major_winters
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Everything posted by major_winters
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Is there a way to make the paratroopers fall to ground quicker, instead of how they graceously float towards terra firma. Plus, I want to make my plane stay static in the same position about 200 height units above the ground, how would i go about that?! Thanks Matt
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works a treat, thanks!
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I have a unit being controlled by a script that is in a loop, how do i at a certain point make the unit stop folling the script, im guessing its something to do with the 'end' line in the script. This is my code <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> #HERE this is the action i have looping ~1/8 goto "HERE" end what Im after is how to fast forward to the end line! taa
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Its gonna have to be savin private ryan again!! Being able to climb up ontop of a tank and lob a grenade in the hatch, killin every1 inside would be cool, and u could have the option to lock the hatch. Too many times have I watched a T-80 take its time thinking about how it'll kill me when I have now LAW
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Hi, I want to create a soldier hanging dead from his parachute being about 3 metres off the ground. I use the code: this setpos [getpos this select 0, getpos this select 1, (getpos this select 2) +3] ..in the init field of the soldier, but the guy falls to the ground from 3 metres. Â Is there anyway to display an open parachut above his head and stop him falling to the ground? Thanks
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Dangle from chute
major_winters replied to major_winters's topic in OFP : MISSION EDITING & SCRIPTING
Cheers mate, works now thanks! -
Dangle from chute
major_winters replied to major_winters's topic in OFP : MISSION EDITING & SCRIPTING
Thanks Harnu, well, kinda worked, except he took off like he had an RPG up his backside! I can only guess this because after every .01 seconds the guy gets put another 3 metres higher, so after a second hes gone up by 300 metres or so! Is there a way to disable gravity or am i gonna have to find the balance between his fall due to gravity and the script movin him up? Even then wouldnt it look like he was on a trampoline?! -
Hi, I've made a mission where u have a whord of troops that if shot respawn after 10 seconds back at the spawn point. The way i have done it is to have a trigger with a check to see when the soldier is dead and if he is then to wait 10 seconds and then make him alive again using "soldier1 setdammage 0" and the spawn points location. It works fine but when the guy goes charging at the enemy MG position he easily wins. This is because the enemy MG doesnt shoot at him, I can imagine why this is because the computer still thinks its dead. How do i make it so the guy is alive and the MG repeatedly targets and shoots at him? Thanks Matt
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Indestructible c47
major_winters replied to mumbled_frog's topic in OFP : MISSION EDITING & SCRIPTING
Yeah ive done a similar mission with the anciet C47s, I like to see that people are making 101st airborne drops with the new Inv1944 troops! I just make em blow up just b4 the DZ, so that when u hit the ground u got an on fire C47 flyin very close over ur head and then nailing it into the ground!! also i have the field full with germans and mg42s so all shit breaks lose when ur stick hits the ground! Cant wait for the new C47, will be an absolute beauty! Matt -
Hi, was wondering whether any1 could 'quickly' make me some sand dunes!!! Similar to the trench sections already released>> should be about 1.5 metres high so that covering soldiers can hide lying up against them and shoot over the top, similar to the US Marines Near Nassirya, Iraq. (I remember a sky news clip of them taking cover and it looked weicked! These would be an absolute gem for any desert storm/operation iraqi freedom missions any1 would wanna make. Also just the same texture as the desert island map. Thanks! Matt
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Im just interested, does any1 know what conditions make the AI throw grenades? What makes them decide between pullin a grenade or just shoot?
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Switching weapons script
major_winters replied to major_winters's topic in OFP : MISSION EDITING & SCRIPTING
Thanks Minty, I shall do that, infact, the guy with the m14 uses his pistol when the Somalians get close enough, the guy with the supressed m4 just keeps firing until he gets shot in the head! (Trigger)!! -
Hi, I wanna have a BAS Delta guy with m14aimpoint fire 2 magazines with his m14, then switch to his glock17 for a mag, then do 2 more m14 mags then 1 glock mag, then the rest his m14. Its just I want to recreate where Shuggart and Gordon 'try' to defend Durants Crash site in Blackhawk down, they're always switching from primary to pistol when their weapons are dry. Thanks Matt
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Helichopter woes
major_winters replied to Clarentavious's topic in OFP : MISSION EDITING & SCRIPTING
but he said he tried that and it didnt work. the way i do it mate it to make a flighpath for the helicopter: A few hundred metres away from the LZ add a waypoint, then one a bit closer and so on and so on, in each waypoint put "this_chopper flyinheight 50", then the 1 a little closer put "this _chopper flyinheight 30", etc, i did this with little birds doing their dropping of delta guys in a blackhawk down mission and it works a treat. its a bit of a long winded way of doing it but it doesnt take long when u get into the swing of it, i dont care what all u scripters say its just how some1 can do it with relatively no experience (such as i) of scripting! Im sure Clarentavious would love to see a script which does something like what i said in 1 go! Matt -
The only reasons why they turn out in real life is 1) for parades! and 2) for the commander and gunner to be able to fire their mounted M2 and SAW respectively (on an abrams anyway) u seen the film "courage under fire?" Denzil gets out his turret and bosts a load of iraqi infantary whilst turned out on his M2
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Im trying to do the bit where Gordon and Shuggart gaurd durrants heli crash from millions of bad guys from the film, i want em to kneel down behind a destroyed wall (like on the film) but i dont know how, they just lie down and dont shoot (because there is a wall in the way) Is there a way to turn the bounciness of an object off? I want durants blackhawk wrek to be sprawled over a house wrekage but it just bounces around til it finds flat ground! 1 more thing, is there a way to make a unit (such as a blackhawk) appear dead ("Durant6_4 setdammage 1") works but it explodes right at the start of the mission! Â Is there a way to make it start off dead without annihilating everything around it! (Namely my injured pilot) Perhaps some1 might wanna make a Blackhawk wrekage (like the m113 and jeep wreks) cheers matt
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Hey! Ive also spent between Last Summer and last night making a blackhawk down mission, i have 4 little birds all droppin off 4 delta soldiers each and then stormin a building; with 4 blackhawks dropping off a squad of 12 rangers each and gaurding all four corners. If you mix civilians with the resistance soldiers like thingio said it does work, and the soldiers then have to carefully pick their targets, also bung some unarmed civies in to make it more real! I would seriously like some1 to make a technical for those "we gotta mover we are gonna be pinned down" moments from the film; does involve downloading a heck of alot of mods though, ive got quite a few, SEBDelta, little birds, DAP blackhawks, RGT rangers, and eastern militia soldiers, and of course the building pack, "HOUSE destroyed E" i find is the best structure to match the mog streets, also the flat piece of terrain towards the bottom left of the death vally island is a good place. (Correct ground colour) sorry for the essay Matt
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Any1 know the weapon and ammo names for the ww2 teams weapons, thompson, m1 garand, m1 carbine, BAR, Bazooka & m3 frag grenades! Took me ages but i couldnt find em in the weapons and ammo post at the top of the page. Cheers Matt
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Any1 know the weapon +ammo names
major_winters replied to major_winters's topic in OFP : MISSION EDITING & SCRIPTING
And how would i do that bud!?? -
Staying crouched while firing
major_winters replied to MAsta_KFC's topic in OFP : MISSION EDITING & SCRIPTING
you'll have to pardon my lack of scripting kills but if there are 3 postures the soldier can take, but only 2 have released commands (stand, ly down) isnt there a way to use the 3rd using logic? if you want some1 to crouch couldnt you just go: sniper dont stand; sniper dont ly down, not coded like that of course, but i hope u know what i mean. not allowing the unit to stand or go prone would only enable it to crouch? just a thought. -
Just 1 thing about the sound, I find it quite worrying that companies were copywriting the sounds of guns. Theres only a number of ways you can make: BANG BANG BANG BANG BANG BANG BANG BANG..PING for the M1 Garand?? (The Ping being the ejected Bandoleer casing (b4 u say Im mad! ) Matt
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oh and about the 1/2 burried thing, i get that too, even on flat ground, no problem though, i just raise it by 1 unit and it looks fine!
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I think its wicked! I have 4 of em in bunkers firing into the distance and they look sweet as! If you can get to the front of 1 and not be shot, theres always the possibility you could shoot the gunner through the gap in the metal plate, ive done it a few times, you just have to be a good shot!
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I can't make these to save my life; i know u lot r alot better than ill ever be! Â Im mad about my World War 2 OpFlash, would make it alot better if it had these in it! German WW2 Hanomag and... US WW2 Half-Track! You would be an absolute ledgend if u could!! If any1 has seen these out already please say, I just cant seem to find em anywhere! Cheers Matt
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Could any1 make these 4 me?!
major_winters replied to major_winters's topic in ADDONS & MODS: DISCUSSION
so where do you get it from, i went to invasion1944.com but the site was still under construction! Or am i going to be really gutted to find out i cant have it yet!