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light_gemini

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About light_gemini

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  1. light_gemini

    FFN MOD

    Havent tested MP but SP works fine. I liked a lot having my ass kicked in the "hunt" mission, AI makes a real good job at pinning me down and moving to finish me soft cover is no longer cover lol. Centipede: I have seen the same behaviour testing a similar mission, but at the end the squads seem to get organized and start moving towards the town at slowly pace, using cover and going prone, wich makes them a more challenging opponent compared to vanilla "chaaaaaarge" behaviour. They just seem to not like coming too close before the enemy is decimated and prefer to stay at a longer range firefight. PS Also noticed that when they get organized and focused some men try to flank enemy positions, wich gave me a nice surprise the first time they did it to me 3 opfor came out a hill at my left side with no one having noticed them lol, was pretty funny. Also tested a 10 digged in foxholes vs 30, with artillery on both sides. At some point I needed to get my men out of the holes and leg it, wich was a bit of a problem at first because they didnt want to get up (we were under HEAVY fire) but a stand up & safe behaviour made them run away fine. So althoug they are a bit difficult to move when pinned you can still move them so not much of a problem. I felt like Cap.Winters in the Carentan assault, yelling at them to move move move
  2. light_gemini

    FFN MOD

    Well I agree on SLX having more nice stuff, but FFN so far is really good. Also Tony stated this changes are mainly for the missions and MP he wants to make so I guess this is only the beginning of a nice mod with its own unique style/gameplay.
  3. light_gemini

    FFN MOD

    Still not here, still not here.... Never got so excited about the release of a mod
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