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korzon

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Everything posted by korzon

  1. korzon

    WW2 Mod Alliance

    regarding POLISH WW2 units I have a lot of blueprints, photos, schemas etc of polish equippement, tanks, uniforms from pre-war period, september campaign and Polish armies in France, UK, SU. If anyone is looking for materials to do Polish WW2 units addons I will be happy If I could help somehow. you could mail me at [email protected] Korzon
  2. korzon

    Political neutrality

    I agree then showing both sides as equally strong is realistic and good for playability - If we call it "neutrality" I agree. If you call for showing conflict between two dictators from neutral point of view this is also OK, If someone call for "neutrality" in showing conflict between democratic world and regime something was missed by the way. In this case there is no neutrality. Bad guys are fighting with good guys and maybe this is like cartoon scenario but this is historical true. If someone think then reason for war from vietnamise side was the same ethical value as from american side - please go try live in system of socialist hapiness - like in North Korea. I survived half of my life in communist country - I dont wish the same to nobody. Of course - simple soldier - non regarding, american, german,russian or vietnamese in 70% is fighting not because of any political reasons - this is his duty as soldier, he affraid etc. Part of soldiers is brainwashed by media manipulation. But if we will start showing war as "neutral" - from soldier position loosing the difference in ethics. It will be not realistic. War is not a game and neutrality is not realistic. I think then showing both sides of conflict equal for many players may means then they are moraly equal. They are not. Soviet, Vietnamese, German soldiers, even if they fighted "for the country" they fighted on wrong side suporting regime who killed, emprisoned and persecuted millions of people. This is my opinion and this is the reason why I support not neutral traitor from Red Hammer campaign. I hope then I will never see "realistic" game about 2nd World War brave SS soldiers burning villages with theirs habitants.
  3. korzon

    Graphics engine improvement

    I'm not sure if this is right Topic and if anyone mentioned it before but explosions in OFP are very unrealistic. - flash, explosion, smoke cloud it looks another way, much bigger and not in such hollywood style. I hope it will improve in OFP2
  4. korzon

    Game physics

    I dont know if this is proper subject and if anyone mentioned it before. important realistic improvement may be: - possibbility of weapon jam dependant on -- weapon type ( some weapons jams frequently) -- weapon use (weapon shoting nonstop jams more frequently) -- weather conditions (some weapons are sensible some like AK are not) -- tired or fresh soldier (some weapons are sensible for "user error" like STEN)
  5. korzon

    Weapons requests

    - bombs on parashutes (for missionmakers with moddificable by script time or height of explosion) - flash on parashute which is lighting even on ground (with modificable speed and time of light) - working bipod which inflict accuracy and mobility - working tripod - i.e. a team with Dshk - one soldier carry a gun, second one a tripod - they could then install the gun on tripod mount  or on AA mount - guns towed by infantry with animation of towing and installing like : -- maxim type 1910 machine gun on sokolov mount -- B-10 -- SPG-9 - some old guns used by vietnam partisans like: -- berthier rifle -- lebel rifle -- chauchat lmg - home made booby traps - multiturret vehicles what will make possible multiple weapon turets on boats, aicraft etc, multiple firing points on tanks (i.e 3 guns on T54 - in turret, AA gun on the turret, and driver machine gun) and it will extend moddability of the game
  6. Shels, rockets explosions all of them looks in game the same, like explosion of fuel cannister or gas bottle. Is there any method to make them realistic (cloud of grey dust etc)? How to edit explosion effects?
  7. korzon

    WrpTool Terrain Editor

    To wrpTool creators -> Will wrptool support creating islands based on real maps? As I notified the most problematic is object placing according the map. If it will be possibe to load scanned map in background it may be very usefull.
  8. korzon

    Zil trucks

    If someone is planning ZIL or GAZ-51 I have a lot of materials, plans, photos
  9. korzon

    Polish brdm-2m96

    so called "BIS BRDM" - IS NOT BRDM! This is FUG - Hungarian armored vehicle called also OT-64. Please dont call this vehicle BRDM only because of BIS made this mistake.
  10. korzon

    Explosion effects

    Thank you all I thinked about solution working globaly in the game. If this is impossible I will try modify explosion in addon. Anyway standard explosions will still look like from "Rambo" class films.
  11. korzon

    Red Hammer Studios

    Great models! I'm realy impressed. Who is doing T-54/55? I gathered a lot of materials for polish T-55 (from 80's) for LWP mod. Maybe I could help somehow? Korzon
  12. korzon

    O2 ask's for cd

    They dont support OFP...
  13. korzon

    Mi-2 beta release...

    looks great
  14. I found in /data/dtaext.pbo weapon descriptions This is the same place where original weapon images are placed. Switching weapon miniature is possible but how to do it for description? description=/dtaext/thenewone.htm ?
  15. korzon

    O2 ask's for cd

    we have good CD. On my computer it worked.. :-(
  16. korzon

    Mi-2 beta release...

    </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (PFC_Mike @ Mar. 01 2003,03:37)</td></tr><tr><td id="QUOTE"><span id='postcolor'> </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">bah korzon you whine to much. like a spoiled little girl, your complaints and insults never cease. So, I hereby nominate you for the whiny-girl 03 award, to be presented by Jaque Chirac <span id='postcolor'> http://www.flashpoint1985.com/cgi-bin....t=27338 ... go playing with Ox. ... </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">please do a Polish or Czech version<span id='postcolor'> now "please" ? AirwolfPL is doing the polish one. Â Go ask him.
  17. korzon

    Mi-2 beta release...

    </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (ran @ Feb. 28 2003,00)</td></tr><tr><td id="QUOTE"></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (korzon @ Feb. 24 2003,00:23)</td></tr><tr><td id="QUOTE">This Mi-2 looks like "early alpha" version This is not total scrap because of nice model (at least external view) and nice textures. Anyway this is nothing more then "early alpha" IMHO<span id='postcolor'> <!--emo& but anyway ..... i'm happy that everything went back to normal and you have to understand the reaction of some people here (me included) fights between mods and sometimes individuals over addons are really frequent and are a real pain , especially when these discussions aren't really necessary<span id='postcolor'> I agree... Thank you for quoting my first message. I stated clearly - "early alpha" - "not total scrap" early alpha means for me early stage of developement. Professionally I'm software developper and this is common meaning of this expression. I stated clearly then "early alpha" is NOT equal "total scrap" I cannot imagine why some people understood it otherwise. This is my last comment not related directly to the subject- mr moderator pls forgive me :-)
  18. korzon

    Mi-2 beta release...

    </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (ran @ Feb. 27 2003,15:44)</td></tr><tr><td id="QUOTE">that starts to look like a bitch fight , all please stop it , this is a thread about NO's Mi2 , not Airwolf's one korzon , airwolf , by behving like you do , you make a really bad press for you/your mod or whatever you represent , if you aren't satisfied with NO's Mi2 , just finish yours and then , ONLY then , compare it personnaly i think that this helicopter fits nice in OFP the textures , even if they look a little bit better are of equal quality to the BIS ones and the weapon loadout makes of this helicopter a nice alternative to the Mi17 and a good counterpart to the UH60 as pointed out before by Abrams , if you had to dispise and put done every addon that isn't realistic , you would have to do that for at least 90% of them and i forgot : don't get too low or else moderators will jump on your back<span id='postcolor'> Dear Ran, and other coleagues Please notify then I dont attacked anyone. I showed only then model is in very early stage showing whats in my opinion wrong with it. I have respect to Mi-2NO team work but I cannot close eyes for evident errors. If they will not know about errors how they will improve theirs model? This way I could help them and as you see I try do it. Comparing with Airwolf model is not a "fight betwen addonmakers" but only showing the difference in quality. I know then you have no full acces to Airwolf beta so we have only small number of screens. Even those screns may show what may be improved in Mi-2 NO. I keep fingers for MI2 NO team and I'm sure then in short time they will release much better beta or even final. This is my last message in this subject and please dont suppose then I attacked someone. I regret then my statement so excited so much people pressing them to attack me personally. As you see I tried stop it some time, unsuccessfully. Now I fully ignore those type of comments. ---- I agree then MI-2 will fit the need of small communication chopper for East even if it will be not so good as DKM models. I agree also with your opinion about realism although I think then realism may have different levels and Mi2 NO in current stage is only similar to the real one. This is very early version and may things may change till next beta or final. I dont see any reason to excite so much and to show lack of comunication culture. I dont abused anyone and thank you for not abusing me.
  19. korzon

    Mi-2 beta release...

    </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (AirwolfPL @ Feb. 27 2003,16:26)</td></tr><tr><td id="QUOTE"><span id='postcolor'> With respect but I disagree. I think then in OPF realism is very important factor. Maybe I'm too ortodox but when I see in game FUG named BRDM or so badly modeled T72 and T55 I'm angry. Anyway this is one of the best games in my life (after x-com, nad Close Combat series) :-) If Mi-2 NO team will decide to add .. I dont know - SCUD launcher to the addon, I have full respect to theirs decision. I mentioned lack of realism in MI-2 NO as one of things which I dont like. Nobody must agree with me but I think then if this is so waited small chopper for East side he should be more similar to the real one. Anyway this is Abrams choice.
  20. korzon

    Mi-2 beta release...

    1. Great! I know russian but it's not (yet) "linqua franca" :-) 2. I dont remember any addon based totally on imagination - maybe you could tell me more, but anyway it's your choice if you do historical version or version "what if" 3. You make MI-2, not MI24 4. real weaponry of Mi-2 URN looks totally other. Look at photos. 5., 6., Â Great :-) 7. It looks funny and worse then original ones, If I could suggest something, better use original ones 8. No, Your internal model have nothing common with reality. Real equippement is not such detailed then may need so strong computer 9. right 10. in next beta? I see only 3 11. I cannot. Look for materials everywhere. I'm sure then in Russia there must be some photos and blueprints or others. If you are from Moscow rayon for sure I have seen Soviet Mi-2T in Monino. I keep fingers for you, for when you are planning hext beta, final?
  21. korzon

    Mi-2 beta release...

    I fully agree with Airwolf PL. coming back to MI-2 NO I mentioned detailed way what needs being reworked in Mi-2NO and if author want my feedback after next beta release I will send my comments. When AirwolfPL will release his Mi-2 we could continue discussion about advantages and disadvantages of public testing, compare addons etc. Till this time the discussion is useless and I will not reply to any messages containing personnal attacks or suppositions
  22. korzon

    Mi-2 beta release...

    If you think then I have no right compare those two nonfinished addons before the second one is public - OK. I have seen both of them, you have not, I could only convice you if Airwolf will release his addon. He will do it when HE DECIDE then it's ready. Airwolf PL is doing his addon himself only without any other addonmaker. In my opinion Mi2NO is ready in 20 percent not in 90. what I see without looking at p3d and script (I have no possibility) 1. no english readme 2. unrealistic choice of model - armed version was used only in Poland AFAIK 3. unrealistic weaponry 4. unrealistic model of weaponry 5. small number of LOD's I dont know how many but I suppose then one. 6. unrealistic position lights and main reflector 7. very poor window damage texture 8. internal model unrealistic and extremely simple 9. very poor quality textures of pilot pulpit 10. only 2 kinds of gauges on pulpit coded (artificial horisont x2 and another one) 11. very poor quality, unrealistic internal textures Other problems mentioned by others on first 3 pages of this topic. I hope then next version will be better. I'm happy to help you.
  23. korzon

    Mi-2 beta release...

    </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Abrams @ Feb. 26 2003,15:22)</td></tr><tr><td id="QUOTE">If you want to help us with suggestions and advices we will be glad but dont shout: This addon is bad, textures bad, no realism. -Abrams Public Realtions of NO Project.<span id='postcolor'> Please notify then you released not finished version. None of Mi-2 was finally released. Both are still developped. The only difference then you make public testing, Airwolf PL not. Both of us cannot compare the status - simply both addons are still non finished. I compare the quality because I know AirwolfPL addon and I see the difference. On screens published on the board you could see some differences in model, cabine model and pilot pulpit texturing. I trust then your model will be very good and I keep fingers crossed. As I promissed I will describe more detailed way whats wrong in my opinion. (I hope today evening CET) I agree then my feedback was to short, I'm sorry.
  24. korzon

    Mi-2 beta release...

    Just to finish this silly discussion about nothing: This addon will be good if they will finish it. Now this is alpha of potentialy good addon. 1. Playing OFP is enough good experience to see if something is finished if not and how good it is. 2. I could compare with other addons and with also non-finished Airworf MI-2 3. I know Mi-2, I have seen a lot MI-2, a lot of photos, even blueprints (my friend's father work in Swidnik constructors team form 30 years) You could ignore it. If so just tell me why you dont commented feedback of other people - they notified a lot of unfinished or problematic things in Mi-2 addon - look at first pages of this topic If playing OPF is not enough to discuss about addon quality this board should be closed for people who are not addonmaker - this is what you suggest? would you like let us know what is your experience? What addons you made, how deeply you know Mi-2? Dont provoke me and let finish this useless discussion before moderator will do it.
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