madine75
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[OA] UnitCapture & UnitPlay Functions
madine75 replied to Big Dawg KS's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
The AV-8B Harriers max vertical take off weight is around 20,000lb, whilst it's standard loaded weight is around 22000lb.. With a combat load on board, the Harrier needs a short roll.. -
When are we going to get a VSYNC option?
madine75 replied to Leopardi's topic in ARMA 2 & OA - SUGGESTIONS
I'm currently using the Cat 10.4 drivers (old, I know) and can report that VSync is working via CCC.. FPS maxes out at 60 fps with the odd dip below that.. -
New island projects - what do you want?
madine75 replied to icebreakr's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
I was building a 1KMx1KM city map for Arma2 but abandoned it due to the complete lack of variety of enterable buildings. It wasn't much improved if I included all the buildings. I mean it was supposed to be an Eastern European city with a strong Soviet influence - but even they had some variety. I don't have OA yet, but when I do, if I can mix the buildings or OA has enough of it's own, I'm likely to revisit the project.. Have a look at some screenies here If there are sufficient buildings, I may enlarge it to include either a large military base or a Mil/Civ airport. -
ARMA2 & OA's Steam Thread: All Steam Q's/discussions go here [covered by Dwarden]
madine75 replied to gimpymoo's topic in ARMA 2 & OA - TROUBLESHOOTING
There are many non-Valve games available on Steam that DO NOT require Steam to be running. Hell, with a little tweaking you can get games that require Steam to run without it.. You're not likely to have much success getting a refund.. Don't mean to be rude here, but have you been living under a rock? Steam has been around for quite some time and it's mode of operation has been discussed widely.. But as I said earlier, many games don't need Steam to be running.. -
"The sales are strong with this one (A2)".
madine75 replied to grub's topic in ARMA 2 & OA - GENERAL
I was in a Gametraders recently and saw a brand new copy of Queens Gambit for AU$4.95! Arma2 was $90.. -
Then I'd suggest you have another issue, as CBA is a required addon for Fire and Smoke. Maybe check the order you're loading your addons.
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Ground deformation [Feature request to BIS]
madine75 replied to rene.obermann's topic in ARMA 2 & OA - SUGGESTIONS
The craters in ECP were just crater models that were "created" above ground at the impact/explosion site. Or he has no idea what he's talking about at all.. -
New island projects - what do you want?
madine75 replied to icebreakr's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
I'm currently building a 1kmx1km urban map using only the stock assets and I've got to agree with you here.. The lack of different buildings has led to a lot of work to stop things looking the same too much. I'm no modeller, so it's all stock and that's part of the challenge. I've created a bit of a backstory for my map, which explains some of the weird clashes in architecture. Ahh, Plazas, the one thing missing from my urban map. This gives me further inspiration! As I mentioned above, it's been hard to avoid too much repetition, and plaza's are the perfect answer - an a way. My map has one of those dreaded industrial areas, however, it's been designed with combat in mind. There's also a large park, but that may yet become a housing estate. -
I can't supply a video, but I will say, keep plugging away.. What specifically is causing you problems? May be I can help. Also see if you can find Allie's tutorial over at OFPEC as that helped me quite a bit. I've been trying to make a map since the OFP days and have on recently been able to create something that would actually work. It's small, but attractive, but I don't think many will use it, when it eventually gets released.
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Traffic MODULE [Feature request to BIS]
madine75 replied to rene.obermann's topic in ARMA 2 & OA - SUGGESTIONS
Why should BIS have to include this? It's already available and BIS do release the OFP/ArmA series with the intention that the community will create Mods and addons - why should they do ALL the work? -
Dynamik water [Feature request to BIS]
madine75 replied to rene.obermann's topic in ARMA 2 & OA - SUGGESTIONS
Actually, he's only created 18 threads, but all of them are asking for features that have been discussed previously. None of the threads show any sign of rene.obermann having done any searches to see if the issue was covered previously - which they all were - and gets quite touchy when you suggest this to him.. Also, rene, almost all of the "suggestions" you have made are either achievable now or would require either a major rewrite if the existing engine or a completely new engine. A new engine is not the answer, as it would make all existing content incompatible. Nor is a major rewrite the answer, as it will likewise cause issues with existing content and is likely to introduce more unintended bugs. -
BETA download page issues
madine75 replied to Brick Stone's topic in ARMA 2 & OA - BETA PATCH TESTING
I can't download the beta's at all. It will proceed to download around 30%-40% of the file and then stop, giving a server-related error.. I've only ever managed to download 1 beta. :( -
I thought I was having issues with the AI and roads, however, some observations of the AI in and around Chernagorsk show the same kind of behaviour. So I thought I'd let you know that it has been progressing and slowly approaches the point where an alpha release will be in order. I've mostly competed the residential and retail/business sections of town, the parkland area is fairly complete and I've not done any of the industrial section yet.
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LineMapper Test Successful! Place fencelines, powerlines...
madine75 replied to rocket's topic in ARMA 2 & OA : TERRAIN - (Visitor)
I hope this is true and that the AI know what to do with the roads, as the map I've been working on is being held up by roads the AI refuse to use.. -
Placing water on a map (Lakes, Dams, etc)
madine75 replied to Enarcy's topic in ARMA 2 & OA : TERRAIN - (Visitor)
As we are in the Visitor section, this is not really the answer.. In order to have lakes and dams, you'll need to place one of the pond items in the \ca\structures\pond directory. I would assume that you would place it as an "Artificial" object. I've not used them at all, so you may need to experiment a bit..