majorpwnage
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Everything posted by majorpwnage
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Has anyone got a working filter for Armed Assault on All-Seeing Eye? I tried to modify the OFP filter but it doesn't quite work. If anyone has the correct settings for the filter.txt, please post them. Thanks.
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Has anyone got a working filter for Armed Assault on All-Seeing Eye? I tried to modify the OFP filter but it doesn't quite work. If anyone has the correct settings for the filter.txt, please post them. Thanks.
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How to play CZ/GER version completely in English
majorpwnage replied to sickboy's topic in ARMA - GENERAL
I download the german version and applied the 0.6 patch. Has anyone translated the keyboard configuration in the set up options yet? edit: nevermind, I reinstalled the game and reapplied the patch. All fine. Thanks for the hard work! -
To the people who are playing ArmA, how is it?
majorpwnage replied to evilnate's topic in ARMA - GENERAL
Wow nice specs on your PC. Â Did you buy it with all of the money you stole from people with your server company that disappeared in the middle of the night leaving all of your customers hanging? -
Quite fast? Â what rock have you lived under for the past 5 years?
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The =USA= squad will host a dedicated ArmA server. http://www.usasquad.com
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To be honest, as long as I am able to get the game in my language it doesnt matter if its online distribution, or in a retail box, or mailed to me on 10,000 3.5" floppies. Â Besides do you honestly care what the DVD case looks like? Â I prefer to focus on the content, which seems like what BIS is doing at the moment.
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The CCL (Classic Combat League) set of maps are multiplayer capture and hold and the only addon requirement is editor update.
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Complete Classic Combat League mission pack: http://www.classiccombatleague.com/downloa....ack.zip from Classic Combat League website
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I'd hire them!!! Â Look at the great job they have done getting BIS a publisher. Â
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Regardless if it is someone from BIS who writes the blog or someone from PCZone UK magazine....they suck at updating it.
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As far as marketing goes, the use of the blog in the first person character to describe what was happening in this fictional place was a great idea. Â A lot of possibilities with narratives, pictures, video, etc. The end result though has been disappointing. Â Just like everything else related to ArmA, the lack of updates to the blog and the poor information released is typical of the way BIS has distributed information. Â Great concept but poor execution. As far as the actual game goes, I expect that it will be nothing short of fantastic. Â I look forward to buying it in 2013 when it is finally released.
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Nice site there. Â I too received page errors when trying to download. Â If you need space to store missions for downloading, send me a PM. Â I can help.
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Thurs C&H night on =USA= Server. 2100 EST.
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Descrition EXT (weapons & Magazines class per side
majorpwnage replied to terox's topic in OFP : MISSION EDITING & SCRIPTING
well if you mean that for the mp mission, west gets a specific load out at start and east gets a different load out you can do this in the init.sqs <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> removeallweapons player ? (side player == WEST): player addweapon "binocular"; player addmagazine "M4"; player addmagazine "M4"; player addmagazine "M4"; player addmagazine "M4"; player addmagazine "M4"; player addmagazine "M4"; player addmagazine "M4"; player addmagazine "M4"; player addmagazine "Handgrenade"; player addmagazine "Handgrenade"; player addweapon "XMS"; player selectWeapon "XMS" ? (side player == EAST): player addweapon "binocular"; player addmagazine "Steyrmag"; player addmagazine "Steyrmag"; player addmagazine "Steyrmag"; player addmagazine "Steyrmag"; player addmagazine "Steyrmag"; player addmagazine "Steyrmag"; player addmagazine "Steyrmag"; player addmagazine "Steyrmag"; player addmagazine "Handgrenade"; player addmagazine "Handgrenade"; player addweapon "Steyr"; player selectWeapon "Steyr" But if you mean that at in mission set up you have team options like: m16/ak47 xms/steyr bizon/bizon then you can use something like this: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">titleParam2 = "Weapons:"; valuesParam2[] = {0,1,2,3}; defValueParam2 = 0; textsParam2[] = {" M16/AK74"," XMS/Steyr"," G36/G36"," Bizon/Bizon"}; with another script for the loadouts. Â check out ctf hexenkessel v1.9 for an example. -
Vehicle Respawn in Multiplayer
majorpwnage replied to HotShot's topic in OFP : MISSION EDITING & SCRIPTING
this script will do what you are looking for. Â it will repawn a vehicle after it has been damaged, but not if you just get out of the vehicle. <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">;; vrespawn.sqs ;; respawns a vehicle. ;; usage: (vehicle init field) ;; [this,"class",delay] exec "vrespawn.sqs" ?!(local Server): exit ;; accept the parameters. ;; _vcl = _this select 0 _class = _this select 1 _delay = _this select 2 ;; get the starting position and direction. ;; _respawnpoint = getpos _vcl _azimut = getdir _vcl ~0.5 ;; this loop detects vehicle disability or destruction, ;; waits for the specified delay time, ;; and respawns the vehicle at stored start position. ;; #start ?(_class == "UH60"): _vcl removemagazine "ZuniLauncher38"; _vcl removeweapon "ZuniLauncher38" ?(_class == "Mi17"): _vcl removemagazine "Rocket57x192"; _vcl removeweapon "Rocket57x192" @(!canmove _vcl OR !alive _vcl) ~(_delay - 1) _vcl setfuel 0 deleteVehicle _vcl ~1 _vcl = _class createVehicle _respawnpoint _vcl setdir _azimut goto "start" ;; end vrespawn.sqs ;; --tactician -
Capture and hold (C&H) all the way!
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Example from CTF Hexenkessel: description.ext code snipet <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">titleParam2 = "Weapons:"; valuesParam2[] = {0,1,2,3}; defValueParam2 = 0; textsParam2[] = {" M16/AK74"," XMS/Steyr"," G36/G36"," Bizon/Bizon"}; activated by [] exec "Waffe.sqs" command in init.sqs Waffe.sqs <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">_PlayerAlt = ObjNull #Neu @ Alive Player RemoveAllWeapons Player ? SpielerSeite == EAST : goto "OstWaffe" ;WEST _waffe = "M16" _magaz = "M16" ? Param2 == 1 : _waffe = "XMS";    _magaz = "M4" ? Param2 == 2 : _waffe = "G36a";   _magaz = "G36aMag" ? Param2 == 3 : _waffe = "Bizon";   _magaz = "BizonMag" goto "Bewaffnen" #OstWaffe ;EAST _waffe = "AK74" _magaz = "AK74" ? Param2 == 1 : _waffe = "Steyr";   _magaz = "SteyrMag" ? Param2 == 2 : _waffe = "G36a";   _magaz = "G36aMag" ? Param2 == 3 : _waffe = "Bizon";   _magaz = "BizonMag" #Bewaffnen Player AddMagazine  _magaz Player AddMagazine  _magaz Player AddMagazine  _magaz Player AddMagazine  _magaz Player AddMagazine  _magaz Player AddMagazine  _magaz Player AddMagazine  _magaz Player AddMagazine  _magaz Player AddMagazine  _magaz Player AddMagazine  _magaz Player AddWeapon   _waffe Player SelectWeapon _waffe ? ! isNull _PlayerAlt : deleteVehicle _PlayerAlt @ ! Alive Player _PlayerAlt = Player goto "Neu"
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Example from CTF Hexenkessel: description.ext code snipet <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">titleParam2 = "Weapons:"; valuesParam2[] = {0,1,2,3}; defValueParam2 = 0; textsParam2[] = {" M16/AK74"," XMS/Steyr"," G36/G36"," Bizon/Bizon"}; activated by [] exec "Waffe.sqs" command in init.sqs Waffe.sqs <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">_PlayerAlt = ObjNull #Neu @ Alive Player RemoveAllWeapons Player ? SpielerSeite == EAST : goto "OstWaffe" ;WEST _waffe = "M16" _magaz = "M16" ? Param2 == 1 : _waffe = "XMS";    _magaz = "M4" ? Param2 == 2 : _waffe = "G36a";   _magaz = "G36aMag" ? Param2 == 3 : _waffe = "Bizon";   _magaz = "BizonMag" goto "Bewaffnen" #OstWaffe ;EAST _waffe = "AK74" _magaz = "AK74" ? Param2 == 1 : _waffe = "Steyr";   _magaz = "SteyrMag" ? Param2 == 2 : _waffe = "G36a";   _magaz = "G36aMag" ? Param2 == 3 : _waffe = "Bizon";   _magaz = "BizonMag" #Bewaffnen Player AddMagazine  _magaz Player AddMagazine  _magaz Player AddMagazine  _magaz Player AddMagazine  _magaz Player AddMagazine  _magaz Player AddMagazine  _magaz Player AddMagazine  _magaz Player AddMagazine  _magaz Player AddMagazine  _magaz Player AddMagazine  _magaz Player AddWeapon   _waffe Player SelectWeapon _waffe ? ! isNull _PlayerAlt : deleteVehicle _PlayerAlt @ ! Alive Player _PlayerAlt = Player goto "Neu"
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I AM LOOKING FOR A COOP-ZOMBIE MISSION! PLS HELP!
majorpwnage replied to mrchich777's topic in MULTIPLAYER
did you play all 4 parts of Nogiva Virus (zoombies)? -
dumb question, but you did restart the server after uploading the new data.pbo, correct?
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This is a known problem with kegetys packing script. He used a minimal data.pbo file that is missing several items, including flags. Just go into your PC's OFP installation and upload the data.pbo from your pc to the server and replace the one that is there. Its 105mb. Â Take it from your res/dta folder and put it on the same folder path on the server.
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Sounds like everything is normal. Â As long as it says something like: Player Dragon6 connecting Player Dragon6 connected You are fine, Wait for Server message is normal for servers that dont specify a map to be loaded. Â I see you have a map listed in the server config file (FOX_RUN V0.02_ISL2.noe), make sure that map is actually on the server. Â Next time you are at the Wait for Server screen, try to login in and select a map to load. Â I bet you find that the server is indeed running properly.
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I found a couple 3-way c&h maps (no addons) made by karillion. http://s87262992.onlinehome.us/missions/3way_ch.zip
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2 options: 1. Â you can config all seeing eye to load FDF mods everytime you launch ofp. 2. use ofpwatch program. Â it loads the addons required for certain servers, but not all servers support it. Â check out http://binarybone.com/ofpwatch