mrprez
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Will ofp resistance manage addons better?
mrprez replied to theavonlady's topic in ADDONS & MODS: COMPLETE
Hmm, How about in the addons having two directories.. Shared and Specific or something like that. Shared always gets loaded ie. sound mods etc but under specific it lists the mission name as a directory and in that lists the addons it needs. Those missions that dont have directories just use the default addons in shared but those missions that are listed, whatever addons in the directory gets loaded. And to stop duplication, if there are many missions that require the same addon, just put it in shared? It's a weird idea but if it's tweaked might be able to work. OR another idea would be to have sub-directories in Addons ie vehicles, weapons, sounds, uniforms etc and putting the addons in those directories and then load ofp with no mods and before the mission is loaded... it would go throuhg the directories if any addons are needed. This idea is slightly better because there are directories such as sounds, uniform so it doesnt go through a 1000 file directory. Only what is needed for the mission is checked (if applicable). -
Hi all, To anyone that wants to run a dedicated server and is behind a firewall which is running a linux distribution with the 2.4 kernel using iptables. Basically, do the following: 1. Find your external ip by going to www.whatismyip.com and writing that number down somewhere. 2. Find the ip of the computer behind the gateway/firewall by going to Start --> Run and then enter "cmd" and then once the command prompt comes up type "ipconfig". It should tell you the ip. I am using a Private Class C Network so mine is 192.168.1.3 3. log into your linux box as root either directly ot via ssh or however you have configured it. 4. Remeber how you wrote down your external ip for your internet and the internal ip of the computer that you will be running the dedicated server on. Enter the following command and replace EXTERNALIPGOESHERE with the external ip and INTERNALIPGOESHERE with the internal ip: iptables -t nat -A PREROUTING -d EXTERNALIPGOESHERE -p udp --dport 2302 -j DNAT --to INTERNALIPGOESHERE iptables -t nat -A PREROUTING -d EXTERNALIPGOESHERE -p tcp --dport 2302 -j DNAT --to INTERNALIPGOESHERE 5. Your set, now you can take the stress off your computer and use someone elses while you play blissfully Note: Not sure if you need tcp. I heard that you only need udp but I added it anyway just in case. Tell me how it goes and if there are any problems!!
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This is my situation. I have 3 computers behind a NAT/Gateway and am using debian(linux distribution) w/ IPTables. The computer that runs the dedicated server is on 192.168.x.x and my external ip is 203.111.x.x. What commands do I need to enter so it can be seen through the NAT/Gateway using the sockets implementation. Thanks for any help in advance!!
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I'm not sure how. Can you fill me in on the specifics, please?
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I was wondering if anyone can help me out on how I can run a dedicated server on one of my windows machines thats behind the linux firewall (debian distribution, kernel 2.2) How can I make it so everyone else can see me on the internet? My ICQ is 43456456, and any help appreciated in advance?
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Just wondering if these three requests can be implemented:- 1/Being able to download one patch as supposed to several. I know it would weigh at over 60+ megs but i think it would be easier that way. I think this option should already have been available. 2/ Being able to disable third person view while playing multiplayer as people can cheat by using third person view to look around corners of buildings, etc 3/If some sort of logging capabilities can be made while playing multiplayer games such as the one for half-life where they lists stats of individual members ..err soldiers that were playing and then listing overall match score... This would be good for clans as they can get this info up ASAP. Well, BIS & Codemasters... that's all I ask for requests... I think you have created a great game... Any comments, dont hesitate to reply! :)