted some AI in there to begin with, and the mostly get stuck they just bob up and down like prairie dogs... still... extra cannon fodders never a bad thing Clavicula, try downloading it again, the file on the wiki upload site is definately ok, so it must have gotten corrupted during the download.
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Thats strange, I just tested it on 2 machines with seperate arma installs, and the file works fine on both of them. Did you download GranQ's addon? What did the error say?
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I think PC Game magazines need to play catch-up!
monkeyboy27 replied to Bingo's topic in ARMA - GENERAL
I think it's a lot worse when it's the other way round. I've gone out and bought plenty of games on the merit of their reviews, only to realise the reviewer must have played the game for all of 5 minutes to not realise it's a bug ridden POS. Medieval total war 2, for example, got fantastic reviews, so I bought it, only to realise it was a completely broken POS that's going to be waiting about 2 years before enough patches come to make it playable. IIrc Battlefield1942 was getting 70-80% reviews when it first came out because it was a bit buggy, but that didn't put off the gamers. -
oops, I did something stupid with the armaholic upload thing. Replaced the link with one that works