marcusm_uk
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Everything posted by marcusm_uk
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All in all it made OFP a better experience to me, I hope the standard comes back. No addon is perfect but I would say that OFP without JAM would be unthinkable for me. Marcus
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That worked great for me, thanx . Marcus
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Unsolicited invite from armedassaultsquad
marcusm_uk replied to fubarno1's topic in ARMA - MISSION EDITING & SCRIPTING
Most posts so far seems to focus on how crappy the competition is so maybe it isn't such a big loss? marcus -
I was about to suggest looking at Murrays artillery script. He uses M119. I suppose you cannot do AddMagazine "M119"? I see you already tried that so forget what I said. Marcus
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I was thinking of the customized AI behaviour. Marcus
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Any news on the JAM project? I think this could be the most wanted addon right now. Marcus
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Unsolicited invite from armedassaultsquad
marcusm_uk replied to fubarno1's topic in ARMA - MISSION EDITING & SCRIPTING
Now that's the spirit . If nothing else it might spur people to visit this quiet forum part. What's the point of having stunning addons if noone makes scenarios for them? Marcus -
Unsolicited invite from armedassaultsquad
marcusm_uk replied to fubarno1's topic in ARMA - MISSION EDITING & SCRIPTING
I bought Armed Assault and I hope it succeeds. You don't? There is nothing unsolicited about this, you sign up here,then you can expect to be part of BIS marketing schemes. And so far I haven't seen many good SP scenarios. PMC perhaps but it's still in an alpha stage. So there is nothing bold about wanting more quality scenarios. Let them have a go at it. Of course DMA will release great stuff later but inbetween now and then we need more scenarios. I think it's a great initiative to hire a PR company with a track record. Previously people were whining at the lack of marketing, now that it happens, some find time to whine about that. marcus -
Unsolicited invite from armedassaultsquad
marcusm_uk replied to fubarno1's topic in ARMA - MISSION EDITING & SCRIPTING
Again. Noone is being forced to take part in the competition. I wouldn't mind seeing more of these competitions. Then we might finally see some quality missions for Armed Assault. Anything that inspires people to make missions is good, the current crop isn't very impressive. Marcus -
Unsolicited invite from armedassaultsquad
marcusm_uk replied to fubarno1's topic in ARMA - MISSION EDITING & SCRIPTING
BIS and 505 trying gather some interest for ArmedAssault, what an awful thought. Marcus -
Unsolicited invite from armedassaultsquad
marcusm_uk replied to fubarno1's topic in ARMA - MISSION EDITING & SCRIPTING
I may be wrong but it doesn't look like you are actually forced to contribute anything. You are after all taking part of a competition and the entry rules are the ones they clearly state. Nothing new. Marcus -
Did the behavior of randomize change?
marcusm_uk posted a topic in ARMA - MISSION EDITING & SCRIPTING
I have some problems with the randomize function. It doesnt seem to work as advertised. Anyone know if something central was changed in this function? Nothing in the biki implies that. Nevermind, I found out what I was doing wrong. Marcus -
What I would like to see, is the same type of core mission type that DMA offered for OFP. Something you can then develop further for your own needs. I still think it was the best addition to OFP, even considering all stunning addons that was made. With the new FSM system I suspsect even more interesting modules can be made. Marcus
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Are there any downloadable examples of this floating around yet? Just wondering. marcus
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Simple artillery script
marcusm_uk replied to marcusm_uk's topic in ARMA - MISSION EDITING & SCRIPTING
Here you guys. A simple artillery support script. Works well but I would have prefered to use while loops, i just cant get sleep to work properly for some reason. <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> ;Based on Johan Gustafssons script _Centre = _this select 0 _area = _this select 1 _freq = _this select 2 _rounds = _this select 3 _ActorPos = _Centre _oldx = _ActorPos select 0 _oldy = _ActorPos select 1 _oldz = _ActorPos select 2 _CentrePos = _Centre; _cx = _CentrePos select 0 _cy = _CentrePos select 1 _areaX2 = _area * 2 #update _ammo = "BO_GBU12_LGB" CreateVehicle _ActorPos ~_freq _Actor SetDammage 0 _rounds = _rounds - 1 _ammo SetPos [_cx + Random(_areaX2) - _area,_cy + Random(_areaX2) - _area, 0] ~0.1 _ammo SetDammage 1 ~0.1 deleteVehicle _ammo ? (_rounds > 0 ) : goto "update" end; Marcus -
Help with infantry AI
marcusm_uk replied to fabrizio_t's topic in ARMA - MISSION EDITING & SCRIPTING
Isnt this where those new FSM files come into play? It would be great if some kind of tutorial was put up at the biki for these. Marcus -
Meanwhile. Is there a version which doesnt require any of the artillery pieces? Just an old style artillery script for simple off board artillery. Hopefull marcus
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Simple artillery script
marcusm_uk replied to marcusm_uk's topic in ARMA - MISSION EDITING & SCRIPTING
This is the one i would like to adapt to arma. It seems the new way of handling strings is the problem? // Generic Artilly Script ;// ;// by Fishion ;// ;// ;// I made this because of the enourmous number of Artillery Scripts ;// which use Men to place bombs, Vehicles to create the illusion of ;// an explosion, or simple in a different from to shoot smoke shells ;// ;// to replace all those Artillery Simulating Scripts this should be sufficient ;// to the needs of most people (evan has sound) ;// ;// big advantage is you can actually choose the ordanace (if you wish you ;// shoot Boats or Car by the Artillery, eventhough this is simply stupid) ;// ;// ©Aug 2001 ;// ;//******************** ;//**** Parameters **** ;//******************** ;// Target Coordinates: ;// This should be an array containing min 2 numbers (X and Y Coord) but a normal ;// GetPos should do (no select 0 etc.) _coords = _this select 0 ;// Type of Ordanance (String Value), look at Weapons and Ammo or Objects Tree for types _ord = "M_Javelin_AT" ;// Height (numeric) at which Ordanance should be Spawned (150 or so works fine) _height = _this select 1 ;// Number of volley fired by the Artillery _VolleyNr = _this select 2 ;// Number of Shots in each Volley _ShotNr = _this select 3 ;// Time between Volleys _vTime = _this select 4 ;// Time Variation between Volley (the Max deviation from _vtime) _vTimeVar = _this select 5 ;// Time Variation within each Volley ;// (Note: For Time on Target Barrages (ToT) put a 0 here) _vTimeVol = _this select 6 ;// Maximum Distance for shots off the Aimed Point _radius = _this select 7 _ik = 0 ;//************************ ;//**** Parameters END **** ;//************************ ;//Put in Radiochatter here! ;//************************** ;//**** Main Arty Script **** ;//************************** _nr = 0 #loop if (_nr > _Volleynr) then {goto "ende"} _volnr = 0 ;//inner loop (within volley) #volley hint "test1" ;// Increment Counter _volnr = _volnr + 1 ;// create ordonance _ordin = createVehicle [_ord,[(_coords select 0) + (random _radius) - (_radius / 2), (_coords select 1) + (random _radius) - (_radius / 2), _height],[],0,"FLY"] ;// wait a random time for the next Shot ;// (note _vTimeVol is the total time a Barrage needs to land, thus devided by the number ;// of shots) ;// wait and avaoid errormessage if (_shotnr == 0) then {goto "avoid"} ~(Random(_vTimeVol / _Shotnr)) _ordin setDamage 1 deleteVehicle _ordin {goto "endrnd"} #avoid ~0.1 #endrnd if (_volnr <= _Shotnr) then {goto "volley"} ;//innerloop end ;// Increase Counter _nr = _nr + 1 ~(_vtime + (Random _vTimeVar )) {goto "loop"} #ende ;//Put in Radiochatter here! -
It was a ammo standard created for Op Flashpoint, it increased the dispersion. Many addons used JAM 1,2 or 3. Marcus
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I assume JAM will be made for ArmA as well? marcus
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Works fine. Marcus
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Just wondering. What is the relationship(if any) to the DMA system? Hopefully this is as good, it is the most useful addition to OFP I have used. marcus
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CH40 - Tha addon I miss most from OFP
marcusm_uk replied to marcusm_uk's topic in ARMA - ADDONS & MODS: DISCUSSION
I was too slow to correct my spelling mistakes . Should have been The also. I find it useful since it allows for platoon deployment. marcus -
This is probably the addon I used most in OFP. Why was it even removed? By far the most useful helicopter. I would be happy if somoene just converted the old one or perhaps redid BAS variant. marcus
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Great news. I don't care about CTI etc. DMA to me is what OFP was all about in the first place. A realistic portrayal of modern conflict. At start I would be happy with just the core framework, then when tools are released I expect we'll see cooler stuff. marcus