Jump to content

matonet

Member
  • Content Count

    6
  • Joined

  • Last visited

  • Medals

Community Reputation

0 Neutral

About matonet

  • Rank
    Rookie
  1. matonet

    Kopassus Beta

    This is not only a shameless bump, but also an update. I've re-released the beta with a LOD fix of viewing the headgear of the model at longer ranges. Please note this is not a fix of the pilot LOD issue. I've pretty much done everything I want to do with this model, so if anyone else has some interest, fill yer boots. New download (beta 1.1) is at start of this topic.
  2. matonet

    Kopassus Beta

    G'day again, Apologies for not responding to your comments earlier, but I'm OS at the moment with the trusty laptop and free & fast internet from a motel room (i luv the US...). Whilst not planning for a whole-of-Indon forces pack, I might be convinced to work on specialised units such as KOPASKA or SAT81. Toukarin: I might just take you up on the offer of voices someday... Also, WRT the 'OPFOR' business. Â This add-on is not intentionally intended as OPFOR. Â However, due to problems I have with the pilot view in the model, it is not suitable to play as 1st person if you are going to drive vehicles. My original concept is to create an island scenario in the recent past - much like original OFP. Â During the 1990s, rogue elements of Kopassus take over a small island nation in protest against the de-politicisation of the TNI (e.g. removal of dwi-fungsi). As stated, the Kopassus add-on is Resistance-sided (or non-aligned!, so can be used as friend or enemy... Depending on whether you are playing an anti-terror force or clashing with Aus or NZ SF in the Timor highlands.... A closing note on the sniper rifle: According to Jane's 2006/2007, Pindad is currently manufacturing a single-shot sniper rifle for Indon SF. Â So I chucked in the Remington. Â Other research indicates Indon SF like the scoped G3 as a sniper rifle. Â The only place to get this is thru the Tonal add-on. Â IIRC that is a 200 meg download. Â I wanted to keep this add-on streamlined and didn't want users to download 200 meg just to use this unit. Â If you have Tonal, I can always write you a new config file that will use the scoped G3... Second closing note: I fixed a LOD problem that showed model hats/berets at short range and not long range. Â This has been fixed & I will will release a vers 2 beta when I get home in a few weeks. Cheers, Matonet.
  3. matonet

    Kopassus Beta

    Not entirely true... As stated in the readme and above in the 1st post, these are 'kovert' kopassus - wearing normal Indon jungle fatigues. Now try and find me a photo of Kopassus in their distinctive uniform on operations in Aceh or sumfink.... You won't find one, cause they wear normal Indon fatigues. That said, the Kopassus uniform is planned for a full version release.
  4. matonet

    Kopassus Beta

    Already done, Ruff. There are HD and non-HD versions in the beta.
  5. matonet

    Kopassus Beta

    Shameless bump... Â Plus: @killagee - any feedback would be appreciated, thanks. @Cameron - cheers, I'll have a crack at it on the weekend... Made the news in ofp.info, so there are two new download urls: DOWNLOAD (FTP#1) - Kopassus Indonesian special forces Beta [5.78 MB] and DOWNLOAD (FTP#2) - Kopassus Indonesian special forces Beta [5.78 MB] Cheers, Matonet.
  6. matonet

    Kopassus Beta

    G'day all, Well this is fairly strange for someone's first post but I guess I'm a lurker... Â This add-on depicts Indonesian SF Unit Kopassus in 'covert' operational mode, that is, wearing normal Indonesian jungle uniforms instead of their distinctive Kopassus uniforms. From the readme: The idea for this add-on initially stemmed from the want of an OPFOR unit in a Southeast Asian/Southwest Pacific island type of scenario. The beta release is the barest minimum to get a functional model out for the public to play with. Â It has issues, but is workable. It is comprised of: * kovert.pbo is the unit itself. Â It is 'Resistance' sided, so the unit can be toggled between friend or enemy. * BFS_FNC.pbo is BFS' FNC weapon add-on. Â The Indonesian SS1 assualt rifle is a licenced copy of the FNC. * M249_mg.pbo is a stand-alone M249/Minimi add-on by kabal. * BFS_JMFNC.pbo is a config file: it uses BFS_FNC as a base to create an FNC that uses JAM magazines. * M249_mgJM.pbo is a config file: it uses M249_mg as a base to create an M249 that uses JAM magazines. Issues: * The biggest issue with the unit models is the pilot view LOD: hat and mouth textures are visible, making it near impossible to drive vehicles unless in an external view. Â There is a BIS forum post on this, titled "Headgear issues in views" that tells me to add an event handler to the config file - anyone who has written this script and is willing to share it is welcome to do so. * Another issue is the config file in M249_mgJM.pbo. Â I think it is causing a hang-up when either a gunner is chosen as player or if the gear screen is chosen for a gunner. Â I'm not a scripting wiz - so again - any help here would be appreciated. For the reasons above, this unit add-on is probably best used as AI OPFOR. If there is enough feedback from this beta version I could be convinced to work on a full version with the following: * Binarised models; * Optimised textures; * SAT 81 model with better equipment, such as: P226 pistol, MP5, NVG etc. * Traditional non-covert Kopassus uniform models and more cammo faces. Edit 25 Oct 06: * LOD fix: changed headgear so it would appear at all distances. Please note I have finished all I am going to do on this unit. New download from here: (25 Oct 06) Kovert Kopassus Screenshots here: Grenadier, AAMG & Officer Sniper, RPG & rifleman Gunner, scout & rifleman Enjoy! Matonet.
×