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kampfgeist

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About kampfgeist

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  1. Sorry if I missed that one in the last pages.. But couldn't read all 33 pages of this thread.. I'd like to exchange some units in the normal ACE Domination! I'd like to have some of the Seals from the TF86 Seal pack, but if I exchange a unit (kept the name and init stuff) I always get russian weapons in the ammocreates the one at start and also those I call in via chopper.. What can I do so I get the normal American weapons? be aware I kinda suck at scripting :) Best Regars, KG
  2. Oh, I think you have to do it that way then.. but I'm not a that good with the editor(skripting).. Maybe some of the good has an idea?!
  3. There is an armed civilian addon, that should do the job :) @3inar I'm not sure if get whatyour probem is...but try just removeAllWeapons this; should remove the magazines too..
  4. Oh big thanks guys! I would have faded it out really quick anyway.. since like you said turzy, it is the most realistic way to "switch" an alarm off.. I will also check out the script, I might learn something good :)
  5. Hey there, I simply would like to fade out an alarm after X seconds, so the sound is not that annoying to the player, since he has to "stay" in the alarmed area for a while.. I tried the "time" fadeSound "volume" but this fades the the whole sounds out.. and I'd really like to hear the enemy and me shooting and stuff.. So qustion is there a way to just fade out the alarm sound I triggered?
  6. kampfgeist

    Darken streetlights

    short question.. even just half on topic.. can I still find lampposts in the ARMA2 editor? Didn't manage it so far... :(
  7. kampfgeist

    Revive Script

    Not sure if I get you right.. but have you double checked the unit names in the editor and the script itselfs... I think I had that error once I didn't name the units right... example.. in the sript you called your units P1,P2 and P3.. but in the editor you named them S1,S2 and P3.. so if you play with S1 or S2 the script can't find them and say the are unconscious... Not totally sure, but I'd double check that..
  8. Just a quick question... and maybe an idea to add a note in the wiki.. How do I update my mission I'm working on to the new version of the F2 Framework 8which files to exchange etc? :) Cheers, KG
  9. I can't help you with everything.. but you only become a seagull if there is another player still plaing, otherwise you get the the debriefing screen since the mission is over.. So 1 will spawn you as seagull if there is another player still playing. As far as i know ;) And 2 should be instant.. can't help you there... And 3 is baserespawn.. so it works ;)
  10. Guess you don't need that anymore.. but if you like to keep the waypoints and changing the "fraction" of the vehicle/unit.. just place a unit of the faction you like to have next to the existing one.. switch to "Group" (F2) link the old and the new unit, so they become one group and get rid of the first one. You will keep the waypoints and have only the right fraction left.
  11. Namalsk too, since in my opinion it is one of the best islands for Arma2 so far. Even it could still need some tweaking.. :) but if you think of adding them to the f2 framework.. I personally think it is easy enough to change the name and the mission file.. (so maybe a tab for that in your wiki woul do the work).
  12. So I will try to take advantage of this thread too... Didn't really find anything in the forums so far and thing it kinda fits in here too.. I got 8 playable characters in my coop map named "P1 - p8" they are /in two fireteams. Each team has more or less the same layout.. 1 soldier with a grenadelauncher (p1/p5) 1 demoman (p2/p6) 1 medic (p3/p7) 1 Light MG (vs the other team a sniper) (p4/p8) Now I would like to be every "class" be able to pick from a different set of weapons in the beginning of the mission.. So there will still just be one LMG and one sniper.. and the medic can't choose a GL weapon but the Solder with the gerenadelauncher can... I think you know what I mean... :) I got the weapons to chose from ready... but everybody can choose every single weapon... So I'm looking for a ways to give every player different weapons to choose from in the grear section befor you start the mission.
  13. Yes, I just didn't see it.. thanks again norrin.
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