Jump to content

leehunt27

Member
  • Content Count

    40
  • Joined

  • Last visited

  • Medals

Everything posted by leehunt27

  1. hi Impi, I have not tried it with the a/6th sense mod. Did you have Armed Assault up and running and then insert the RLK addon into the folder? I have to restart ArmA completely. you can write me more at leehunt22@hotmail.com. It should work fine as over 100 people have played it so far... let me know how it goes Lee
  2. leehunt27

    Operation WW2

    very cool. i would love to add some this addon work to a WWII mission i'm working on myself (http://www.ofpec.com/index.php?option=com_smf&Itemid=36&topic=30736.0). I've used Vilas's addons so far (on www.armedassault.info) for German & Russian soldiers but don't have any tank or other vehicle addons yet.
  3. leehunt27

    SBCT Infantry Rifle Platoon COOP Missions

    Igor, this is a fantastic resource and I'm excited to use it in a World War II mission I'm working on. Thanks so much for creating this!!! WWII mission idea here: http://www.ofpec.com/index.p....30736.0 Wish i'd had it for Punishment Battalion! (http://www.ofpec.com/index.php?option=com_smf&Itemid=36&topic=29984.0)
  4. leehunt27

    KINGTIGER

    By the way JOHNsArT some of these screenshots might look even better with Sled88's Winter Island addon as background terrain: http://www.armedassault.info/index.php?cat=islands&id=5 @bdfy, I haven't gotten my tank dates right-- maybe I'll do a Korsun Pocket '44 mission instead [/b]"]http://www.ofpec.com/index.p....B]
  5. leehunt27

    KINGTIGER

    Yeh one more vote for 1) This Kingtiger looks awesome! 2) would love to see a T-34/85 to allow a good ArmA Eastern front mission (i've been thinking of making a Kursk '43 mission, can use Kingtigers instead of Panthers just fine )
  6. leehunt27

    Last Tango in Bangango

    this was a great mission, and that last cutscene must have been a ton of work!
  7. leehunt27

    Make civ's baddies

    Cheetah's solution above is the easiest. Sometimes "setfriend" causes mind -boggling lag or crashes, at least for me.
  8. I've found a way to create a trigger every X amount of time (in my mission like every 5 minutes) that checks how many bad guys out there and then acts accordingly. This is a demo: (http://www.ofpec.com/ed_depot/index_new.php?action=list&game=ArmA&type=tu&cat=xyz)
  9. I second the good news here! Â Figured as much but nice to know for sure that all the effort we are putting into learning Arma I won't be wasted. Â Thanks Â
  10. leehunt27

    Arma Voices

    hey Blakord, Cheetah figured this one out, check out this link: http://www.ofpec.com/ed_depo....cat=xyz
  11. try this function: http://www.ofpec.com/index.p....28711.0
  12. leehunt27

    ArmA 2

    Another vote to BIS for: Please support ArmA 1 at the very least with more patches!! Â I spent months developing a mission for it with ofpec.com's help and I won't build another mission if I think no one will play ArmA 1 in a year or two. ArmA 2 will probably be great, but the fan base will be destroyed for sure if its released within 2 years of ArmA 1. Â Simple business decision.[/i]
  13. leehunt27

    More Event Handlers?

    i agree with you, they are a great way to reduce lag and adds a lot of capacity to your mission, but... they didn't
  14. leehunt27

    Player has left area

    yeh b1sh0p's solution works the best. Press F2 and drag a line from the trigger to the unit desired.
  15. While the bigger tutorials are still brewing, there's a lot of advice on various editing issues on www.ofpec.com. Most of the OFP scripting works in ArmA so far, and a lot of the tweaks necessary are discussed there FYI.
×