mr_rOk
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Everything posted by mr_rOk
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Hehe, I've been waiting for this for a long time...
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CounterForce wrote: I think they're searching for someone LOYAL. And your post denies you that virtue... #edit:It was a bit longer (subjective) originally
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I too don't think he's police*...and if he is is the guy next to him must be a senior inspector (j/k)... *at least on CNN it says that he's a civvy
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An interesting pic A civilian with a scoped AK/SKS(?) aiming at school...off CNN
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Thought so...
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Was holocaust an act of Christianity or one man's rage against Jews Cracker Jack?
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Postojna castle, Slovenia
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I think it's called "dead man's curve" and it goes from 30m up. IE if the chopper is below 30m there wont be enough room(from chopper to ground) to make the rotors spin and you'll crash.
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This might be interesting to some of you-lair of an mideval crime lord #edit it had an escape/supply route through the mountain behind it
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Hi all I started to get these two messages yesterday <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">NoEntry 'config.cpp/CfgVehicle/Eventhandlers.scope and <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">NoEntry 'config.bin/CfgVehicle/Eventhandlers.scope Everything works, but I get messages every time I start OFP and every time I want to insert a new unit in the editor (after a preview). Reinstalled the game in an effort to make it go away but annoyingly it hasn't. Also tried to download OFPCheck but got a 404 error (site not found) Any thoughts? Thanks
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Hi Nemesis Thx for the reply It all started when I edited a tank so that it has numbers displayed on the hull-(hidden selections), but I'm sure that's not to blame because the first thing I did was removing it and the problem didn't go away. Â Do you know where the config.cpp might be? I can only find the .bin version. #edit Just remembered something strange that happened like a week ago in a MP lobby. We all got the message that I have modified Bizon.pbo which I haven't even touched. Not sure if this helps to pin down the problem
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Children. Both of you.
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Like Messiah said, except I'm not a barman and not even a student anymore. Graphics and some long string of words (read below) says in my resume, but I've got a hobby of producing music, which is becoming more lucrative each year. I actually finished college of management of human resources-organisation in plain English, but my high school was graphics and I got a really nice (easy, nice pay) job and kinda never went down the college path.
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I found out why they were reluctant to engage the enemy. Scars put in the config max. range for both ammo types was 300m. I putted it to 3500 and it's just fine now.
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@ L.H Oswald Yes there wasn't a repair truck in the first releases @ c4p741n Dunno what's wrong, this command is in the comm. reference-I was using 1.91 at the time, but thats probably not the case.
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Doh, silly me. I meant the GL series, which from the beggining had only a 5-tonner, a 7-tonner and a medic truck. I used that on the 7-tonner.
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@ philcommando: Nice, here's a suggestion for the future. Try downloading some custom Lamborghinis for Vice City, put them in ZModeler, then in 3ds. format and finally in O2. Oh and I'm not a modeller, I have no idea about models just ideas about addons @ heatseeker: Couldn't agree more.
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Great job Combat team. @ Miles Teg: Try writing this into init field of the truck: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">this setrepaircargo 1 I used that on MMP's Unimog's all the time and it worked as a repair vehicle.
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Hi all Would any1 know how to incorporate Fishion's tank dust into this. I already modified it with raedor's suggestion+took the shock and burn scripts from the US tanks pack by Sigma+ a new sound for the gun. All works fine, except the dust isn't as intense like i wanted it to be-Fishion's effect made it look great, when i tried it as a mission. But I want it directly in the addon. And I too noticed that they're reluctant to engage enemy. Example: put 1 leo  @ Davle and on the other side of the bridge i put 2 T-80's and they blow it to pieces after a couple of shots.  On desert island leo kills them both with no probs. Leo is configured for 1shot, 1 kill I also put this irScanToEyeFactor=3.9; and have no idea what it means @Scars: If you're reading this, it's for my own joy+ keep up the excellent work.  @ raedor: Can you supply your(DKM) smoke generator script, but just a tad down on the smoke so the tanks can still be used in numbers without the threat of lag?
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@ killagee: I thought active defenses were a feature on only russian tanks-by that I mean Shtora 'cos Arena is a piece of shit imo. Oh and the chinese laser device on their tank, but am not sure if that fully qualifyies as a defensive system. I hear Bradleys have something similar too, but am not sure. I cranked the gun of the leo a "little", from default of 275 for HEAT to 575, I left armor at 1200, I'll see tomorrow how the T-80's will fare, didn't really tried anything, just watched   Of course Saudi Arabia choose the M1. But that's more for the off-topic part of the forum... As for Australia, I know they're leaning more and more towards the US (militarily-in terms of equipment), if you couple that with the fact that they're getting M1A1's, which are probably cheaper than the leo2a6,l you can see why it was as it was. @adrenaline_red It's nothing like merkava. It's plausable that the Lost Brothers will do a merkava, they just need to get up to date with addons-ie they're doing yom-kippur war units atm. If I understood correctly they're doing work on a magach7b, I think. Hope this eases the wait.
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Oops never saw the first one.
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Yes it's true, and isn't it sweet. It's over @ ofp.info. Interior and some sounds are BIS but it looks great ingame. Finally my tank missions will be complete.
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I don't know yet which missile it was but I'm gonna try to find out beyond any reasonable doubt. ATM, I lean more towards SA-6, 'cos SA-3 were stationary in Yugoslav army, SA-6 are mobile and NATO probably targetted all stationary launch pads from the get go. Besides SA-3 were old news even for the Yugoslav army and I think I too saw somewhere that it was SA-6 which shot down the stealth fighter.
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Will it be coming for PC too?
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Did you check my second suggestion, it's sharp, in color, only it's not too big, but I think that's the best we could come up to so far. And you should try putting pics together in your head.