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matjoa

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About matjoa

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  1. Hello, Since I've installed the build 5116 of ArmA Demo, it started with CTDs. Until the build 5114, everything was OK. Now, I bought the ArmA full version, and the situation hasn't improved. I'm keep on having random CTDs, sometimes at 1st minute, sometimes after 5 minutes. This is the error message: AppName: arma.exe AppVer: 1.5.0.5143 ModName: unknown ModVer: 0.0.0.0 Offset: 01bc89d8 And this is a copy of last generated ArmA.RPT: ======================================================= Date: 04/27/07  Time: 21:35:38 ------------------------------------------------------- Exception code: C0000005 ACCESS_VIOLATION at 01BCCAA1 Version 1.05.5143 Fault address:  01BCCAA1 00:01BCCAA1 Unknown module file:   M13BloodSweatAndTears (__cur_sp) world:   sara Prev. code bytes: 00 80 3F 00 00 00 00 00 00 00 00 00 00 80 3F 61 Fault code bytes: 8E 14 3D 00 00 00 00 87 67 49 BE 60 0C 32 C4 00 Registers: EAX:C5B2A4A4 EBX:BD4B6395 ECX:BE466333 EDX:00000000 ESI:07BD7578 EDI:01BCCAA0 CS:EIP:001B:01BCCAA1 SS:ESP:0023:01BCC2B0  EBP:10067404 DS:0023  ES:0023  FS:003B  GS:0000 Flags:00010206 ======================================================= note: Minidump has been generated into the file E:\Documents and Set I've tried everything I've found in the forum: - My version now is 1.05 5143. - I've put the maxmen=512 in the command line. - I've lowered the acceleration in the soundcard settings, a couple of  bars. - I've messed with all the option settins into the game. Lowering and highering all the quality options. My system: - Processor: AMD Athlon XP 1700+. - Memory: 1.8 GB RAM - Mobo: Epox 8KHA+ (Via Hyperion 4in1 v.4.43). - Video: ATI X1600 PRO Catalyst 7.3 - AC97 built-in soundcard. Last VIA driver installed. - Windows XP SP2 - DirectX 9.0c Redist Febr 2007. - No OC. Either in the MoBo nor the videocard. Does anybody know what I have to do? Regards, JF.
  2. Don't anybody ever happened this? Help.....
  3. When I test the mission, even when I export it to the single mission, it works. But when I export and play the campaign, I can't see the map! It is skipped to the next camscene... I'm using 1.46 Do everybody know anything about this? TIA JF
  4. The spanish version is also in your e-mail JF.
  5. matjoa

    My own created mission crash to desktop

    Hi, Epox 8KHA+ (sound AC'97) AMD Athlon XP 1700+ 768Mb RAM (1Gb max. virtual memory -> more than this?) Winfast GF4-MX440 (64Mb) Windows XP SP1 All drivers are the latest I've found. And OFP v1.46 The save.fps file is about 24Mb. Is it normal? I know there is in CoC a tool to read those *.fps files. But I couldn't found it. Thank you. JF.
  6. This is the pop-up: </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">Cannot load 'Users\..\Saved\missions\mymission.Eden\save.fps'. Error 'No entry' at '/GameState/Variables/Item12/data.value.Item0'.<span id='postcolor'> I' am using around 400 units. When I remove part of them (indistinctly) the load works. Do everybody know anything about this? TIA JF
  7. Thank you. You are right. They went to the last point. With the @unitready command they go point by point like an editor WayPoint.
  8. Thank you, but I think that the command move works and it is enough for my mission. Only a question. If I put three move commands all in a row in a script: </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Code Sample </td></tr><tr><td id="CODE"> patrol1 move getpos gl1 patrol1 move getpos gl2 patrol1 move getpos gl3 <span id='postcolor'> Where will "patrol1" go? are they going to pass one by one or just will they move to the last point? In the command ref., for the move it says: </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">Description: Creates waypoint move on given position (format Position) and makes it actual group waypoint. <span id='postcolor'> JF.
  9. Thank you. I've tried with the move command and it works. JF.
  10. Thank you, I didn't know that. So I have to use domove comand but I've found two doubts: 1. I need move a whole group, and this command is only for units. Do I need to use dofollow or foreach commands ? 2. Why the group setspeedmode "LIMITED" doesn't work when I use domove? On the other hand, It works using waypoints. TIA. JF.
  11. If I'm right, the setWPPos is used to construct a Waypoint dinamically, isn't it? I wrote that script activated by a trigger: </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Code Sample </td></tr><tr><td id="CODE"> patrol1 = group unit1 [unit2] join patrol1 [patrol1,0] setWPPos getpos gl1 [patrol1,1] setWPPos getpos gl2 <span id='postcolor'> Where gl1 and gl2 are two GameLogic. Well they join a group correctly but don't move to the first WP. They are there stopped and waiting I don't know what. What is wrong in my script? or maybe I'm missing anything? TIA JF.
  12. OK. I've already sent you my mission. JF.
  13. Thank you for your answer! I was thinking I was alone on earth! My mission doesn't have a lot of scripts: only 6 or 7 files. But it has a lot of units (I am almost in the limit for the WEST and  EAST sides) doing a lot of things. I tried deleting several units and the problem dissapeared. Then, I was thinking that the problem was in one specific unit, I tried isolate the cause deleting those units (groups) one by one, but the problem always persisted. Only when I delete a minimum number of units (anyone), it is fixed. It seems that the file generated (save.fps or continue.fps) it isn't created correctly from a determinated number of units or units+WP, or whatever. Maybe? Try that and post your results, please. Anyway, if you want I'll send you my mission which is still under construction and not playable. TIA JF.
  14. Does anyone can help me please? It only happens when I load a previously saved or aborted mission. TIA JF.
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