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miniroll

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Everything posted by miniroll

  1. miniroll

    Server view distance

    Hi I have tried searching through the forums for this but can't seem to get it to work. In multiplayer the view distance seems to be set to about 900. A group of us play on our own LAN and would all like to be able to increase the view distance. I have tried adding the setviewdistance=2000 to the mission file and the server.cfg file but it has no effect. Can anyone tell me how to increase the view distance in multiplayer using a dedicated server? Thanks Neal
  2. Hi We are playing a modified CRcti mission on our LAN and it's great. We have a dedicted server and eveythings fine. However, when we add the Mi-26 addon, the server wont start the mission and puts up an error saying: Invalid Texture Aspect Ratio (16x256) If you serve and run the game on your own PC it works fine, it seems it's only a DEDICATED server that has this problem! I tried to contact the people that made the addon but I cant so wondered if anyone new a way of turning this kind of error checking off for dedicated serves as the addon works fine normally!
  3. Hi We are playing a modified CRcti mission on our LAN and it's great. We have a dedicted server and eveythings fine. However, when we add the Mi-26 addon, the server wont start the mission and puts up an error saying: Invalid Texture Aspect Ratio (16x256) If you serve and run the game on your own PC it works fine, it seems it's only a DEDICATED server that has this problem! I tried to contact the people that made the addon but I cant so wondered if anyone new a way of turning this kind of error checking off for dedicated serves as the addon works fine normally!
  4. Can anyone tell me where I can download those horses? I know they are only Beta versions but I wouldnt mind having a play with them
  5. Was just eating my breakfast when I saw that picture! Now I think I'm gonna be sick
  6. Hi Those tents are looking really good, cant wait to get them into my mission. I'm running a dedicated sever of my mission tonight at 6 GMT anyone wanting to join should goto multiplayer then click on remote and enter 82.34.82.254 for the IP address and then click connect. Check the instructions and download the mission here: http://www.magames.pwp.blueyonder.co.uk/ Last weeks one was great, thanks to all those that turned up. I'll start the server about 5.45 GMT so everyone can get in and then I will start the game at just after 6 GMT See ya there
  7. Hi Cant wait for the next release! The tent looks really good and I like the new unit info bar. I have updated my mission again, check out my web page for more details I will also be hosting a multiplayer game of it Sunday at 6 GMT. I will post the server details tomorrow, Get my the mission here: http://www.magames.pwp.blueyonder.co.uk/
  8. Hi thanks to the guys that turned up for the mission. It think it worked really well, and was a good laugh. I'm working on a newer version of the mission with some improvements. I'll update my website soon. And organise another battle. http://www.magames.pwp.blueyonder.co.uk/
  9. I'm running a dedicated sever of my mission tonight at 6 GMT anyone wanting to join should goto multiplayer then click on remote and enter 82.34.82.254 for the IP address and then click connect. Check the instructions and download the mission here: http://www.magames.pwp.blueyonder.co.uk/
  10. Hi I've made an update to my mission. You can get it from my webpage. http://www.magames.pwp.blueyonder.co.uk/ The Artillery player can now Deploy Cannons! The amount of cannons you get depends on the amount of flags you control, so grab some flags then setup on a nice hill somewhere Neal
  11. Ok I will do it at 6 GMT tomorrow then
  12. Hi I have a dedicated server and was wondering if anyone would be interested in joining it sunday evening for a big battle? The mission is for up to 10 players. I live in the UK and would start it at 8pm UK time, so you will have to work out your local time from that. I will post the server details here tomorrow evening if anyones interested let me know? Neal Download the mission here http://www.magames.pwp.blueyonder.co.uk/
  13. Hi I've made a capture the flags with commander type mission for the CW Mod. It's a bit basic at the mo but we have found it fun to play. It's designed for multiplay but can be played single player as well. See the web site for details, any feedback or ideas would be great. Looking forward to the next update so I can replace the standard Op Flash tent with the ones you guys are working on. http://www.magames.pwp.blueyonder.co.uk/ Neal
  14. Hi This is great I am curently making a multiplayer mission for this Civil War mod. Can someone tell me what the name of the Confederate flag is for use with the flag pole? this setflagtexture etc... Thanks Neal
  15. Hi I'm writing a script that when you walk up to a building you get an action come up like "buy Soldier". When you select the action I want an on screen menu to appear listing the troops you can buy and then you can click on them with the mouse to buy them. I know how to do the addaction thing but dont know how to make a menu appear on screen! If someone could point me in the right direction that would be great, thanks Neal
  16. Hi I've made a mission with a series of waypoints that when triggered display a message on screen. In the waypoint 'On Activation' box I make a variable become true 'waypoint1=true' for example. The I have a script running that has something like ? #Triggers ? waypoint1 : goto "officer1" goto "Triggers" #officer1 titletext["The Officer has reached the first Waypoint!","Plain Down"] Waypoint = False goto "Triggers This is only a portion of the script and it all works fine in a multiplayer game with just me in it. However when there are more people in it, The messages dont seem to come up on everyones pc's at the same time. It seems the further away from the trigger when you activate, the less chance you have of getting the message. Does OpFlash not pay to much attention to triggers on the other side of the map from a player to try and reduce lag? Is there a way of making sure when a variable chnages, it is broadcast over the network so everyone knows about it? Thanks for any help Neal
  17. miniroll

    Trigger sync problem

    Balschoiw I did use a trigger to start with but that had the same problem. I'll try out the publicVariable thing and see how it goes thanks
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