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klasodeth

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About klasodeth

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  1. klasodeth

    Why shot sounds doesnt have reverb?

    Why? Is it illegal to record the sound of gunfire? The developers of S.T.A.L.K.E.R. arranged recording sessions at gun ranges in the USA to get their sound effects. Especially if BIS had its own recording equipment, it would have been relatively inexpensive to fly to the USA and set up a recording session at a range that rents out machineguns. And to pick nits, programmers are too busy working on code to record sounds. Usually, a dedicated sound technician, or someone who can perform a similar duty would be responsible for sound effects.
  2. klasodeth

    optional alternative flight model

    Besides having the buffered 'easy' flight model Rune suggested, another way avoid the dreaded 'aircraft graveyard' scenrio would be to have a certification process, kind of like what America's Army has--only more involved. In America's Army, snipers have to successfully pass a sniper training mission in order to be able to select the sniper role in multiplayer missions. A server keeps track of player accounts and their qualifications, so that for any given account, someone had to pass that training mission in order for that account to be eligible to select the sniper role. For a similar system in Armed Assault, imagine having a series of single-player missions in which the player is required to perform specific maneuvers or accomplish specific goals with a helicopter. If the player is successful, the results can be logged and the player is then eligible to fly helicopters. As an effort to avoid problems with people getting their flight-sim junkie friends to pass the test for them, periodic recertification could be required. Perhaps statistics could be tracked, such as 'Mean Time Between Crashes', and if a player is spending too much time augering into the ground, the certification can be pulled until the player requalifies. The obvious drawback to this arrangement is that a lot of programming would need to be done to support server-stored player accounts.
  3. klasodeth

    Can Voices be turned off?

    There are no russians in the game yet. Looking at the island, it would make more sense if SLA-units were speaking spanish (or that mixture of languages I once read about)... Esperanto?
  4. klasodeth

    Fences

    Why would jumping have to be a real jump? Â The real value of jumping in combat is to get over short obstacles and across narrow depressions such as ditches. Â That kind of jumping doesn't emphasize height. Â Rather, it emphasizes a rapid push forward, while raising the feet enough to clear low obstacles. Â A jump intended for crossing over obstacles would give you a bit of a forward boost(if done while walking) since you need to be moving fast enough to get your weight back over your lead foot at the other side of the obstacle. Â Also, since you're trying to move forward over an obstacle, your jump doesn't cause you to launch in the air. Â Instead, your feet raise up enough to clear the obstacle while your head remains close to its original height. Â Remember, you're not jumping up--you're jumping forward. Â An exaggerated version of this can be seen when watching Olympic hurdlers. Â They do everything they can to get their feet high enough to clear obstacles, but they don't propel their upper body skyward. Â For a more modest example of this make an bostacle on the ground that's about 1 meter wide and about 30 centimeters tall and jump over it. Â Your jump will resemble an exaggerated step, which is all the jump needs to be. Â It gets the feet farther apart and higher up than running, and for gameplay purposes, also sets the timing of the jump so that a player doesn't step into a ditch as opposed to over it. Now, to avoid bunny-hopping exploits the proposed jump has the following natural features: Â The effort needed to recover from a jump at the other end would cause a brief slowdown in speed (needed to recover balance) when compared to a run. Â Repeated jumps will produce something of a stutter effect as the player has to recover from each jump, with the net effect being slower movement compared to simply running. Â Also, since the jump doesn't propel the person upward, jumping will not affect anyone's ability to shoot at a target's upper body. Â Shooting someone in the legs might be somewhat more difficult from certain angles, but this is where location-specific damage could come in handy. Â Imagine that if a bunny-hopping player is shot in the leg (or legs) while in midair, the result of landing on the injured leg will immediately result in the player falling flat onto the ground. Â At that point, the would-be bunny-hopper has suddenly discovered a very compromising tactical position. Â Perhaps any injury taken while in midair could result in a hard landing that at the very least results in anything form a significant stumble all the way up to an unscheduled transition to the prone position. Such a jump would only be useful for its intended purpose of clearing obstacles. Â Attempts to exploit the jump for unrealistic evasion purposes would result in slower forward movement, no significant change in target profile, and increased effect from injuries received while in midair.
  5. klasodeth

    Maps and locations

    The big problem with having a campaign based on the Iraq War? GAME BALANCE. When the US invaded Iraq, Iraq got steamrollered. Saddam was overthrown in a matter of weeks by a force that many considered to be undermanned and moving toward Baghdad too fast. In terms of US casualties, this is the safest war the US has ever fought. To balance a fictionalized version of the invasion, it would be necessary to either A: severely weaken the US forces, or B: dramatically increase the strength of the Iraqi forces. Either way produces a combat scenario so far removed from what actually happened, that it is impossible to call it realistic--even when taking place in a city with a layout identical to the real one. And if the conflict is modeled after the fight against the insurgency, a lot of variety is lost. There will be no battles against enemy tank divisions. There will be no downing of enemy combat helicopters. There will be no fleeing from enemy artillery barrages. There simply won't be much of anything except largely one-sided infantry battles.
  6. klasodeth

    How to play CZ/GER version completely in English

    You Really think I can come up with all this crap, but can't think of something like this? Already tried it @ day 1... no go. I personally think it is the setting for voice, and as that is english in all versions, it would be logical that it is standing on language=english No offense was intended. Â It's just that since nobody mentioned trying that, I figured I'd mention it. Â I've seen so many people overlook the "obvious"--including myself--that I can't help but point out anything that wasn't explicitly covered. Here's one of many reasons why: At a store where I was doing service work once, the manager complained that his currency verifier device (an ultra-violet light) was not working. So after I verified that the bulb was seated properly, I traced the power and verified that it was plugged in. Still it wasn't working. Just as I was about to grab a replacement light bulb, it occurred to me to try the power switch. Lo and behold, it turned right on. Idiot me assumed that the manager knew how to turn on a light--and as for the manager, he assumed the thing would work without having to turn it on. Hey, look at the bright side; at least I've spared observant readers from attempting to make the same suggestion. Â
  7. klasodeth

    How to play CZ/GER version completely in English

    Just because the language is already set for English in the config file does not mean that the language is actually set for Engligh. If the developers scrambled the language names for whatever reason, the "English" setting my very well set the language as "Czech". How about changing that setting to various different languages and see what happens? Setting it to "Czech" might show any language except Czech.
  8. klasodeth

    shooting while running?

    I'm in favor of the ability to shoot while sprinting--but not because I think it's a good idea. Rather, I like the idea that someone trying such a stunt will learn the hard way that it is a bad idea. It's kind of like winning a Darwin award. Instead of being told that something is stupid, you try it yourself and find out exactly why it's stupid. If the game gets hard-coded to prevent bad ideas, the next thing you know friendly fire will not be possible because real soldiers know it's a bad idea to shoot their own. Identifying friendlies would simply become a matter of seeing whether or not a target is shootable. Then burst fire might be disabled when aiming beyond a certain range, because every decent soldier knows a three-round (or more) burst is useless at 400 yards. Then hilltops end up as impassible terrain because everybody knows it's a bad idea to silhouette oneself against the sky. Then standing up from the prone position might be disabled when under fire because nobody in their right mind would stand up when getting raked out in the open by machinegun fire. Sure most of the scenarios presented are exaggerations, but in a game where shooting occurs much of the time and players are not prohibited from performing a number of suicidal actions, why baby-proof the player from one particular action? Arbitrarily preventing people from acting stupid isn't realistic. Let them learn the hard way--that's how many of the lessons in life are learned.
  9. klasodeth

    Scope VIEW (improved)

    Shooting with both eyes open can be a problem when the shooter attempts to sight using the weak eye. For instance, if a right-handed shooter attempts to shoot left-handed, the shooter is forced to use the weak eye and must focus on a sight picture that is opposite from what the shooter is used to. So in cases like that, it helps to close one eye. Also, some people may be right-handed, but left-eye dominant, and that can cause problems when trying to shoot a rifle with both eyes open. Closing one eye can also help tune out distractions, although in a combat situation, ignoring distractions can sometimes be dangerous. There are advantages to shooting with both eyes open. Because of the double-vision effect, the rifle appears to be transparent, which prevents it from obscuring targets downrange. The shooter also has a wider field of view, which should help situational awareness, although tunnel vision can neutralize that advantage. As far as one eye versus two eyes, it is more important to be able to hit the target than it is to conform to one specific method, so do whatever works.
  10. klasodeth

    Confirmed release dates and countries.

    This is actually a 5.25" Floppy But not just any 5.25" floppy--that's a genuine, tried and true 360KB floppy from the golden age of text parser Sierra games! We don't need nobody tryin' to use one of them unreliable, newfangled 1.2MB floppies now, do we?
  11. klasodeth

    Confirmed release dates and countries.

    Good news! Â Armed Assault will come in an additional version for those people who don't have a DVD-ROM, CD-ROM, broadband modem, dial-up modem, USB thumb-drives, or even 3.5" floppy drives!
  12. klasodeth

    Are nights in black and white?

    Actually, for the purposes of color perception, trying to simulate what a human sees in software is a bad idea. No matter how bright or dark it is outside, grass (for those of you who don't let it die! is still going to be green. If it appears to lose its green hue at night, it is because of the way a human perceives color. Now, if BIS adjusts brightness levels for grass at night so that it matches the brighness of our real world example, wouldn't the same human color perception tendency produce the same effect as it does with actual grass?
  13. klasodeth

    Are nights in black and white?

    Actually, if there is no light, there is only black. To see gray it is necessary to have light. And if it is bright enough to recognize several shades of gray, it is bright enough to begin to recognize color to a limited degree.
  14. klasodeth

    Black Ops in ArmA?

    Nah, actually I wasn't. Or are you just playing along with the irony yourself ? Â ... Nah, I simply didn't detect the sarcasm. My apologies to both you and Ukraineboy for my muddying of the waters. And as it turns out, Ukraineboy is much better at detecting internet sarcasm than I am, so your point still got across. I remember that the vehicle simulation (or lack thereof) was slammed pretty hard by a number of game reviewers, so I just figured that there were probably players who would rather do without than have to deal with the simplistic vehicle combat.
  15. klasodeth

    Black Ops in ArmA?

    Yeah, and make us skip tank missions, too .. it's an infantry simulation anyways .. Â Oh hey thanks for reading my post. I specifically said give the option to skip stupid Splinter Cell wannabe spec ops missions that are always boring. Also, one or 3 man spec ops teams sneaking by themselves into enemy bases IS NOT REALISTIC, it's not a simulation at all. It's a james bond wannabe crap. Ukraineboy, if you look back through the thread you'll find that anders^on was agreeing with your opinion about the stealth missions AND was suggesting a similar approach for TANK missions.
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