mailman76
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Everything posted by mailman76
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the BTR70 (and BTR60) war work in gasoline (carburatore engine) the BTR80 is work on disel engine. The BTR70 is made by SeaDemon and AKM74
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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">I had from some time ago and it fits like a sharm I'll send you a pic soon for you to see what I mean <span id='postcolor'> well, i'm waiting 2All Thx Afganistan units already made but i'm made them for Caucasus Crisis Mod. Just wait
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Thx But i think the models from GR get to OFP is impossible or very hard to redeem becose some formidabillity with name of unit's parts. P.S. oh, i forgot - this is some pics about using camos. http://www.minisoldat.by.ru/Sovr1.htm
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Don't see the reason why not using textures from GR. All the more that textures from GR very good.
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well, some textures are from GR - it's right. The camo is Brtitish - right too, but as well i'm said The Alpha group using many type of camo and British camo too. P.S.IMHO BAS's deltas are too using the GR's textures.
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The "Alpha" group using a many types of camo. This camo is used Alpha in 2002 year in North-Ost.
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This addon it is for 1.85 or higher version ONLY! The units is in: "mailman's-units" vehicles class in redactor, not in standart class "Man".
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Is this that do you want? http://www.flashpoint.ru/forum/attachment.php?s=&postid=187236 http://www.flashpoint.ru/forum/attachment.php?s=&postid=185373
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you're want the high quality weapon? Well get the RUSPartisan's weapon (pretty good weapons) BUT remember that his weapon have about 2000 polys and have'nt lowpolys lods, and use this weapon in MP missions is unreal. What are you want, play in game or watch pretty good slideshow?
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Russian desantniks (paratroopers)
mailman76 replied to desantnik's topic in ADDONS & MODS: DISCUSSION
i have to dissapointed you - this bayonet i'm make myself and dont take vicarious models. The all coincidences is cast of the die -
Russian desantniks (paratroopers)
mailman76 replied to desantnik's topic in ADDONS & MODS: DISCUSSION
</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">Totmacher Posted on Mar. 01 2003,18:15 -------------------------------------------------------------------------------- Hehe what do i see. There is my bayonet modell . Soldiers looks goot. <span id='postcolor'> What do u mean -"my bayonet modell"? are you want to talk that i'm stolled your model? The helmet i'll fix. -
</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">True about the drop of a shell...but not after 200 meters<span id='postcolor'> Ok, i'll work about it. Some bugs i'm already fixed. And bug with AKSU - i never have'nt this bug. Possibly it's yuor's PC's truble.
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I want And how i can attach the image without my's site?
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Some screen of my's BMP3 http://flashpoint.ru/forum/attachment.php?s=&postid=146818
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2AKM74&All Sorry for offtopic but how i can post message with attaches images? And i'm really working on about BMP3. P.S. AKM posmotri v kislorodnom ballone temu pro bmp3 pliz.
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I'm retexturing Vityaz units (Town camo) Direct link to DL http://www.flashpoint.ru/addons/pafiledb.php?action=file&id=81 Is This camo better or not?
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i'm retexturinx Vityaz units http://http://flashpoint.ru/forum/attachment.php?s=&postid=134187 if you're can see this
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Ok, guys i'll retextures "Vityaz" units in Woodland camo and Town/City camo (not so bright).
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And my's spetsnaz units (spetsnaz GRU and Vityaz) is beta versions, with this is mind i'm not included Readme.txt and demo-mission. An esualy i'm encluded readme.txt and capability demo-missions. One qustion: Why the textures are crap??? About Flashpoint.ru: this is Russian site with this is mind all writing in russian.
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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">I've never seen any Spetsnaz groups wearing bright sky blue camo uniforms. <span id='postcolor'> Spetsnaz in blue camo is "Vityaz" police special forces. City/town camo type. And the models is'nt imported from CS - i'm edit the original models (from demo).
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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">I read that Mailman has made them <span id='postcolor'> Wrong answer! It was'nt me This is a mistake! In realy, all MIGs (MIG25 and MIG29) made SEADEMON - the creator of BTR70.
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some screen from my future pack. Beta version will be available in 1-2 days. screen's link: http://flashpoint.ru/forum/attachment.php?s=&postid=113831
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I'm finished the pack. Pack is available in: http://flashpoint.ru/addons/pafiledb.php?action=download&id=72 (direct link) Notice: the pack was packed WinRar3.0. added readme.txt and PDF manual with real weapon's photos.
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2 earl The model looks impressive and pretty aspecially textures. BUT! To many details and too many polygons. In summary about 1200 poly? Many details may be like textures. An example: in my addon of VSS and AS, in first LOD and view gunner Lod, the VSS with sight was 502 poly. Howeaver the screens looks very good. P.S. where you're is modeling your's models? And whow? i meen with splanes, NURBS or with standart modules?
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I'm creating a some unit (spetsnaz unit) and want to add plane with transporent textures - camo net. But this net is static - it can't move with soldier. How to find adhockery?