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kubi

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About kubi

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  1. kubi

    Projekt Gardinas Island

    Hi Alex, Do you make your island editor tool available?
  2. kubi

    Roads

    Ohh, that means that road placer window will remain a modal dialog, and we wont see the road "growing" when we place down a road element? IMHO, road placement is an easy job, but I have to see it right at the moment I place the element. Without that it is almost impossible...
  3. kubi

    USGS seamless site issues

    Hi, I use this: ftp://e0srp01u.ecs.nasa.gov/srtm/version2 and global mapper+wilbur+gimp+wilbur+wrptool (for OFP)
  4. kubi

    Roads

    Guys, Have you figures out how to build a road eficiently? When I use a select start point - ctrl clik for end point method the road it a joke... A 3 years old child draws a better road :/ It is possible to set the "costs" for curves and other things. Is there any proper setup for that?
  5. kubi

    Roads

    Hi, Thank you JFK, I'll try this method. I saw something "max slope" or similar in a dialog somewhere. Maybe that will help placing roads. And if you do not want to create too long segments, maybe it is better... I'll try this tonight.
  6. kubi

    Roads

    My "technique" (as i remember from yesterday night after 13 hours of work): - Install the full package. Find the roads in CA\... Move them to P: drive if you need (I had to move all the thing to an other drive, why can't the installer place all the things in a place selected by user?! -open road tool -create a road type (Why isn't there any pre-generated? Do we have to do it for every island?) with name "XXX" and adding some straight/curve/other parts. -in the object window select "Road..." - Selecto your road type "XXX" - Click (or doubleclick?) on map. Put down _any_ part. - Click (or double?) on it. A dialog opens. On the bottom right there are buttons. Use them. (*1) -> New dialog opens. (A modal one! L.O.L.) - Select a road element, and put it by button. No, you can't see the road "growing", just in the lest listbox. Press apply. Then you will see your road. (*1) You can build your road in both direction. Maybe there is a more sophisticated way to build roads. Automatic solution just selecting key points? Don't know...
  7. kubi

    Roads

    Nah, new version is just out. Road placement works, but... Why I can't see the road growing when I place the elements? Why I can't move the map during it (modal dialog window)? For the first try it is a bit uncomfortable. I give it a second chance, but no more :/
  8. kubi

    Creating a New "Island"

    i'm trying to reveal the secret of roads http://deadeye.pytalhost.com/manual/index.php?topic=241.0 http://deadeye.pytalhost.com/manual/index.php?topic=243.0
  9. kubi

    Tutorial for Visitor3 ?

    I've laid some hundred km of road in wrptool for OFP. It isn't so bad However, I did not try it with visitor2 (visitor3 still not have proper roads?)
  10. kubi

    Tutorial for Visitor3 ?

    Guys, Where can we get good (and realistic) satellite maps? We can have digital elevation maps from here: ftp://e0srp01u.ecs.nasa.gov/srtm/ GlobalMapper8 can read them and export to many formats. Maybe satellite maps from google maps? Is there any other sources?
  11. kubi

    Visitor3 scripts

    Yep, I think that this script interface is a very good idea. Random vegetation script is a good idea. I like very much those groups on Nogova, but is is very boring to place the groups one-by-one :/
  12. kubi

    Visitor3 scripts

    You are right, but the city placer script could be used in visitor too... I'll try to implement it on saturday/sunday... Do not let to disappear again http://kronzky.info/ucs/
  13. I have seen a demo (lost the link) about a city generator script. It was building a city using a single type of house. It was growing like a tree, making very nice result. If anybody have a script like this, do not hesitate to share In map making the only thing I hate is the city building... Or any ideas to make island making easier are very welcome.
  14. kubi

    Tutorial for Visitor3 ?

    Hi, Edge, will you release the unbinarized format of road elements (at least one or two type) before the weekend? It would be nice to have them, so I could start to work on a small test island...
  15. kubi

    Tutorial for Visitor3 ?

    Good job! Did you try to place roads? Only one texture was used? Publish the source code?
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