matjoa
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Hello, Since I've installed the build 5116 of ArmA Demo, it started with CTDs. Until the build 5114, everything was OK. Now, I bought the ArmA full version, and the situation hasn't improved. I'm keep on having random CTDs, sometimes at 1st minute, sometimes after 5 minutes. This is the error message: AppName: arma.exe AppVer: 1.5.0.5143 ModName: unknown ModVer: 0.0.0.0 Offset: 01bc89d8 And this is a copy of last generated ArmA.RPT: ======================================================= Date: 04/27/07  Time: 21:35:38 ------------------------------------------------------- Exception code: C0000005 ACCESS_VIOLATION at 01BCCAA1 Version 1.05.5143 Fault address:  01BCCAA1 00:01BCCAA1 Unknown module file:   M13BloodSweatAndTears (__cur_sp) world:   sara Prev. code bytes: 00 80 3F 00 00 00 00 00 00 00 00 00 00 80 3F 61 Fault code bytes: 8E 14 3D 00 00 00 00 87 67 49 BE 60 0C 32 C4 00 Registers: EAX:C5B2A4A4 EBX:BD4B6395 ECX:BE466333 EDX:00000000 ESI:07BD7578 EDI:01BCCAA0 CS:EIP:001B:01BCCAA1 SS:ESP:0023:01BCC2B0  EBP:10067404 DS:0023  ES:0023  FS:003B  GS:0000 Flags:00010206 ======================================================= note: Minidump has been generated into the file E:\Documents and Set I've tried everything I've found in the forum: - My version now is 1.05 5143. - I've put the maxmen=512 in the command line. - I've lowered the acceleration in the soundcard settings, a couple of  bars. - I've messed with all the option settins into the game. Lowering and highering all the quality options. My system: - Processor: AMD Athlon XP 1700+. - Memory: 1.8 GB RAM - Mobo: Epox 8KHA+ (Via Hyperion 4in1 v.4.43). - Video: ATI X1600 PRO Catalyst 7.3 - AC97 built-in soundcard. Last VIA driver installed. - Windows XP SP2 - DirectX 9.0c Redist Febr 2007. - No OC. Either in the MoBo nor the videocard. Does anybody know what I have to do? Regards, JF.
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Doesn't forcemap cmd work in campaigns?
matjoa replied to matjoa's topic in OFP : MISSION EDITING & SCRIPTING
Don't anybody ever happened this? Help..... -
When I test the mission, even when I export it to the single mission, it works. But when I export and play the campaign, I can't see the map! It is skipped to the next camscene... I'm using 1.46 Do everybody know anything about this? TIA JF
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French and spanish translation help needed
matjoa replied to toadlife's topic in OFP : MISSION EDITING & SCRIPTING
The spanish version is also in your e-mail JF. -
Hi, Epox 8KHA+ (sound AC'97) AMD Athlon XP 1700+ 768Mb RAM (1Gb max. virtual memory -> more than this?) Winfast GF4-MX440 (64Mb) Windows XP SP1 All drivers are the latest I've found. And OFP v1.46 The save.fps file is about 24Mb. Is it normal? I know there is in CoC a tool to read those *.fps files. But I couldn't found it. Thank you. JF.
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This is the pop-up: </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">Cannot load 'Users\..\Saved\missions\mymission.Eden\save.fps'. Error 'No entry' at '/GameState/Variables/Item12/data.value.Item0'.<span id='postcolor'> I' am using around 400 units. When I remove part of them (indistinctly) the load works. Do everybody know anything about this? TIA JF
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What i'm doing wrong with setwppos?
matjoa replied to matjoa's topic in OFP : MISSION EDITING & SCRIPTING
Thank you. You are right. They went to the last point. With the @unitready command they go point by point like an editor WayPoint. -
What i'm doing wrong with setwppos?
matjoa replied to matjoa's topic in OFP : MISSION EDITING & SCRIPTING
Thank you, but I think that the command move works and it is enough for my mission. Only a question. If I put three move commands all in a row in a script: </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Code Sample </td></tr><tr><td id="CODE"> patrol1 move getpos gl1 patrol1 move getpos gl2 patrol1 move getpos gl3 <span id='postcolor'> Where will "patrol1" go? are they going to pass one by one or just will they move to the last point? In the command ref., for the move it says: </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">Description: Creates waypoint move on given position (format Position) and makes it actual group waypoint. <span id='postcolor'> JF. -
What i'm doing wrong with setwppos?
matjoa replied to matjoa's topic in OFP : MISSION EDITING & SCRIPTING
Thank you. I've tried with the move command and it works. JF. -
What i'm doing wrong with setwppos?
matjoa replied to matjoa's topic in OFP : MISSION EDITING & SCRIPTING
Thank you, I didn't know that. So I have to use domove comand but I've found two doubts: 1. I need move a whole group, and this command is only for units. Do I need to use dofollow or foreach commands ? 2. Why the group setspeedmode "LIMITED" doesn't work when I use domove? On the other hand, It works using waypoints. TIA. JF. -
If I'm right, the setWPPos is used to construct a Waypoint dinamically, isn't it? I wrote that script activated by a trigger: </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Code Sample </td></tr><tr><td id="CODE"> patrol1 = group unit1 [unit2] join patrol1 [patrol1,0] setWPPos getpos gl1 [patrol1,1] setWPPos getpos gl2 <span id='postcolor'> Where gl1 and gl2 are two GameLogic. Well they join a group correctly but don't move to the first WP. They are there stopped and waiting I don't know what. What is wrong in my script? or maybe I'm missing anything? TIA JF.
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My mission crash to desktop...
matjoa replied to matjoa's topic in OFP : MISSION EDITING & SCRIPTING
OK. I've already sent you my mission. JF. -
My mission crash to desktop...
matjoa replied to matjoa's topic in OFP : MISSION EDITING & SCRIPTING
Thank you for your answer! I was thinking I was alone on earth! My mission doesn't have a lot of scripts: only 6 or 7 files. But it has a lot of units (I am almost in the limit for the WEST and  EAST sides) doing a lot of things. I tried deleting several units and the problem dissapeared. Then, I was thinking that the problem was in one specific unit, I tried isolate the cause deleting those units (groups) one by one, but the problem always persisted. Only when I delete a minimum number of units (anyone), it is fixed. It seems that the file generated (save.fps or continue.fps) it isn't created correctly from a determinated number of units or units+WP, or whatever. Maybe? Try that and post your results, please. Anyway, if you want I'll send you my mission which is still under construction and not playable. TIA JF. -
My mission crash to desktop...
matjoa replied to matjoa's topic in OFP : MISSION EDITING & SCRIPTING
Anybody? please? -
My mission crash to desktop...
matjoa replied to matjoa's topic in OFP : MISSION EDITING & SCRIPTING
Does anyone can help me please? It only happens when I load a previously saved or aborted mission. TIA JF.