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lukemax

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Everything posted by lukemax

  1. lukemax

    Game like ofp

    Hi I remember looking on the forums recently about a Game like OFP where you could control air,land and sea vechiles. does anyoone have any idea of what i am talking about. I THINK THINK it was set in the balkens but i reely dont know Thanks Luke
  2. lukemax

    Game like ofp

    Thanks guys and yes it was soldner
  3. Well it's here, another addition to your British WWII units! John finished the tank. Anyway, Vibes checked it over and cleared it for release so here it is, the British Churchill Mark II and Mark III with custom interiors and a quality piece of work from John. It requires the WWIIEC British Pack for the tank crews but you can mess around with an empty version if you don't have it. Get it here: http://dynamic6.gamespy.com/~ww2ec....=8&t=81 Luke
  4. lukemax

    Carrier deck?

    Hi i have made a aircraft carrier yet when i land on it i go straight throw! Any ideas why? the GEO LOD is set up correctly
  5. lukemax

    Rumour!

    Maybe Bis don't believe in the "money for old rope" principle like a lot of other game "franchises" *cough*sims*cough*MOHAA*cough*BF1942*cough* Â *Note I could be being unduly harsh on any/all of the above as I haven't played all the various addons Notice Also Fifa, C&C i see a pattern no wait its all EA games!
  6. lukemax

    Tarawa class lsh

    Any pics?
  7. lukemax

    Uss nimitz by hawk & dasquade

    I have to admit i love Hawks Work!
  8. lukemax

    Opscifi: imperial guard infantry

    Sorry i was a bit drunk and angry!
  9. Hi Here are some wing commander ships http://www.freewebs.com/lukemax/H2.JPG http://www.freewebs.com/lukemax/EX1.JPG I am haveing some problems putting them ingame so if anyone with good O2 Knlowedge and configs E-Mail me at Luke.steel@btinternet.com Luke
  10. lukemax

    Opscifi: imperial guard infantry

    I Â like this stuff! but i aslo think that it was rushed out i have some textures for tanks that i was makeing for warhammer 40,000 Mod for personnal as it used things that Games workshop might have sewed me for! But i still love this pack! people always have a go like theres never a type of addon ye when somthing is realeased they mone like o it got bad textures! then the person who made it gets upset and leaves the community like Martin! And who ever made this is proberly wanting to leave! as people "Flame"
  11. lukemax

    Wing commander ships

    Not doing the film
  12. lukemax

    Ammo problem

    Hi This is the config for my vechile but when i load up its says "0" incounted istead of ";" or sometihng Here is the config // some basic defines #define TEast 0 #define TWest 1 #define TGuerrila 2 #define TCivilian 3 #define TSideUnknown 4 #define TEnemy 5 #define TFriendly 6 #define TLogic 7 #define true 1 #define false 0 // type scope #define private 0 #define protected 1 #define public 2 class CfgPatches { class LS_Excalibur { units[] = {}; weapons[] = {}; requiredVersion = 1.85; }; }; class CfgAmmo { class Default {}; class AT3: Default {}; class Hellfire: AT3 {}; class Maverick: Hellfire {}; class Freind Or Foe : Maverick { hit=1150;indirectHit=700;indirectHitRange=6.5; minRange=30;minRangeProbab=0.99; midRange=2000;midRangeProbab=0.99; maxRange=10000;maxRangeProbab=0.99; soundHit[]={\LaserGuided\expl2,db50,1}; airLock = true; model = "\LS_Excalibur\Freind Or Foe.p3d"; proxyShape ="\LS_Excalibur\Freind Or Foe.p3d"; maxControlRange=10000; maneuvrability=15.0; maxSpeed=2000; thrustTime=5.5; inittime=0.2; thrust=2000; simulation=shotmissile; recoil=maingun; sideAirFriction=0.002; cost=10000; visibleFire=12; audibleFire=2; visibleFireTime=2; }; class BulletSingle: default {}; class ExplosiveBullet: BulletSingle {}; class Bullet30: ExplosiveBullet {}; class Tachyon1: Bullet30 { airLock=true; hit=800; indirectHit=400; indirectHitRange=6.5; minRange=5;minRangeProbab=0.90; midRange=450;midRangeProbab=0.99; maxRange=1500;maxRangeProbab=0.55; cost=1; soundHit[]={\LaserGuided\expl2,db50,1}; tracerColor[]={0.000000,1.000000,1.000000,1.000000}; tracerColorR[]={0.000000,1.000000,1.000000,1.000000}; }; }; class CfgWeapons { class Default {}; class LAWLauncher: Default {}; class CarlGustavLauncher : LAWLauncher {}; class AT3Launcher: CarlGustavLauncher {}; class HellfireLauncher: AT3Launcher {}; class MaverickLauncher: HellfireLauncher {}; class Freind Or Foe: MaverickLauncher { model = "\LS_Excalibur\SSAAM.p3d"; proxyShape ="\LS_Excalibur\SSAAM.p3d"; modelOptics=""; picture=""; optics=1; magazineReloadTime=3; displayName="Freind Or Foe"; displayNameMagazine="Freind Or Foe"; shortNameMagazine="Freind Or Foe"; drySound[]={,0.010000,1}; magazines[]={"Freind Or Foe"}; ammo=Freind Or Foe; count=12; canLock = 2; reloadTime=1; aiRateOfFire=5.00; aiRateOfFireDistance=10000; initSpeed=0; maxLeadSpeed=3000; }; class MGun: default{}; class MachineGun7_6: MGun{}; class Tachyon Gun: MachineGun7_6 { displayName="Tachyon Gun"; displayNameMagazine="Tachyon Ammo"; shortNameMagazine="Tachyon Gun"; nameSound="shell"; ammo="Tachyon1"; count=1500; canLock = 2; multiplier=1 reloadTime=0.250; soundContinuous=false; initSpeed=900; sound[]={"\LS_Excalibur\impblast.wav",db+20,1}; reloadSound[]={"Weapons\reload",0.000316,1}; drySound[]={"weapons\M16dry",0.003162,1}; flash=gunfire; flashSize=12.000000; maxLeadSpeed=900; aiRateOfFire=0.020; aiRateOfFireDistance=10000; autoFire=1; }; }; class CfgVehicles { class All {}; class AllVehicles: All {}; class Air: AllVehicles {}; class Plane: Air {}; class LS_Excalibur: Plane { scope=public; crew = SoldierWPilot; vehicleClass="Wing Commander"; icon="\SST_Dropship\drpicon.paa"; picture="\SST_Dropship\drpicon1.paa.paa"; side =TWest; displayName="Excalibur"; nameSound="plane"; accuracy=200; flapsFrictionCoef = 0.00; wheelSteeringSensitivity = 400.0; sensitivity=5; irTarget=1; irScanRange=4000; irScanGround=1; noseDownCoef = 0; precision=500; brakeDistance=0.1; aileronSensitivity = 0.8; // relative aileron sensitivity elevatorSensitivity = 1.2; // relative elevator sensitivity steerAheadSimul=0.1; steerAheadPlan=0.2; hasDriver =1; driverIsCommander=true; driverCanSee=CanSeeAll; driverOpticsModel = "optika_heli_gunner"; insideSoundCoef = 0.5; cargoAction[]={ManActCessnaPilot,ManActCargo}; transportSoldier = 0; typicalCargo[]={}; ejectSpeed[]={0,0,0}; getInRadius=5.0; preferRoads=false; nightVision=true; driverAction = ManActA10Pilot; maxSpeed = 800; soundEngine[]={"\LS_Excalibur\Excalibur.wav",db+10,1}; soundEnviron[]={"\LS_Excalibur\Excalibur.wav",1,1}; weapons[]={Tachyon Gun,Freind Or Foe,Rocket57x64,}; magazines[]={Tachyon Gun,Freind Or Foe,Rocket57x64,}; armor=440; cost=20000; model="\LS_Excalibur\LS_Excalibur.p3d"; fov=0.5; type=VAir; //threat[] VSoft, VArmor, VAir threat[]={1.0, 0.8, 1.0}; class eventhandlers { init = [_this select 0] exec "\LS_Excalibur\VTOL.sqs" }; class Reflectors { class Left { color[] = {0.9, 0.8, 0.8, 1.0}; ambient[] = {0.1, 0.1, 0.1, 1.0}; position = "L svetlo"; direction = "konec L svetla"; hitpoint = "L svetlo"; selection = "L svetlo"; size = 0.1; brightness = 0.4; }; };
  13. lukemax

    Ammo problem

    Hi This is the config for my vechile but when i load up its says "0" incounted istead of ";" or sometihng Here is the config // some basic defines #define TEast 0 #define TWest 1 #define TGuerrila 2 #define TCivilian 3 #define TSideUnknown 4 #define TEnemy 5 #define TFriendly 6 #define TLogic 7 #define true 1 #define false 0 // type scope #define private 0 #define protected 1 #define public 2 class CfgPatches { class LS_Excalibur { units[] = {}; weapons[] = {}; requiredVersion = 1.85; }; }; class CfgAmmo { class Default {}; class AT3: Default {}; class Hellfire: AT3 {}; class Maverick: Hellfire {}; class Freind Or Foe : Maverick { hit=1150;indirectHit=700;indirectHitRange=6.5; minRange=30;minRangeProbab=0.99; midRange=2000;midRangeProbab=0.99; maxRange=10000;maxRangeProbab=0.99; soundHit[]={\LaserGuided\expl2,db50,1}; airLock = true; model = "\LS_Excalibur\Freind Or Foe.p3d"; proxyShape ="\LS_Excalibur\Freind Or Foe.p3d"; maxControlRange=10000; maneuvrability=15.0; maxSpeed=2000; thrustTime=5.5; inittime=0.2; thrust=2000; simulation=shotmissile; recoil=maingun; sideAirFriction=0.002; cost=10000; visibleFire=12; audibleFire=2; visibleFireTime=2; }; class BulletSingle: default {}; class ExplosiveBullet: BulletSingle {}; class Bullet30: ExplosiveBullet {}; class Tachyon1: Bullet30 { airLock=true; hit=800; indirectHit=400; indirectHitRange=6.5; minRange=5;minRangeProbab=0.90; midRange=450;midRangeProbab=0.99; maxRange=1500;maxRangeProbab=0.55; cost=1; soundHit[]={\LaserGuided\expl2,db50,1}; tracerColor[]={0.000000,1.000000,1.000000,1.000000}; tracerColorR[]={0.000000,1.000000,1.000000,1.000000}; }; }; class CfgWeapons { class Default {}; class LAWLauncher: Default {}; class CarlGustavLauncher : LAWLauncher {}; class AT3Launcher: CarlGustavLauncher {}; class HellfireLauncher: AT3Launcher {}; class MaverickLauncher: HellfireLauncher {}; class Freind Or Foe: MaverickLauncher { model = "\LS_Excalibur\SSAAM.p3d"; proxyShape ="\LS_Excalibur\SSAAM.p3d"; modelOptics=""; picture=""; optics=1; magazineReloadTime=3; displayName="Freind Or Foe"; displayNameMagazine="Freind Or Foe"; shortNameMagazine="Freind Or Foe"; drySound[]={,0.010000,1}; magazines[]={"Freind Or Foe"}; ammo=Freind Or Foe; count=12; canLock = 2; reloadTime=1; aiRateOfFire=5.00; aiRateOfFireDistance=10000; initSpeed=0; maxLeadSpeed=3000; }; class MGun: default{}; class MachineGun7_6: MGun{}; class Tachyon Gun: MachineGun7_6 { displayName="Tachyon Gun"; displayNameMagazine="Tachyon Ammo"; shortNameMagazine="Tachyon Gun"; nameSound="shell"; ammo="Tachyon1"; count=1500; canLock = 2; multiplier=1 reloadTime=0.250; soundContinuous=false; initSpeed=900; sound[]={"\LS_Excalibur\impblast.wav",db+20,1}; reloadSound[]={"Weapons\reload",0.000316,1}; drySound[]={"weapons\M16dry",0.003162,1}; flash=gunfire; flashSize=12.000000; maxLeadSpeed=900; aiRateOfFire=0.020; aiRateOfFireDistance=10000; autoFire=1; }; }; class CfgVehicles { class All {}; class AllVehicles: All {}; class Air: AllVehicles {}; class Plane: Air {}; class LS_Excalibur: Plane { scope=public; crew = SoldierWPilot; vehicleClass="Wing Commander"; icon="\SST_Dropship\drpicon.paa"; picture="\SST_Dropship\drpicon1.paa.paa"; side =TWest; displayName="Excalibur"; nameSound="plane"; accuracy=200; flapsFrictionCoef = 0.00; wheelSteeringSensitivity = 400.0; sensitivity=5; irTarget=1; irScanRange=4000; irScanGround=1; noseDownCoef = 0; precision=500; brakeDistance=0.1; aileronSensitivity = 0.8; // relative aileron sensitivity elevatorSensitivity = 1.2; // relative elevator sensitivity steerAheadSimul=0.1; steerAheadPlan=0.2; hasDriver =1; driverIsCommander=true; driverCanSee=CanSeeAll; driverOpticsModel = "optika_heli_gunner"; insideSoundCoef = 0.5; cargoAction[]={ManActCessnaPilot,ManActCargo}; transportSoldier = 0; typicalCargo[]={}; ejectSpeed[]={0,0,0}; getInRadius=5.0; preferRoads=false; nightVision=true; driverAction = ManActA10Pilot; maxSpeed = 800; soundEngine[]={"\LS_Excalibur\Excalibur.wav",db+10,1}; soundEnviron[]={"\LS_Excalibur\Excalibur.wav",1,1}; weapons[]={Tachyon Gun,Freind Or Foe,Rocket57x64,}; magazines[]={Tachyon Gun,Freind Or Foe,Rocket57x64,}; armor=440; cost=20000; model="\LS_Excalibur\LS_Excalibur.p3d"; fov=0.5; type=VAir; //threat[] VSoft, VArmor, VAir threat[]={1.0, 0.8, 1.0}; class eventhandlers { init = [_this select 0] exec "\LS_Excalibur\VTOL.sqs" }; class Reflectors { class Left { color[] = {0.9, 0.8, 0.8, 1.0}; ambient[] = {0.1, 0.1, 0.1, 1.0}; position = "L svetlo"; direction = "konec L svetla"; hitpoint = "L svetlo"; selection = "L svetlo"; size = 0.1; brightness = 0.4; }; };
  14. lukemax

    Ammo problem

    Sorry wrong section!
  15. lukemax

    Ghost!

    its all working and flying the mass is 10.000 any higher? and 0.5 whats that thickness mean?
  16. lukemax

    Wing commander ships

    not at the moment no sorry but im not saying i will NEVER make it!
  17. lukemax

    Wing commander ships

    Where do bugs come from?
  18. lukemax

    Wing commander ships

    Here are 3 new pics: http://www.freewebs.com/lukemax/T1.JPG http://www.freewebs.com/lukemax/D1.JPG http://www.freewebs.com/lukemax/B1.JPG Also there are more ships on the way! and a carrier which is done Thanks Luke
  19. lukemax

    3 pics

    Here are 3 new pics: http://www.freewebs.com/lukemax/T1.JPG http://www.freewebs.com/lukemax/D1.JPG http://www.freewebs.com/lukemax/B1.JPG Thanks Luke
  20. lukemax

    Data o2 import

    Hi I have inported a model from 3ds to O2 however the texture path is Data/Texture01.paa When i try to change it to LS_Plane/Texture01.paa The whole thing disapeers! And the texture is gone. Any ideas Luke I am happy to send you the model if you have to do it yourself.
  21. lukemax

    Wing commander

    Hi Did anyone ever play a game called Wing commander? I have been going over it again and i think its a great game you should buy it if you dont have it already? Also does anyone own Wing commander kilrathi saga if so e-mail me at Luke.steel@btinternet.com and get 2 FREE! addons from Wing commander! http://www.freewebs.com/lukemax/H2.JPG http://www.freewebs.com/lukemax/EX1.JPG Thanks Luke
  22. lukemax

    Wing commander ships

    Who the hell are you to start commentating on the forum? Also whats the point in makeing a topic calling it police Car and haveing a spaceship in it no youre chatting This! Luke
  23. lukemax

    Children

    All you have to to to make a children is make the normal OFP man smaller! Maybe with a different bulid
  24. lukemax

    Children

    F That if you can say that its ok to kill animals then your screwed! rather have 100 dead kids then 100 dead dogs. There both the same why should a human being be classed as better then a dog or lesser. PS: Not directed at this post
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