mjpadilla
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Thanks so much. This should add a bit more realism to my mission.
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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">Corps > Division > Brigade (Combat Team) > Battalion (Task Force) > Company (Team) > Platoon > Squad or vehicle crew <span id='postcolor'> </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">Regiment (Brigade-sized) > Squadron (battalion-sized) > Troop (Company-sized) > Platoon > squad or vehicle crew <span id='postcolor'> Got it. Now are there Mechanize sections for each? For example, Mechanized Platoon, Mechanize Regimen? In that context, you could also apply the Airborne, Heavy inf, and so on for each as well? Thanks for all your help. As soon as I get a good enough beta version of the mission I'll pm you with it and you can give me your thoughts as well on the mission. Thanks again.
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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">Size-wize, it goes something like this, IIRC: division -> brigade/regiment -> battallion/squadron -> company/troop -> platoon -> section -> squad <span id='postcolor'> Thanks much. I'm still looking for a the platoon or company type, such as mech inf. Any other type that I have not mentioned here?
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I am currently working on a multiplayer mission where I'm using multiple platoons and I need help from a military person as to the hirearchy order as well as the correct names of the following Size of company: Regimen, division, platoon, company, squadron. What is the correct hirearchy in size order from largest to smallest? Names of platoons: Recon, Mech inf, heavy mech inf, special ops, other? I'd like for this mission to use correct words in the breifing and oveview as well as sound, that is if I can record the radio messages. Thanks in advanced for your help.
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My last post just reminded me of the need for rope, or rather the lack of need for rope. There is the spiderman bug, if it applied to buildings, then we would not need a rope (JK)
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My last post just reminded me of the need for rope, or rather the lack of need for rope. There is the spiderman bug, if it applied to buildings, then we would not need a rope (JK)
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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">How about the ability to swim or use scuba gear.<span id='postcolor'> SWIM - YES! Â I vote for swim. Â There is an area in the island of Everon, I beleive, that has a small canyon inlet of the sea with a sharp uphil. Â It's here you get the spiderman bug that you can climb up and down the sharp cliff, but that's another story. I've tried using M113 to deploy troops in that inlet, but the M113 carrier has trouble landing. Â If you eject, you sink and die after a while. Â The ability to swim would be great to do a covert ops mission to infiltrate. COOL
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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">How about the ability to swim or use scuba gear.<span id='postcolor'> SWIM - YES! Â I vote for swim. Â There is an area in the island of Everon, I beleive, that has a small canyon inlet of the sea with a sharp uphil. Â It's here you get the spiderman bug that you can climb up and down the sharp cliff, but that's another story. I've tried using M113 to deploy troops in that inlet, but the M113 carrier has trouble landing. Â If you eject, you sink and die after a while. Â The ability to swim would be great to do a covert ops mission to infiltrate. COOL
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Took me a while, but I got in. Nice. I like the ETPHONEHOME. I guess we can have aliens in OFP.
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Just as OFP when you run you get tired, if you jump too much, eventually you will not be able to jump for a while until you rest. OFP looks like it's striving to be more and more realistic, let's not limit. Whith regards to carrying a large amount of tools and ropes and such, this you would not carry it arround, just like you don't carry all the ammo. You go to ammo crates and get more ammo when you need it. In this case, you go to the truck, crate, or other to get the tool you need to do the action you need. For example, in a mission, you have to secure a building and there is a person on the second floor of a ruin. You have several choices. If you have granades, throw one up there. If you don't have any heavy armor, or granades or LAW or RPG or anything other than your rifle, the jeep you came into town with and your recon partners, then go to the jeep, get a rope, go to another secure part of the building and climb up to kill the enemy. That's just one example. Another would be to take POW and tie them up until the rest of the infantry arrives. And another would be to climb up to the top of the church tower to get a better view of the surrounding area and alert others if enemy approaches. Watch tower. Endless possibilities that would make mission creation more fun.
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Just as OFP when you run you get tired, if you jump too much, eventually you will not be able to jump for a while until you rest. OFP looks like it's striving to be more and more realistic, let's not limit. Whith regards to carrying a large amount of tools and ropes and such, this you would not carry it arround, just like you don't carry all the ammo. You go to ammo crates and get more ammo when you need it. In this case, you go to the truck, crate, or other to get the tool you need to do the action you need. For example, in a mission, you have to secure a building and there is a person on the second floor of a ruin. You have several choices. If you have granades, throw one up there. If you don't have any heavy armor, or granades or LAW or RPG or anything other than your rifle, the jeep you came into town with and your recon partners, then go to the jeep, get a rope, go to another secure part of the building and climb up to kill the enemy. That's just one example. Another would be to take POW and tie them up until the rest of the infantry arrives. And another would be to climb up to the top of the church tower to get a better view of the surrounding area and alert others if enemy approaches. Watch tower. Endless possibilities that would make mission creation more fun.
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Although I got slammed hard by all readers when I posted it, I would like for OFP to include the ability to use rope, axes and other tools as well as be able to jump. Rope mostly to climb on to ruins of buildings and such. Jump beacuse it'd be great to jump through a window to take cover or jum over sandbags, again to take cover. As of now, you have to run around it. More suggestions. Even though not commanded, be able to get into vehichles and let your CO rip you a new one telling you to get down from the vehicle. Rope use to set traps. Set a rope to snag passer-by's with a tree or other heavy object. (Guerrila and amazon warfare) More animals in the forest. I know this takes render power from your machine, but some forests are bound to have squirels and rabits and such. I know there are birds and they are a pain in the @#$! when I make a mission to respawn with nearest. Sometimes I respaw as a bird! SWIM. Why can't I swim?
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Although I got slammed hard by all readers when I posted it, I would like for OFP to include the ability to use rope, axes and other tools as well as be able to jump. Rope mostly to climb on to ruins of buildings and such. Jump beacuse it'd be great to jump through a window to take cover or jum over sandbags, again to take cover. As of now, you have to run around it. More suggestions. Even though not commanded, be able to get into vehichles and let your CO rip you a new one telling you to get down from the vehicle. Rope use to set traps. Set a rope to snag passer-by's with a tree or other heavy object. (Guerrila and amazon warfare) More animals in the forest. I know this takes render power from your machine, but some forests are bound to have squirels and rabits and such. I know there are birds and they are a pain in the @#$! when I make a mission to respawn with nearest. Sometimes I respaw as a bird! SWIM. Why can't I swim?
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Thanks. I'll try on the initialization field of the crate object. As soon as I get home I'll give it a try and also post another question related to this, but if you guys know, I may not be using the correct format on the sqs file. Do you have some tips on this? I'm pretty sure I used the right combination of Class { } But I may be mistaken. Thanks again.
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Can someone help me with the following? I created a separate .sqs script that will add weapons and ammo to the crates. When I put the script on the init in the ammo crate, I get two errors. One it does not understand what script.sqs is on the init. One time it did not give me an error, but when I previewed the mission, it closed me out of OFP and had an error saying cannot find script.sqs or it is undefined. Can someone point me in the right direction as to how to use this feature for external scripts? THANKS A MILLION.