monty67t
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Everything posted by monty67t
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Set Height Of Spawned Unit
monty67t replied to monty67t's topic in ARMA - MISSION EDITING & SCRIPTING
Well I thought about that, but I can't name the units to be spawned. Insurgent1 and 2 are the classnames of the units, not the name name, lol, if that makes since. Would that still work using the classname? I'll give it a shot and report back the results. -
Dude, simply put down an empty one and put a civilian or resistance unit in it. Man you guys are whiners. That's badass. Nice creativity!
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There's a pretty big difference between the GTS and GTX. I use an Intel Core2Duo E6750 @ 2.66GHZ. I have never had any problem with any game with my video card. Especially ArmA, I can run everything on the highest settings. I run it on a 22" widescreen at 1680x1050.
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Here's a few pics from tonights official mission and HALO/HAHO training. WAITING TO ID THE CORRECT CONOVY FOR AN AMBUSH TEAM PIC AFTER THE MISSION DECENDING INTO SAMATO DURING A HAHO JUMP ABOUT TO TOUCH DOWN IN SAMATO ADDONS: JONNY'S SF AIMPOINT DESERT WEAPONS 6TH SENSE WEAPONS (CUSTOM TEXTURES) MAPFACT SKILLS
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CTF!?! What do you think this is, BF2!?! Just kidding! I agree with you about the custom buildings. It's really nice to see custom buildings for a change. The thing I really like about the buildings is that they fit in well with the default BIS buildings. They don't look out of place.
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I found something kind of odd. I'm not sure if there is anything you can do about it or if it's just one of those ArmA things. The small stone wall pictured below is near VCP ALPHA in CB17. It's only a couple inches tall and my unit was unable to walk over it. It had to "dance" my unit around to get him across it. http://img.photobucket.com/albums/v238/monty67t/AVGANI_BUG_01.jpg In my earlier post, I asked if you would consider removing all the text and labels on the map, such as the vehicle checkpoints. After spending more time in the city, I take back what I said. The way you built this, with the walls and checkpoints, there is pretty much no other option for a mission maker then to have the friendly forces in the "blue zone". That said, they VCPs and stuff are probably better off remaining labeled. I spent a year in Iraq in 2005 - 2006. I flew to almost every camp and base in the country. Your city does a wonderful job of replicating the kind of setup you would find in a small Iraqi city such as this one. You could never perfectly simulate it, but your map does a very good job of it. Congrats on the release and keep up the good work. If you or anyone else for that matter needs any reference pics, I have hundreds from my tour, just let me know. Thanks, Monty - ODA 551
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I'm using the latest drivers nvidia has put out. All I did was make a trigger to set the view distance to 25,000, which is way more than necessary. I took the screenshots, which did have a kind of fog or haze to them, into photoshop and used the manual level adjust to get rid of the fog/haze.
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I have an EVGA 8800GTX. I've had it for about six months and I couldn't be happier.
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Some pics with a huge view distance. LAST ONE IS OVER 100KB
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arf, its not an island! Its a Terrain. Â Have you really nothing better to do than scan the forums and correct technicalities? I would consider "island" to be slang for any "terrain" in ArmA or OFP.
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Really nice island man. Would you consider removing all of the text/labels off the map? Like all the checkpoints and stuff you have labeled? It just kind of limits mission makers unless they use everything as you have it labeled or tell the players to disregard the stuff labeled by you. It's a wonderful city, really good work.
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Both the senior and junior medical sergeant positions have been filled along with the senior weapons sergeant position. We still have the junior weapons sergeant, senior and junior engineer sergeants, and senior and junior communications sergeants positions available. The more people find out about us, the quicker the roster is getting filled, so if you're interested, act now before it's too late!
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Absolutely, it's possible.
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This is a small video we made using Mando's scripts. ODA 551 - INSURGENT STRIKE
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Roger that, it's your project. EDIT: Looking back, I didn't see the word generic anywhere in your original post. I thought you were trying to have a realistic structure. Also, the whole AT, DMR, MG stuff doesn't matter most of the time since the first thing people do is run for an ammo crate. Good luck with the update, hope it goes smoothly.
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that will be included in V1.1 aswell as three new unit classes (AT, engineer and DMR) and various bugfixes and general improvements. The U.S. Army doesn't designate thier special forces troops as AT, DMR, etc. A standard U.S. Army Special Forces A-Team is made up of 12 men. TEAM COMMANDER (18A) TEAM WARRANT OFFICER (180A) TEAM SERGEANT (18Z) TEAM OPERATIONS & INTEL SERGEANT (18F) SENIOR & JUNIOR WEAPONS SERGEANTS (18B) SENIOR & JUNIOR ENGINEERING SERGEANTS (18C) SENIOR & JUNIOR MEDICAL SERGEANTS (18D) SENIOR & JUNIOT COMMUNICATIONS SERGEANTS (18E)
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These are ARMY, not Marines, get over it! The Army doesn't use those stupid caps like the Marines do.
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request for weapon models for test project
monty67t replied to DragoFire's topic in ARMA - ADDONS & MODS: DISCUSSION
BIS released all of it's weapon models. I'm sure that can get you started. -
There is no way to use backup iron sights with default BIS weapons. There is also no way to flip down the 203 sight. The only weapons that I know have backup sights are the ones released by 6th Sense, should be version .2 beta I believe.
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Very nice Parvus!
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The is complete bullshit. I'm tired of all you so called experts coming on here and telling these guys what's realistic and what's not. Mechanix gloves are not just for training. All kinds of soldiers wear them all the time, in garrision, in the field, and when deployed. I'm talking about infantry, engineers, mechanics, special forces, fucking cooks! I seen hundreds of soldiers wearing them in Iraq. Now if you don't know what the fuck you are talking about, then keep your mouth shut and stop spreading wrong information. I've been there! Ask DeadMeat from BAS who now works for BIA! Ask Rhodite or Shadow, the moderators in these forums! Ask the guys who used to run ArmedAssaultZone.com about the pictures I sent them from Baghdad advertising their website on a piece of paper inside my helicopter. All you wannabes think you know everything and you don't know shit. You hurt the community much more than you help it.
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Yo Parvus, in your recent screenshot of the little bird dropping of the d-boys you have air force pilots in the aircraft. Only the Army flies those bad boys. Nice screenshot, just being technical.
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@G_H_Play_AKA_BOSS Look two posts above yours, lol. @CameronMcDonald That's too funny. The next thing he will ask for is a Cold War mod.
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Take a deep breath. They are only suggestions. If you can't take suggestions and criticism then you are definately in the wrong community. That's the way it's always worked here. People release addons and the never-greatful community criticisizes, makes suggestions, and request. It's always been that way and it will never change. It's no big deal.
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Why not just throw down some weapon crates? Too easy. I mean if you want the structure to be accurate then you need 12 men as an A-Team is made up of 12 men. Then if you want a light and heavy version of each your up to 24. 24 times 3 for each camo scheme is 72. That's a lot of units, but if you want to be 100% accurate, that's what you would need. I would just take the riflemen and label him an engineer and tell whoever is playing that character to take what gear is necessary for the mission.