mclane23
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I'll ask the JP mod about their stuff
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Looks like the topic died a little here so i will break the silence Would it be possible to make a valkirye like missles that shoot-out in a semi-random direction and than detonate after a certain distance (probably random too)?
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Good idea but i was thinking more like a "shotgun thing" shooting, like a wide spread of bullets. In my opinion that would be more realistic
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Thank you very much "D.murphy man"! This would certainly make protoss more realistic. Other thing i was thinking about was creep (that zerg ground yucky thing). Think this could be done by changing that dynamic grass into creep that is spawned only near zerg buildings
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As you said the biggest issue would be lag, also, the protoss shields recharge over time, but i think that this would be also possible. I wonder if you can actually make such a "bubble" that stops only bullets and other ammo from killing you, and not getting stuck to trees houses and such objects
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American Civil War Mod v.1.2 released.
mclane23 replied to Triglav's topic in ADDONS & MODS: COMPLETE
Hi guys! I have a problem that i can't kill anyone with my poor rifle. I know you wanted to make it historicaly accurate, but i have to take 4-5 shots average to kill a stationary man just 30 meters away! It would be somewhat understandable if it wasn't easier to kill that same man with a pistol (that remington one). Now i know that you wanted historical accuracy, but i don't think those rifles were that inaccurate, and at the same time, i can kill a man 50-60 yards away much easier when riding a horse(?!. This way, i am just a observer in SP missions, watching AI kill eachother to extinction. I wonder if that has anything do to with me/my OFP. Everything else works fine. Great mod BTW -
Luckily, the protoss shouldn't be a big problem either. Zealots, High/dark templars are all "walking" units similar to men, while dragoon has the anim similar to many spider-like mech addons already made (I thik arachna is one of them). As for reaver, it's mainly a tank-like thing. The only two protoss units that concern me are Carriers (i don't have the idea on how to make interceptors), and arbiteurs (i don't think it's possible to create an area based cloak script, but maybe i'm wrong). Other protoss units are: Dropship-pretty easy Corsair-easy Scout-easy Archon-pretty easy What really concerns me is if it is possible to make a protoss shield. It would take some shitload of scripting
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By making a Starcrift modification, featuring Zorgs, Tirrans , Prutus etc... you should have no such problem That's exactly what i planed. Change the names a little, and then provide info on how to change the names to "original"
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Yesterday, i got a strange idea. I wonder if someone tried to make CTI mod incorporated into starcraft world.Imagine seeing marines, hydras and zealots fighting together in OFP world. I did some thinking and i think it wouldn't be to hard to create most of the things from SC world. 1. As for buildings, most things are pretty easy here, the models would be created for each structure, and that's it mostly. There are some difficulties as how to make buildings fly(if that's possible), but generaly this wouldn't be to hard i think. 2. The units would be more problematic, as obviously some melee units would not make too much sense in OFP (probably because of the visibility and range of most weapons) like firebats, or zerglings. Some special features (like cloak) are already known in OFP world, so i think this could be done too. What worries me, is how to make the game mechanism work. Obviously, the basic CTI idea would be present. There are just some small things to discuss. I was thinking as players being SCV/drones/probes at the begining (maybe marines/zerglings??/zealots. So, if you want to be a Siege tank, you would purchase it at factory and man it yourself. Same would be for Hydralisks for example you would buy it at Hydralisk den and get into it like in a vehiecle... There are many many things do talk about here, so post your ideas/question/answers here
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DXDLL 1.0 (not Geforce MX compatible)
mclane23 replied to kegetys's topic in ADDONS & MODS: COMPLETE
Please tell me if there's any way I can make the water reflection work on my Gf3Ti500?