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murph

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About murph

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  1. I downloaded Marss911's ww2 weapons and changed the sounds for the Garand, and I was wondering if there is any way I could add some kind of loop so that the 8th time its fired a second sound is played of the charger being ejected. So it would be fire.wav seven times, then fireping.wav would be played the 8th time.
  2. murph

    Addon making

    the uaz and the m2 are both in the demo
  3. murph

    Ww2 weapons

    I tried using that muzzle flash fix, the game would crash when I put that in the config.cpp. I'll keep trying though.
  4. murph

    Ww2 weapons

    we finally have the Garand, the most beautiful rifle ever made. I've changed the sounds to imo better more realistic ones, created new units by adding the weapons to Dave Richardson's ww2 82nd airborne soldiers, and fixed some technical errors, m1 now reloads correctly and holds 8rds m1903 now uses m21 crosshairs BAR now has 20rds to a mag I couldn't fix the muzzle flash problem, if someone could that would be great. new units
  5. murph

    Footsteps

    I remember reading somewhere that the developers did that on purpose to compensate for the lack of other sounds that would alert you of others, like gear rattling or the soldiers talking.
  6. murph

    "~f51e43" running in the background..wtf?

    I am wondering the same thing, could it have something to do with fade?
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