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marine26thmeu

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Everything posted by marine26thmeu

  1. marine26thmeu

    FFUR 2006 2.0 Total conversion pack

    All the models and textures in those screenshots are sharp looking! This is going to be one hell of a patch.
  2. marine26thmeu

    Jonny´s ACU SF´s

    Great addon although I think the medic's abilities are disabled as it doesn't give me the option to heal after I've been hit. Otherwise than that these units are flawless in my opinion.
  3. marine26thmeu

    Operation FacePlant US Infantry v1.00

    Maybe because he's the one who is making this project and those are of his liking. While you and maybe some others who don't like the use of both weapon packs, there are other people's opinions to be taken into consideration than just your own. If the use of both packs is really a problem for you, download PBO Decryptor and MakePBO from ofp.cz. This is just a suggestion.
  4. marine26thmeu

    Su-24 Fencer addon

    Woohoo! This is a surprise bonus at 1:39am! Thank you
  5. marine26thmeu

    Updated Desert FIA Pack

    Love the new units, great job on the update!
  6. marine26thmeu

    FFUR 2006 2.0 Total conversion pack

    The new USGI Goggles I believe are from ESS (Land Version - I think). I'm sure you could ask olemissrebel about that seeing as how he's actually in the US Army.
  7. marine26thmeu

    FFUR 2006 2.0 Total conversion pack

    tb84, what can I say but WOW ! Those units are superb, the tan boot textures look a lot darker (better) than the original ones in 2.0, along with the great coyote tan pouches in contrast with the UCP. Woohoo!
  8. marine26thmeu

    Operation FacePlant US Infantry v1.00

    Cameron, love the new details to the units and they seem to run noticeable smoother even when I have quite a few units on a map. @1in1class, the woodland digital camo is only used by the Marines unless you're asking Cameron if he's going to make some MARPAT units. The US Army uses only one pattern which is the ACU/UCP.
  9. marine26thmeu

    Operation FacePlant US Infantry v1.00

    Awesome job! It's always more exciting to have a release catch you off guard. Woohoo!
  10. marine26thmeu

    Operation Farmland Mod

    Got it! Thanks for the help
  11. marine26thmeu

    Operation Farmland Mod

    Love the new models and sounds! Was though which game logic do I insert so the zombies attack not just the player and its group, but other units as well. Say if I have my squad as well as several other npc squads on the map how do I get it so the zombies attack all units on that side (whether it's West or East). Thanks
  12. marine26thmeu

    FOOTMUNCH IRANIAN RETEXTURED F5E

    Can someone tell me how to have it so the landing gear is not locked into place when starting the aircraft flying while in editor? Thanks
  13. marine26thmeu

    Operation FacePlant US Infantry v1.00

    MARPAT is the current camo pattern used by the USMC. Cameron those shots are looking awesome, like the dirty of the units. And those new faces sure are mighty nice too.
  14. marine26thmeu

    DLEM_MEU

    wipman, those are some cool looking pictures. The regular PVS-7/14 mount on them (as on Lasers units) looks great and some other MEUSOC units still use them. The new mount nephilim is reffering to, (Norotos) isn't employed by all so if you had the standard one that's been issued with the ACH/MICH that'd look fine. Love your work!
  15. marine26thmeu

    Operation FacePlant US Infantry v1.00

    I'm sorry what are you refering to?
  16. marine26thmeu

    Operation FacePlant US Infantry v1.00

    Great work Cameron, I won't say they look "better" than your previous ones because I like those too. But those pictured look very well done, they do indeed look like they've got more mass to them. From the second soldier on the right I take it that's a SDS I-Rack or just plain SDS Rack you have on him? Especially loving the different faces in the first picture, keep it up!
  17. marine26thmeu

    SJB Weapons Pack Released

    @Jackal Awesome job on the Tango Down bipod! Just curious, will that same bipod be used on any of the other DMR type rifles/carbines? Thanks
  18. marine26thmeu

    SJB Weapons Pack Released

    Jackal are you sure you didn't just take picture of you holding a real H&k Mk.23 for that screenshot? That detail is nothing short of WOW! You got me all excited about the M249, you never can have too much of that.
  19. marine26thmeu

    Jonny´s ACU SF´s

    Awesome work! You got the coyote brown texture right on the money in my opinion! Those flightsuits as well look really good also, that sage/light green.
  20. marine26thmeu

    Jonny´s ACU SF´s

    That's some great work right there, love the ACU ones as well! Was curious, if you are able to complete the USMC ones were you thinking about assigning some of the painted faces from the facepack to add variety? Thanks
  21. marine26thmeu

    Jonny´s ACU SF´s

    Great units man! We got some variety for sure.
  22. marine26thmeu

    M8 Assault rifle

    Despite the real thing being cancelled last year (Oct.) I think that's super looking rifle. Very nice attention to detail!
  23. marine26thmeu

    FFUR 2006 2.0 Total conversion pack

    Jackal, also gotta say the M4a1, (of course the A2 as well), I wouldn't think the little details such as the blue toggle on the AN-PEQ2 would have made a difference when looking at it, but they do! Noticed the big difference (lighter and a lot better) in textures between your current M4 and M16 from that of the older. If that's any indication of what the rest of them look like I'm hooked for more. @FFUR team, I know I asked it and hopefully am not making a mistake somewhere, but I still get the "no entry ffur_M4_reflex" type error right before the GUI screen starts up. Thanks
  24. marine26thmeu

    Stryker Armored Vehicle

    I'm pretty sure that screen was just a picture in progress, meaning he hadn't yet textured them. Vehicle is a looking good!
  25. marine26thmeu

    FFUR 2006 2.0 Total conversion pack

    AWESOME work as usual FFUR team! Everything from the visuals to the new audio is top notch. Just one question, has anyone else got the "no entry ffur_m4_reflex" error message before getting the GUI screen?
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