mcbean
Member-
Content Count
44 -
Joined
-
Last visited
-
Medals
Community Reputation
0 NeutralAbout mcbean
-
Rank
Lance Corporal
-
Mr_Tea, you wrote that you can play arma on high settings with your 7600gs video card? it is impossible, because I with my 7950GT 512mg pci-e, can run arma only on normal and low settings with view distance set on 1000 m and i get ~25 fps in woods in north part os sahrani and ~30-40 in open areas my sys. spec: intel c2d 2.13ghz m/b Aw9d ram 1gb ddr2 800 video: nvidia 7950gt 512 arrr, and forgot to mention arma version is 1.12b and video driver version 169.21
-
imo, first of all, performance improvements, because arma require too much performance!!! it's not that game that requires geforce 8800 gtx and still lags like hell maybe i'm mistaken, but it should run at all settings set to very high, vd 5000m and at high resolution on 6800gt with 75 fps. as far as i concern it's an optimisation issue, and it SHOULD be fixed first
-
any link on civilians.pbo? there're no others pbo's except missions in this archive
-
How to play CZ/GER version completely in English
mcbean replied to sickboy's topic in ARMA - GENERAL
i have a russian version of the game, patch 1.05 installed, but i still can't switch game to enghlish, why? there is it only russian launguage available maybe it's publishers fault? i thought patch 1.05 is internation and it is supporting launguage switching in all versions that were released -
Hello there. I am going to upgrade my PC this month, but I am not sure will arma runs well on it. new hw specs: Intel Core 2 Duo E6600 (2.4 GHz) M/b ASUS P5B, P965 GeForce 7600GT, 256MB 1GB (2x512MB),DDR800 (maybe 2 Gbs) 250 GB, SATA-II I know it's not highend pc, but it's all i can buy at the moment.
-
hi there  I was playing this mission for the last couple of hours and found a "critical" bug. I finished two or three missions then I received an immidiate action mission (or something like this) to help 2nd infantry platoon, but when i arrived to action zone , it started to lag, and then an error appeared in the top of the screen: some createunit and {killed} eventhandler error i couldn't finish the mission, couse there are no enemy to kill  in the city  i thought maybe if restart the mission this error won't appear, but again affter couple of completed missions i received this mission to support 2nd platoon, and again this error
-
Terox, hello there!  any news of this project? is it died?  i have been using this addon for some time now, and i have a quastion: is there a way to put an empty truck or car (no metter what) in stasis? and the second question is: i'm trying to put in stasis a group of soldiers, but ONLY when they are get in a truck. is it posible? i made a trigger with following condition : {alive _x} count units grp == ""_x in car"" count units car"; (where car - ural, grp - name of group) and on activation: [grp,{tx_a},true] call loadfile  "\Tx_Utils\CoC_AD\addgroup.sqf" but it's not working, maybe someone can help me? it's not so important, i found a way to put a group in truck, but it's little bit difficult and takes too much time to do it every time and i am looking futher for new versions of this great addon
-
hello, it's good to see you back, m8 love your missions especially those three realism scenarios, so i'm lokking forward for this one
-
Hello. here's my little bug report (in pictures): image 1 image 2 image 3 image 4 - as already been mentioned "RHS_RFMI" requires addons "RHS_WeapPack_Scrips" error on start up - Hand Textures looking really ugly, the old one's was a lot better - poly problems are appear on all (V) rf mi soldiers
-
Hello there Silola, little qestion: is it possible to make a respawn for ai without building a camp? and how can i do, so the ai respawns faster?
-
hello there. i think i found some translation bug. maybe i am wrong, but here is the image: maybe it shoud be clear insteed of celar? hmmm? my english is not so good. btw, good job!
-
Oh, it's really nice script! Hope you'll release your mission as soon is it posible!
-
Hello there, Chaos! I wouldn't recomend you remove ALL dead bodies from battlefield, but make some script, so ~10 dead units will stay where they are... you know, it will creates atmosphere of real combat! (ambient) McBean
-
hello guys as far as i know they are currently working on them, but really slow because of other projects (islands and etc - i think so ) maybe they will release them, but for arma IMHO btw, exploring sfm mod site i found something new: Screen #1 Screen #2 Screen #3 Â
-
another bug report. bugs i found while playing: 1) after you call a Ranger platoon, two choppers (Chinooks), when return to base, just flying in the air... spinning in the air 2) one more is that, there is no marker appears, when pointing on the map (extraction, insertion and e.t.) small bug, but it is really inconvenient 3) and the last one, i noticed is: my men (from my squad) somehow managed to board in pilot place, so INSERT green become useless it's all for now and hope you'll release fixed version