Jump to content

kaizan

Member
  • Content Count

    5
  • Joined

  • Last visited

  • Medals

Community Reputation

0 Neutral

About kaizan

  • Rank
    Rookie
  1. Well basically there are some good addons/mods out there but unfortunatly there are many more that are not so good. It also seems to be getting harder and harder to find the best addons and also make sure they fit well withing the game dynamic. I am creating a repository that will house the best addons or new ones, that conform to the game and actually work with other submissions etc. Hopefully building on these to create a decent full modification of OFP/VBS1 or any newer creation from BI etc. I know it's been done before but has it been done well? There is a huge focus on the multiplayer aspect of this game but if there is one thing that I have noticed it's that 50% or more of OFP'ers only use single player. This is one aspect we will not overlook.
  2. I will post more info once I setup the bare minimum for the website etc. If anything it can be a place to host addons etc but with proper reviews etc so no bad or useless stuff gets through.
  3. Hi I have a Domain and Server ready to go. I have been playing OFP since its Australian release and VBS1 since it was available from the online store. I am looking to piece together a definitive modern modification for OFP and perhaps work on VBS1 also. I have pretty much made up my mind for what will/won't work but the overall direction will be to create something that suits those who want utmost realism and accuracy for small scale combat etc. PM me or reply here if you are looking to hook up with people to make a new mod etc. I am positioning myself to be Online Co-Coordinator of the project and general director (looking after the website etc and making sure the right work is being produced etc). Will need: Model Makers, Texture Artists, Map Makers, Sound editors, Script editors Play Testers.
  4. kaizan

    ADF SASR RELEASED v1.0

    Im waiting desperatly for these. Oh boy
  5. kaizan

    Realistic explosion mod  v1.1

    Wow finally got account activated. This is my first post here to be nice. Cant seem to get blood working with new BAS units/maps tho. I have just installed this mod (1.45) on 30 machines and have had some feedback. Some good some ideas etc. I will list them here. We would love to see this change or maby even a custom config for those that want it. This is all bearing in mind of course that it is possible with the games dynamic/engine. 1) Dust around tanks when they fire is great. More dust when on loose soil/desert less when on turf/grass and none on urban/concrete/roads. Big dust kickup on firing on all terain. Also see if possible to make all dust blow slightly foward from the tank. 2) When vehicles get hit by a HEAT shell they tend to explode and burn ALL the time. As in Burn to shit. We recomend the following. Cars/bikes/civil traffic/wheeled transports burn and give off medium amounts of smoke. Fire starts small then gets intense with a few crackles befor slowly dying down. Armoured Transports/APC's/Armoured vehicles pop with alot of debris and burn medium with a lot of crackles and a huge amount of thick black smoke stretching to a medium height. These burn for along time. Tanks/Armoured fighting vehicles Burn, plain and simple. The explode and make the landscape look like hell. the fire is very intense the smoke stretches up way into the sky blacking out the sun and they burn for a long long time. It is think and black as the diesle fuels onboard rage. Also depending on the amount of munitions on board they continue to give off smalled explotions constantly. ground aircraft destroyed are the same as tanks, aircraft in the air that are shot down burn minimul but give off alot of smoke. when they hit the ground from a great altitude at a high speed they tend to disintergrate People managing to exit these vehicles after an explotion will more than likely be a fiery display of human matter. Bodies thrown from destroyed vehicles that are on fire burn very intenslt and for a long time giving off medium but very black smoke. Debris is something hard to judge. I have seen vehicles hit by 105MM shells that are intact but burning like mad, others there is nothing left. Debris should be random for all vehicles. Especially tanks. Houses dont take long to burn but smoke for days. Trees too if you can manage it ;) Anything static that contains fuel will burn medium fires but smoke for days. Also it would be good, as there is, if there were a few smaller fires around a destroyed vehicle/building that extinguish fast. This is usualy matter that is ignited from the intense heat of a blast. On another topic. Someone mentioned crew exiting vehicles. Vehicles that are wheeled and disabled you will always see the crew exit quick smart. Sitting target anyone? Tanks and armoured vehicles the crew will tend to stay put untill movement and gunnery has been disabled. then they will bolt. cant really think of anything else. Sounds are great. Just remember tanks and armoured (enclosed) vehicles tend to give off more of a big POP and smaller non-armoured vehicles giveyou that KABOOM or KACRACK noise. just my thoughts (and 10 others)
×