matt54
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Looking good due, can't wait for release.
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Grouping problems. (noob alert)
matt54 replied to matt54's topic in OFP : MISSION EDITING & SCRIPTING
thanks i will try that. bah, after reading my tutorial... it said exactly what you said haha. it said put the name in the Name field. man i feel like a idiot. thanks yeah, that fixed it. thanks man. now onto continuing my mission! -
ok in the editor im trying to make a group enter a uh60. i use this to name the group for the group: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">chalk1 = group this for the chopper: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">uh60 = group this then on the load waypoint in the init field i put: (when i do this waypoint, it says something like "expecting object "chalk1;" no object" or something allong those lines.) <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">"_x assignascargo uh60" foreach units chalk1; "[_x] ordergetin true" foreach units chalk1 for BAS fastroping insertion waypoint: (almost the same error above, expected a object in "chalk1;") <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">uh60 exec "\BAS_mah60\FX\BAS_AIRope.sqs" Am i doing this right, or did i screw up somewhere when i named the groups? Thanks in advanced.
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same question, how do we "repack" this? Use PBO software that can both read and write prefix headers when working with PBOs, they are required by ArmA. sorry for being a noob, but where can i find a program like that. google doesn't seem to lead me anywhere. Thanks.
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same question, how do we "repack" this?
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i had this problem too. my computer restarts after it crashes. in ofp the sound is like slow-mo it just sounds really wierd. maybe its an onboard audio problem.? or soundcard issue? my specs: ATI 9550 256mb, 1GB Ram, 2.8GHZ Celeron D it happens occasionaly. latest was using FFUR 2006 while having a mission on Desert Nagova/ 3 AT people / Apache and 3 t90 tanks on top of a hill. Apache takes the tank out then it slows down like crazy. i had Opera browser working in the background downloading something and MSN open.
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yeah, maybe a few areas based on satellite images. these buildings are the shit. im making a mission on desert island called Forbidden City its the part where the rangers are securing the four corners of the target building. im basing it off the movie. got my portable dvd player at the points where i can pause it and see what it looks like and design it from there. cant wait to see the final outcome.
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this would do great with bas tonal islands. maybe create a new island that uses some of the buildings from it. multiple islands one with the leading up of mogadishu one of the other parts of somalia for the delta boys. christ this with a few other mods will make it a black hawk down mod. Lasers Deltas/rangers bas tonal for the militia bas blackhawks CBT's humvee pack bas mh-6 pack and a well designed islands.
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effin fantastic. glad to see such work like this surfacing. thanks
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my power goes out at my house when i play ofp... its making me mad and i dont know why this happens. effin weird.
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Videos. the multiplayer looks fun. cant really complain. looks alot better than GR2 and much more like GR1. hope its as good as they say it is.
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even if they gave us a new setting in the mission editor where each unit has a place to pick its weapon. for example: click on the unit, go into its properties - goto weapon (pick its weapon loadout this could be divided into 3 categories Primary Secondary and AT/AA/G/deployable MG.) i would personally send a gift in the mail if they did that. maybe some lotions and a all day pass to the spa they want. hahaha
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another cool idea would use hand signals and spacing. so your units watch your hands and do the right thing your telling them to.
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got my download good job. and thanks again!
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Amazing new fire and smoke effects by john
matt54 replied to D.murphy man's topic in ADDONS & MODS: COMPLETE
i talked to JOHN last night on msn, he has a fixed version no blinky textures and a much smoother fire. i think he said he sent it to OFP.info but he said something after i didnt catch. i like them right now IMHO i think these are one of the best fires to date. give it time and patients and it will be awesome.