kuzmich
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Everything posted by kuzmich
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Everybody uses them to fetch coordinates, but in a dePBOed single mission from original OFP (Ambush I think) there is a lot of gamelogic units, connected with triggers.It seems like they have important role in controlling the game flow.Does anyone know what are they intended to be used for?
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This is your personal business what you are worried about. However, CALLING someone a CRIMINAL on a public forum is not. About the gunships. My impression is that you think every suspected terrorist is Israel gets his missile right away. If you do, you are wrong. Many of the suspected terrorists are arrested and face trials (and go to prison, where there victims' familys support them through the taxes) . Barguti is a famous example (represented by a lawyer like everyone else). About Osama. In Israel press would bury someone for comparing the legally elected PM with a terrorist. But you know better, don't you?
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5--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Badgerboy @ Dec. 07 2002,185)</td></tr><tr><td id="QUOTE">Oh yes, he's a great commander... Thats why he's wanted for War Crimes! How the hell does someone like that get into power?<span id='postcolor'> This is amazing. The link you posted  says the case was dismissed(thrown out) . And you still say Sharon is WANTED FOR CRIME. You can not decide who committed a crime , only a court can. I thought this is a common knowledge. Obviously it is not.
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Once again - the 3 victims who were shot are males. It seems that statistics works different in Gaza strip . Bullets targeting civilians find only men for some reason. And for the next post that says he was only 16 - they start military training much earlier.
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In other words you did not like what the article says and you choose to ignore it.
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I mean MALES (Sorry ,Newman!.
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The most of Palestinians casualties are young mails engaged in hostile acticities against Israelies. And the most of Israeli casualties are civilians targeted deleberatly.
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For all those who claim "IDF targets women and children". http://www.ict.org.il/articles/articledet.cfm?articleid=440
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There are some recks under empty -> objects or sometnig, but add a fire under it.
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If the places you want the groups to move to are static, put there markers and use getMarkerPosition . Make these markers invisible by setting there size to 0 or colour or transparent and staff.
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I infiltrated the camp alone USING the BIZON I took at the first shootout from the dead Spetsnaz. With silenced weapon it took only a little patience. Then I called in the reinforcements, manned the undamaged tanks and took off. Killed the enemy reinforcement on the way back.
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I have Resistance without Red Hammer.
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I am almost sure it does not matter where the trucks meet the end of the mission. I never managed to drive them.
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Reproducing the bug. I just found it out after the First Strike , when you liberate hoostages having a team of two medics at the beginning. I wanted to use the Bizon I scavenged in the very first shoot out from a Speznaz, but it wasn't there.
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How it can be done? I want to attack a base with guards on towers, how do I put them there? Thanks everyone.
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There is a tutorial, but it took me time to get a result, because all the trick is in the picture size. So: 1.There should be the following line in "Overview.html" <p align="center"><img src="Overview.jpg" width="138" height="55"></p> where: Overview.jpg is the picture you want to show(any name is good ) and width="138" height="55"are the picture size that you will see in the game. BUT Overview.jpg itself must be of a definite size - each side is a power of 2. This one for instance is 256 X 128. And the last: Overview.jpg is in the mission(.sqm) directory, but you can give the full path in <img src=...>. Hope I helped.
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WHen I change weapons for a unit in "intialization" it starts with no magazine loaded into the primary weapon. I guess I could use "Action" script command , but I don't know the string value that coressponds to "reload ..." action. How this can be done? Thanks everyone.
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THANKS!!!!!!!!!! BRILLIANT!!!!!!!!!!!!!
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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (ALDEGA @ April 15 2002,22:31)</td></tr><tr><td id="QUOTE">The actions you can use are the ones in menu 6-x (where X is the number for the coinciding action), not the ones in the quick action movie. "unit action xxx" is a way to force these actions (in scripts). The info in the scripting reference is sufficient.<span id='postcolor'> soldierOne action ["eject", vehicle soldierOne] is an example from reference. It looks deifferent from "unit action xxx". So how this action command works?
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Problem with event correlation
kuzmich replied to mailor's topic in OFP : MISSION EDITING & SCRIPTING
Another idea: 1.For B : set MOVE waypoint before JOIN and synchronize it with A's JOIN. This way B won't move to his JOIN before A completed JOIN of his. Hope it helps. -
Hi! How can I make alternative waypoints? I mean "if character1 1 dead the next waypoint is WP3, otherwise the next waypoint is WP5" or something like this. Thanks . Kirill.
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This buildings position is not thast simple I tried to assign squad members to different positions FROM THE GAME (being a squad leader) When you choose a soldier and point the mouse on a building the cursor shows "Position N" but the unit acts quite randomly. Usualy even when you point on the second floor the soldiers stops on the ground floor, but sometimes they do go upstairs. If anyone has a comment on this I 'll be glad to here it.
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This is what I see in the breifing: Under the tabs and above breifing text there is a bunch of characters (__sp_j or something). I did not find it in the HTML files. I have no idea where it came from. Any ideas? Thank you.
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When I start PREVIEW from the mission editor sometimes I see the waypoints in the game and sometimes I don't. Is it a bug or am I missing something? Thanks everyone.
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I want a trigger to "repair" and "relarm" a damaged tank. There SetDammage for repairnig. What's the command for ammo load?