

kubi
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Hi Alex, Do you make your island editor tool available?
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Ohh, that means that road placer window will remain a modal dialog, and we wont see the road "growing" when we place down a road element? IMHO, road placement is an easy job, but I have to see it right at the moment I place the element. Without that it is almost impossible...
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Hi, I use this: ftp://e0srp01u.ecs.nasa.gov/srtm/version2 and global mapper+wilbur+gimp+wilbur+wrptool (for OFP)
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Guys, Have you figures out how to build a road eficiently? When I use a select start point - ctrl clik for end point method the road it a joke... A 3 years old child draws a better road :/ It is possible to set the "costs" for curves and other things. Is there any proper setup for that?
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Hi, Thank you JFK, I'll try this method. I saw something "max slope" or similar in a dialog somewhere. Maybe that will help placing roads. And if you do not want to create too long segments, maybe it is better... I'll try this tonight.
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My "technique" (as i remember from yesterday night after 13 hours of work): - Install the full package. Find the roads in CA\... Move them to P: drive if you need (I had to move all the thing to an other drive, why can't the installer place all the things in a place selected by user?! -open road tool -create a road type (Why isn't there any pre-generated? Do we have to do it for every island?) with name "XXX" and adding some straight/curve/other parts. -in the object window select "Road..." - Selecto your road type "XXX" - Click (or doubleclick?) on map. Put down _any_ part. - Click (or double?) on it. A dialog opens. On the bottom right there are buttons. Use them. (*1) -> New dialog opens. (A modal one! L.O.L.) - Select a road element, and put it by button. No, you can't see the road "growing", just in the lest listbox. Press apply. Then you will see your road. (*1) You can build your road in both direction. Maybe there is a more sophisticated way to build roads. Automatic solution just selecting key points? Don't know...
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Nah, new version is just out. Road placement works, but... Why I can't see the road growing when I place the elements? Why I can't move the map during it (modal dialog window)? For the first try it is a bit uncomfortable. I give it a second chance, but no more :/
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i'm trying to reveal the secret of roads http://deadeye.pytalhost.com/manual/index.php?topic=241.0 http://deadeye.pytalhost.com/manual/index.php?topic=243.0
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I've laid some hundred km of road in wrptool for OFP. It isn't so bad However, I did not try it with visitor2 (visitor3 still not have proper roads?)
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Guys, Where can we get good (and realistic) satellite maps? We can have digital elevation maps from here: ftp://e0srp01u.ecs.nasa.gov/srtm/ GlobalMapper8 can read them and export to many formats. Maybe satellite maps from google maps? Is there any other sources?
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Yep, I think that this script interface is a very good idea. Random vegetation script is a good idea. I like very much those groups on Nogova, but is is very boring to place the groups one-by-one :/
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You are right, but the city placer script could be used in visitor too... I'll try to implement it on saturday/sunday... Do not let to disappear again http://kronzky.info/ucs/
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I have seen a demo (lost the link) about a city generator script. It was building a city using a single type of house. It was growing like a tree, making very nice result. If anybody have a script like this, do not hesitate to share In map making the only thing I hate is the city building... Or any ideas to make island making easier are very welcome.
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Hi, Edge, will you release the unbinarized format of road elements (at least one or two type) before the weekend? It would be nice to have them, so I could start to work on a small test island...
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Good job! Did you try to place roads? Only one texture was used? Publish the source code?